userJake_Richcancel
reporust_rebootcancel

6,172 Commits over 1,645 Days - 0.16cph!

9 Months Ago
Prefabs created so far
9 Months Ago
New code added
9 Months Ago
Add TriggerParent
9 Months Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
9 Months Ago
Add sockets for doors and a window to the trailer
9 Months Ago
Codegen
9 Months Ago
Scale trailer hackweek entity by 2.5x
9 Months Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
9 Months Ago
Craggy with hackweek junk on it
9 Months Ago
Manifest stuff
9 Months Ago
Codegen
9 Months Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
9 Months Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
9 Months Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
9 Months Ago
Codegen / manifest
9 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
9 Months Ago
Add shipping container building block trailer prototype thingy
9 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek
9 Months Ago
Enable streaming on recent updates new content textures
9 Months Ago
Enable streaming on more DLC textures
9 Months Ago
Enable streaming on a bunch of naval textures
9 Months Ago
Enable streaming on a bunch of recent DLCs
9 Months Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
9 Months Ago
Fix occupied seats not working after a vehicle is copy pasted
9 Months Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
9 Months Ago
merge from main -> print_speed
9 Months Ago
merge from print_speed -> main
9 Months Ago
Added `printspeed` command to help measuring boat speed
9 Months Ago
merge from revert_roof_stability_fix -> main
9 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
9 Months Ago
merge from fix_manifest_errors -> main
9 Months Ago
Update manifest
9 Months Ago
Update manifest (prefabs)
9 Months Ago
merge from main -> fix_manifest_errors
9 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
9 Months Ago
Update manifest (manifest)
9 Months Ago
Update manifest (prefabs)
9 Months Ago
merge from main -> fix_manifest_errors
10 Months Ago
Include count of total amount of warnings and errors after the manifest finishes generating
10 Months Ago
merge from main -> fix_manifest_errors
10 Months Ago
Handle NRE inside NPCAnimController.DoPrepare()
10 Months Ago
Update manifest
10 Months Ago
merge from main to fix_manifest_errors
10 Months Ago
Update manifest again - RHIBDriver had import error locally?
10 Months Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
10 Months Ago
Start by updating the manifest
10 Months Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
10 Months Ago
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10 Months Ago
merge from fix_copy_paste_duplicate_entity -> main
10 Months Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command