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4,692 Commits over 1,341 Days - 0.15cph!

1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Don't show train tunnel markers inside monuments on the map when underground tunnels is disabled (since they are blocked off with debris)
1 Year Ago
Change reward of shark hunt mission (since it gives out jackhammer but those are loot only now) - 1 icepick + 3 med syringe instead
1 Year Ago
Change reward of "free crates" diving mission in primitive era - used to be pump shotgun, but that's restricted now - instead give 1 combat knife, 1 small backpack, 1 compound bow + 32 arrows
1 Year Ago
Add support for missions to return different rewards in each era
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Add `delete_populations <name> <name2>` command to delete all entities inside a spawn population Add `delete_all_populations` to delete all entities inside every spawn population
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix NRE on server startup by removing the balancing of spawn population weights - trust that the convars will be set early enough in startup - worst case the weights will even themselves out as players consume resources
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fix compile errors
1 Year Ago
merge from optimize_prepare_prefabs -> primitive
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix horse comfort not working with new ridable horses
1 Year Ago
Codegen
1 Year Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
1 Year Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
1 Year Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
1 Year Ago
Rename StopTransaction() -> EndTransaction()
1 Year Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
1 Year Ago
Delete menu button that tested callback of amplify import lag spike
1 Year Ago
Remove debug spam from previous amplify import fix
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
1 Year Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
1 Year Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
1 Year Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
1 Year Ago
Spawn 50% of the sulfur nodes in primitive era
1 Year Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
1 Year Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
1 Year Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Ensure on the server that items can't be crafted in the wrong era
1 Year Ago
Make pistol ammo loot only as well
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
merge from fix_amplify_import_times -> main
1 Year Ago
Make chainsaw and jackhammer only available from loot in primitive era
1 Year Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
1 Year Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
1 Year Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
1 Year Ago
Disable bradley & cargo ship
1 Year Ago
Also block the train tunnel entrances that spawn outside of monuments
1 Year Ago
merge from main -> primitive
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Commit reserialized wellipet .meta files
1 Year Ago
merge from main -> primitive
1 Year Ago
merge from build_il2cpp_command_line -> main
1 Year Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
1 Year Ago
merge from primitive_gm -> primitive