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4,752 Commits over 1,372 Days - 0.14cph!

1 Year Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
1 Year Ago
Disable bradley & cargo ship
1 Year Ago
Also block the train tunnel entrances that spawn outside of monuments
1 Year Ago
merge from main -> primitive
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Commit reserialized wellipet .meta files
1 Year Ago
merge from main -> primitive
1 Year Ago
merge from build_il2cpp_command_line -> main
1 Year Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
S2P monuments with train tunnel entrances
1 Year Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
1 Year Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
1 Year Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
1 Year Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
1 Year Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
1 Year Ago
Re-add molotov as it accidently got removed
1 Year Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
1 Year Ago
Fix restricted items showing up in quick craft
1 Year Ago
Fix restricted items showing up when searching crafting menu
1 Year Ago
Fix favorites in crafting menu being shown when restricted
1 Year Ago
Fix for RPC not filtering out the sell orders in a different era
1 Year Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
1 Year Ago
Fix compile error from System namespace applying to Random class
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
merge from monument_menu_items -> main
1 Year Ago
merge from main -> monument_menu_items
1 Year Ago
merge from fix_banlist_allocation -> main
1 Year Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
1 Year Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
1 Year Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
1 Year Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
1 Year Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
1 Year Ago
Fixed static workbenches not having primitive version of tech tree attached to them
1 Year Ago
merge from qol_horse_comfort_increase -> main
1 Year Ago
Enable horse comfort only on campfire prefabs - campfire - skull firepit - cursed cauldron
1 Year Ago
Horses add +50% comfort
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix T2 and T3 tech tree not marked as available in primitive
1 Year Ago
Restrict spring since it's only used for restricted weapons - remove spring from pressure plate in primitive to make it craftable with spring removal
1 Year Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
1 Year Ago
Fix metal detector not applying item era restrictions
1 Year Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
1 Year Ago
Fix advent calendar able to bypass primitive era item restrictions
1 Year Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
1 Year Ago
Restrict double barrel shotgun
1 Year Ago
Disable all scientists in primitive mode
1 Year Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
1 Year Ago
Whoops: supposed to KEEP the RHIB in primitive