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5,431 Commits over 1,553 Days - 0.15cph!

1 Year Ago
Define sockets for square floor
1 Year Ago
Define faces and edges for a normal wall
1 Year Ago
Proper MVP implementation of "full base heating" - add ability to define faces & edges of each building block - draw gizmos to visually confirm what you are defining
1 Year Ago
Fix servers in modded tab "randomly" not appearing in server browser
1 Year Ago
Fix compile error
1 Year Ago
merge from fix_newmenu_inventory_threadsafe
1 Year Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
1 Year Ago
Add generic method to iterate over a list with a set budget
1 Year Ago
merge from fix_rest_static_fields_disabling -> main
1 Year Ago
Codegen ResetStaticFields
1 Year Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
1 Year Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
1 Year Ago
merge from fix_hardcore_spawning_mlrs -> main
1 Year Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
1 Year Ago
merge from fix_hardcore_spawning_mlrs -> main
1 Year Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
1 Year Ago
merge from fix_icon_generator_hide_during_render -> main
1 Year Ago
Update HideDuringRender of the camper van prefab as an example
1 Year Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
1 Year Ago
merge from fix_icon_generator_hide_during_render -> main
1 Year Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
1 Year Ago
Fix lighting settings for camper icon while testing
1 Year Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
1 Year Ago
merge from main -> io_snapping
1 Year Ago
Iniital IO snapping progress
1 Year Ago
Fix compile error from monument scene being deleted
1 Year Ago
merge from deprecate_old_monument_scenes -> main
1 Year Ago
merge from main -> deprecate_old_monument_scenes
1 Year Ago
Remove scenes and remapped spawners created by the SceneToScene system
1 Year Ago
Remove code inside PrefabPreProcess
1 Year Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
1 Year Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
1 Year Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
1 Year Ago
merge from iconrenderer_improvements_batch -> main
1 Year Ago
Merge from fix_paste_stability -> main
1 Year Ago
Fix typo
1 Year Ago
Fix stability not being updated when a base is pasted with copy paste commands
1 Year Ago
merge from qol_print_queues -> main
1 Year Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
1 Year Ago
merge from qol_autosave_convars -> main
1 Year Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
1 Year Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
1 Year Ago
Update icon manifest
1 Year Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
1 Year Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
1 Year Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
1 Year Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
1 Year Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
1 Year Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
1 Year Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)