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4,616 Commits over 1,280 Days - 0.15cph!

11 Months Ago
Enable horse comfort only on campfire prefabs - campfire - skull firepit - cursed cauldron
11 Months Ago
Horses add +50% comfort
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Fix T2 and T3 tech tree not marked as available in primitive
11 Months Ago
Restrict spring since it's only used for restricted weapons - remove spring from pressure plate in primitive to make it craftable with spring removal
11 Months Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
11 Months Ago
Fix metal detector not applying item era restrictions
11 Months Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
11 Months Ago
Fix advent calendar able to bypass primitive era item restrictions
11 Months Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
11 Months Ago
Restrict double barrel shotgun
11 Months Ago
Disable all scientists in primitive mode
11 Months Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
11 Months Ago
Whoops: supposed to KEEP the RHIB in primitive
11 Months Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
11 Months Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
11 Months Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Remove unused variable
11 Months Ago
Show a red background around restricted items in the F1 menu
11 Months Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
11 Months Ago
Mark existing tech trees as the unknown era
11 Months Ago
Add support for a different tech tree for primitive gamemode
11 Months Ago
Remove debug logging
11 Months Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
11 Months Ago
▆▉▊▅█ ▄▊▌▋ ▌▉▆_▍▅▅▌▄▉▍█▉▄_▆▇▅▆▊█_▍▅▉▇▉_█▉▊▆ -> ▅▉▉█
11 Months Ago
▋▆▍ ▌▍▅▅▇▊█▌▉▆ ▊█▆▊▍▍ (▄█ ▋▄▄▄▉▋▌▊) ▇▆▄▅▇ ▆▉▇█ █▄▊▅▉▌▋▅▆▌ ▅▌▆▉ ▍ ▌▆▍▆▍▌ ▇▇▇▊▆ - ▆▋▇▌█▌▌ ▆▉▍█▇▅▆▆▌▇ ▍▊▋▄▊ ▄▇ ▅▆▇█ ▉▄▊▇ █▆ ▉▍▌█▇▇▄▄▄
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Fix compile error from using statement creeping in
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Fixed compile errors
11 Months Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
11 Months Ago
Fix items being blocked when server has unassigned era
11 Months Ago
Restrict armored door
11 Months Ago
Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
11 Months Ago
Unassign all item's eras to start from scratch
11 Months Ago
merge from main -> primitive_gm
11 Months Ago
Items not assigned to an era will be available to all eras
11 Months Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
11 Months Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
11 Months Ago
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
11 Months Ago
Add convars for boat purchases as well - `vendor_sub_solo_enabled` - `vendor_sub_duo_enabled` - `vendor_rowboat_enabled` - `vendor_rhib_enabled`
11 Months Ago
Add primitive gamemode to manifest so it can be loaded
11 Months Ago
Now that we have convars, apply default settings to primitive gamemode - block metal & hqm upgrade tiers - disable patrol heli event - disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
11 Months Ago
Added replicated convars to control vehicle purchases `vendor_minicopter_enabled` `vendor_hab_enabled` `vendor_attack_heli_enabled` `vendor_scrap_heli_enabled` Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
11 Months Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
11 Months Ago
Add convars to modify server events `print_server_events` will list all events & their settings `set_event_enabled <event> <true|false>` will enable/disable events `set_event_min_delay <event> <delay>` will set in-game hour minimum delay `set_event_max_delay <event> <delay>` will set in-game hour maximum delay