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3,110 Commits over 915 Days - 0.14cph!

1 Year Ago
Save the equipment & storage inventory separately in protobuf
1 Year Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
1 Year Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
1 Year Ago
Fix #SERVER compile error
1 Year Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
1 Year Ago
Fix pending wire sometimes not being cleared when starting a new wire
1 Year Ago
Don't play wire connect effect when reconnecting wire
1 Year Ago
Wire tool saves current wire when unequipping it
1 Year Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
1 Year Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
1 Year Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
1 Year Ago
#CLIENT and #SERVER compile fixes
1 Year Ago
merge from main -> wire_tool_reconnect
1 Year Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
1 Year Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
1 Year Ago
Add skinned backpack mesh
1 Year Ago
Fix cell size of backpack inventory
1 Year Ago
Try commiting GameUI.Inventory again
1 Year Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
1 Year Ago
Add BackpackInventoryPanel Set backpack panel to resizable
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Set occupationOver of backpack to back
1 Year Ago
Cherrypick "prevent parenting"
1 Year Ago
Reassign entityPrefab of backpack wearable
1 Year Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
1 Year Ago
merge from main -> backpacks
1 Year Ago
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1 Year Ago
Missing file
1 Year Ago
Add BackpackContents container type to LocalPlayerItemContainer
1 Year Ago
Merge from main -> backpacks
1 Year Ago
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1 Year Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
1 Year Ago
merge from main -> globl_networked_bases
1 Year Ago
Move team invite from server raycast to clientside to improve reliability of team invite
1 Year Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
1 Year Ago
Generate manifest
1 Year Ago
Implement rest of item volume Fixes Codegen
1 Year Ago
More fixes and cherrypicks
1 Year Ago
Cherrypick the backpack assets and fix them up
1 Year Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
1 Year Ago
Compile fix
1 Year Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
1 Year Ago
Save instanced render distance convar Codegen
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Lower craft amount to maximum craftable after inventory is updated and craft text is not selected (to handle inventory updating from server after UI calculates max amount)
1 Year Ago
Fix craft amount reseting to `1` each time you craft more than 1 item
1 Year Ago
Cherrypick 88308 and 88309 (MaterialPropertyBlock not rebuilding after resize)
1 Year Ago
Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
1 Year Ago
Fix 2021 branch compile error
1 Year Ago
update global_networked_bases/2021