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5,107 Commits over 1,492 Days - 0.14cph!

1 Year Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
1 Year Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
1 Year Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
1 Year Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
merge from fix_window_roof_placement -> main
1 Year Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
1 Year Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
1 Year Ago
merge from fix_window_max_condition -> main
1 Year Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
1 Year Ago
merge from iconrender_improvements -> iconrender_improvements/batch
1 Year Ago
merge from main -> iconrender_improvements
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
Also show flamethrower fuel count when inside a chest / main inventory
1 Year Ago
merge from fix_official_gamemode_tags -> main
1 Year Ago
Remove `vanilla` tag if a gamemode is set - fixes servers having both vanilla and a gamemode tag which causes the gamemode browser filters to not work
1 Year Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
1 Year Ago
merge from fix_backpack_corpse_remains -> main
1 Year Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
1 Year Ago
merge from qol_train_inaccurate_turrets -> main
1 Year Ago
merge from qol_train_inaccurate_turrets -> main
1 Year Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
1 Year Ago
merge from fix_corpse_limited_slots -> main
1 Year Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
1 Year Ago
merge from fix_outbreak_death_icon -> main
1 Year Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
1 Year Ago
merge from fix_oil_rig_invisible_collider -> main
1 Year Ago
1 Year Ago
Fix invisible collider on top level of large oil rig
1 Year Ago
merge from qol_chainsaw_ammo_count -> main
1 Year Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
1 Year Ago
Fix chainsaws not showing their fuel count when inside a chest
1 Year Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
1 Year Ago
merge from qol_attack_heli_ammo_select -> main
1 Year Ago
Fix compile error
1 Year Ago
Add ability to select either HV rockets or incendiary rockets when you are the pilot of an attack helicopter - default to only using HV rockets - hold 'R' to open radial menu to switch ammo (similar to guns) - switching ammo doesn't trigger reload, it only chooses what rockets are prioritized Press 'R' to trigger manual reload of attack helicopter rockets - same as reload when you use full volley of rockets - won't reload if you have 6/6 rockets available to shoot Pass delta into LocalInput method so holding 'R' for 0.25s brings up radial menu - at some point the method was changed from Update() to ClientTick() meaning it's called at 32hz instead of at client framerate - clamp delta to 0.25s so it doesn't feed a huge delta value into ClientInput if the client doesn't send ticks for a larger interval
1 Year Ago
merge from main -> building_los_fix
1 Year Ago
merge from fix_outbreak_scientist_underground -> main
1 Year Ago
merge from main -> fix_outbreak_scientist_underground
1 Year Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
1 Year Ago
merge from qol_explosive_protection_max -> main
1 Year Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
1 Year Ago
merge from outbreak_outfit -> jungle_update
1 Year Ago
NVG outfit stomped it's death icon again?
1 Year Ago
merge from outbreak_outfit -> jungle_update