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5,465 Commits over 1,553 Days - 0.15cph!

11 Months Ago
Add Vector4Ex.Parse(), switch from Color.Parse() -> Vector4Ex.Parse() - update Vector3Ex.Parse() to use TryParse() like Vector2Ex.Parse() (safe because the method is only used in one place in codebase surprisingly) - add some comments too
11 Months Ago
Fix compile error
11 Months Ago
Update from repo after merging 9 slice support
11 Months Ago
merge from main -> modding_cui_merges
11 Months Ago
merge from fix_arctic_puzzle_reset -> main
11 Months Ago
Fix compile error in new Translate.GetPhrase() server method
11 Months Ago
merge from main -> fix_arctic_puzzle_reset
11 Months Ago
Switch to new Translate.GetPhrase() when reassigning reset phrase
11 Months Ago
merge from main -> fix_arctic_puzzle_reset
11 Months Ago
Save extra properties added to puzle reset over the years to fix arctic research puzzles closing on players (and probably bugs with other puzzles too) - CheckSleepingAIZForPlayers - IgnoreAboveGroundPlayers - BroadcastResetMessage - ResetPhrase (token)
11 Months Ago
merge from analytics_texture_memory -> main
11 Months Ago
Expose texture memory usage in client analytics
11 Months Ago
merge from fix_entity_scale_occlusion -> main
11 Months Ago
Fix `ent scale` only accepting an int instead of accepting float
11 Months Ago
Fix not working when far away, call "ResetCulling()" on all LOD components as well as calling it on the entity having it's scale changed - this should only be called on the client when the scale has changed so it won't reset culling on every single network update Fix entity not being able to reset to 1 scale since it was ignoring default scaling size - network scale every update if `networkEntityScale` is enabled
11 Months Ago
Fix entity scaling not updating the bounds & culling bounds of entities - recalculate both the bound and the culling bounds - reset the bounds inside ResetState() based on the original prefab so it doesn't cause pooling errors
11 Months Ago
Revert minimum mipmap level to 7
11 Months Ago
merge from fix_stability_cascading_updates -> main
11 Months Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
11 Months Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
11 Months Ago
merge from clamp_mipmap_reduction -> main
11 Months Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
11 Months Ago
merge from clamp_mipmap_reduction -> main
11 Months Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
11 Months Ago
merge from fix_analytics_twig_cost
11 Months Ago
Fix wood spent on twig not included in analytics
11 Months Ago
merge from fix_turret_ddraw -> main
11 Months Ago
Remove ddraw left in when debugging
11 Months Ago
merge from main -> fix_turret_ddraw
11 Months Ago
merge from qol_scale_command -> main
11 Months Ago
Add `ent scale` command to test scaling of entities on vanilla servers
11 Months Ago
merge from modding_community_merges -> main
11 Months Ago
Fix compile errors again
11 Months Ago
merge from modding_cui_merges -> main
11 Months Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
11 Months Ago
merge from modding_cui_merges -> main
11 Months Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
11 Months Ago
merge from modding_cui_merges -> main
11 Months Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
11 Months Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
11 Months Ago
Merge layout group PR #75
11 Months Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
11 Months Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
11 Months Ago
Update from github repo
11 Months Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
11 Months Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
11 Months Ago
Add mipmap group for effects
11 Months Ago
merge from modding_ddraw_perms -> main
11 Months Ago
Fix compile error
11 Months Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player