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4,770 Commits over 1,372 Days - 0.14cph!

1 Year Ago
merge from custom_vitals -> hackweek_modding_improvements
1 Year Ago
Fix compile error
1 Year Ago
Add ability for the icon to be changed - use textureId just like CUI
1 Year Ago
Add `test_custom_vitals` command to test modding vitals works
1 Year Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
1 Year Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
1 Year Ago
Add protobuf for custom vitals message
1 Year Ago
Generate manifest
1 Year Ago
Add ClientModdingEntity to handle RPC for custom vitals
1 Year Ago
merge from connect_language -> hackweek_modding_improvements
1 Year Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
1 Year Ago
merge from ddraw_perms -> hackweek_modding_requests
1 Year Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
1 Year Ago
merge from can_throw -> hackweek_modding_improvements
1 Year Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
1 Year Ago
merge from max_hp -> hackweek_modding_improvements
1 Year Ago
Ensure it works on players as well (since it overrides max health differently)
1 Year Ago
Allow max health to be networked from the server -> client
1 Year Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
1 Year Ago
merge from player_speed -> hackweek_modding_improvements
1 Year Ago
1 Year Ago
Add ability to modify gravity & swimming gravity per player
1 Year Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
1 Year Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
1 Year Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
1 Year Ago
merge from delivery_fee -> hackweek_modding_improvements
1 Year Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
1 Year Ago
merge from item_icon -> hackweek_modding_improvements
1 Year Ago
Add commands to test that feature works
1 Year Ago
merge from item_icon -> hackweek_modding_improvements
1 Year Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
1 Year Ago
Fix double null check
1 Year Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
1 Year Ago
merge from entity_scale -> hackweek_modding_improvements
1 Year Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
1 Year Ago
Reserialized tech trees to fix "total cost" not working
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix capitalization
1 Year Ago
Fixed "removed" section of changelog using bold font
1 Year Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
1 Year Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
1 Year Ago
Add colors in inventory prefab
1 Year Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
1 Year Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
1 Year Ago
Change GameUI.Inventory prefab with support for stackable ownership
1 Year Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
1 Year Ago
merge from main -> item_ownership
1 Year Ago
merge from primitive/fix_loot_table_nre -> primitive
1 Year Ago
Fix NRE when enforcing eras for loot tables