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4,667 Commits over 1,341 Days - 0.15cph!

12 Months Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
12 Months Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
12 Months Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
12 Months Ago
Spawn 50% of the sulfur nodes in primitive era
12 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
12 Months Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
12 Months Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
12 Months Ago
merge from primitive_gm -> primitive
12 Months Ago
Ensure on the server that items can't be crafted in the wrong era
12 Months Ago
Make pistol ammo loot only as well
12 Months Ago
merge from main -> primitive_gm
12 Months Ago
merge from fix_amplify_import_times -> main
12 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
12 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
12 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
12 Months Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
12 Months Ago
Disable bradley & cargo ship
12 Months Ago
Also block the train tunnel entrances that spawn outside of monuments
12 Months Ago
merge from main -> primitive
12 Months Ago
merge from main -> primitive_gm
12 Months Ago
Commit reserialized wellipet .meta files
12 Months Ago
merge from main -> primitive
12 Months Ago
merge from build_il2cpp_command_line -> main
12 Months Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
12 Months Ago
merge from primitive_gm -> primitive
12 Months Ago
S2P monuments with train tunnel entrances
12 Months Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
12 Months Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
12 Months Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
12 Months Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
12 Months Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
1 Year Ago
Re-add molotov as it accidently got removed
1 Year Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
1 Year Ago
Fix restricted items showing up in quick craft
1 Year Ago
Fix restricted items showing up when searching crafting menu
1 Year Ago
Fix favorites in crafting menu being shown when restricted
1 Year Ago
Fix for RPC not filtering out the sell orders in a different era
1 Year Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
1 Year Ago
Fix compile error from System namespace applying to Random class
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
merge from monument_menu_items -> main
1 Year Ago
merge from main -> monument_menu_items
1 Year Ago
merge from fix_banlist_allocation -> main
1 Year Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
1 Year Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
1 Year Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
1 Year Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
1 Year Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
1 Year Ago
Fixed static workbenches not having primitive version of tech tree attached to them