userJake_Richcancel
reporust_rebootcancel

4,438 Commits over 1,249 Days - 0.15cph!

1 Year Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
1 Year Ago
Add missing files
1 Year Ago
Add era convar Restrict items showing up in crafting menu depending on era Work on era editor window to change item era easily (WIP because implemented on laptop) Add tags to a bunch of items & assign era to a bunch of obvious items
1 Year Ago
Tons of changes to support working outside of editor - code assumed only single instance per server - now store parameters per client in client convars - made client and server versions of each command - client commands send parameters to server version - added filtering for resources + foilage and npcs (default include everything) - fix point entities not being filtered out - split code into CLIENT and SERVER regions
1 Year Ago
Cleanup Rename copy -> copybox so it doesn't overlap with client copy Rename load -> loadpaste to not overlap with other load commands
1 Year Ago
Tags applied to items prefabs
1 Year Ago
Switch default era from None -> Unknown and add new "Any" era so we know what items are explicitly allowed in any era vs unassigned Add tags for era to item assets
1 Year Ago
Every item reserialized after adding era field & updating asset tags
1 Year Ago
Improve item asset tags - `workbench0` - `workbench3` depending on crafting requirement - `craftable` for items that are craftable - {Category}Item for item category (WeaponItem, FunItem, etc) - `ItemDLC` for items that are dlc - `ItemRedirect` for items that are redirects of other items
1 Year Ago
Add era field for items (none, primitive, medieval, frontier & modern) - items default to "no era" - items in none will show up in all eras - items in lower eras will show up in higher eras - no eras assigned to items yet
1 Year Ago
Fix copy paste - now remaps every type of network id, fixing storage entities - fixed building ID not being reset for new pastes - refactored pasting code so it more closely resembles SaveRestore.Load() - fixed rotation of pastes not always working - save entities in order of network id so the pasting is more deterministic - removed saving of entity ids in pastes because it's not needed - change paste directory from EntityCopies -> copypaste
1 Year Ago
Merge from main -> copypaste
1 Year Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
1 Year Ago
Hook up accessibility color options
1 Year Ago
Cleanup and fix debug spam
1 Year Ago
Hook up options menu
1 Year Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
1 Year Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
1 Year Ago
Show the white cubes and arrows when deploying IO entities too
1 Year Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
1 Year Ago
High priority ports will show regardless of being marked as "main power"
1 Year Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
1 Year Ago
Mark certain IO ports as higher priority, only show the important ports by default - main input, output & passthrough power considered important by default - `io_arrow_mode` convar to control behavior
1 Year Ago
DDraw arrows in & out of IO ports when looking with a wire tool
1 Year Ago
Show IO port direction as an arrow instead of a line in the editor gizmo
1 Year Ago
Configure a direction for every IO port for every deployable IO entity
1 Year Ago
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1 Year Ago
Fix taking radiation damage from certain combinations of clothes despite having 10 radiation protection - round radiation on server to nearest whole number
1 Year Ago
Fix crafting queue getting stuck at 0 seconds and wrong item when reordering crafting queue and cancelling items
1 Year Ago
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
1 Year Ago
Merge from fix_computer_station_enter -> main
1 Year Ago
Fix having to click on the input field after each camera you enter in computer station
1 Year Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
1 Year Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
1 Year Ago
Merge from main -> full_server_demo_client_reader
1 Year Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
1 Year Ago
merge from main -> fix_barricade_train_tunnels
1 Year Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
1 Year Ago
Change the scene prefab remapping dictionary to be case insensitive
1 Year Ago
merge from fix_monument_scenes_osx -> main
1 Year Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
1 Year Ago
S2P launch site so the barricade mound fix gets applied
1 Year Ago
Merge from fix_barricades_tunnel_entrance -> main
1 Year Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
1 Year Ago
Merge from fix_monument_scenes_map_gen -> main
1 Year Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
1 Year Ago
merge from fix_barricade_snapping -> world_update_2