userJames Kingcancel

6,897 Commits over 3,531 Days - 0.08cph!

5 Years Ago
Fixed conversion issue with literals read from json
5 Years Ago
CoreLayerData docgen Merge branch 'master' of SpaceUsurperUnity Fixed docgen typo
5 Years Ago
Make extra sure that replays attach to leaderboard entries Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Only warn once per non-baked action list Fixed switch input
5 Years Ago
Added NintendoSwitchSDK / InControl Switch packages
5 Years Ago
Can now load/play a level without errors on Switch!
5 Years Ago
AOT hint for FsmSetValueAction.ValueWrapper<T>
5 Years Ago
Implemented codegen for proper state machine actions
5 Years Ago
Updated Facepunch.Steamworks FsmStates now contain ActionLists Fixed error when loading some resources on switch Disable CallMethod precaching on switch
5 Years Ago
Added FsmValue<T> to AotHint
5 Years Ago
Another IL2CPP fix
5 Years Ago
Updated Facepunch.ExpressionStrings Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Updated Facepunch.ExpressionStrings More IL2CPP fixes
5 Years Ago
Fixed nested type name serialization Added workaround for constant expressions
5 Years Ago
Moved part of score submission back to the main thread Replay menu colour coding
5 Years Ago
Update .gitignore Fixed FuncParams/stage.json being interpreted as a stage Fixed milliseconds display inconsistencies
5 Years Ago
Docgen fix after adding asmdef files Switch build now gets to the level select screen
5 Years Ago
Deployed c4ee490 with MkDocs version: 1.0.4
5 Years Ago
Fixed possible error in UpdateLocalArchivedReplays()
5 Years Ago
Fixed possible error in UpdateLocalArchivedReplays()
5 Years Ago
Fixed typo in TryParseReplayPath
5 Years Ago
Fixed typo in TryParseReplayPath
5 Years Ago
Fixed progression not being restored correctly
5 Years Ago
Various switch build fixes Fixed progression not being restored correctly
5 Years Ago
Various switch build fixes
5 Years Ago
Upgraded to .net 4.5.2, added IL2CPP build configuration
5 Years Ago
Update Jenkinsfile Revert "Submit scores even on reset, if duration > 5s" This reverts commit 0c0197b7299e3240529b974ff2eca696f4147f1f. Updated Facepunch.Steamworks Fixed size/progress of replays recorded in the current session Fixed ghosts not appearing in time attack Save progression in a different file for debug builds Fixed replay menu keyboard bindings Re-implemented home button to skip to the top of a leaderboard Added D-pad icons fix mislabeled storm string fixed overgrowth typo D-pad icon tweak Merge branch 'master' into release Increased replay file quota Update Jenkinsfile Merge branch 'master' into release
5 Years Ago
Update Jenkinsfile Merge branch 'master' into release
5 Years Ago
Increased replay file quota
5 Years Ago
walls littleWalls pattern more knight stuff Save progression in a different file for debug builds Added player actions for up to 10 items API for rebinding / saving / loading item bindings Fixed replay menu keyboard bindings Implemented activating bound items Equipment menu navigation Item binding UI finished Added field to enable editor cheats Re-implemented home button to skip to the top of a leaderboard Merge branch 'master' of SpaceUsurperUnity Fixed exception when leaderboard is null Selectable menu style tweak Tweaked an editor-only visual bug with stage selection Don't activate powerup when switching with a bind Items are now sorted by category / name Item binding colour fix Fixed binding items on controller Disabled item binding in replays Merge branch 'master' of SpaceUsurperUnity Added D-pad icons Added background to item button prompt Equipment menu scrolls to selection fix mislabeled storm string fixed overgrowth typo fix debug text issue sRing bullet plus and star bullets Merge branch 'master' of SpaceUsurperUnity improve plus and star bullets, added plusSides bullet cRing bullet Can now bind multiple items to the same key Global item bindings Merge branch 'master' of SpaceUsurperUnity D-pad icon tweak Selectables are now sorted in the HUD Added PauseOnFocusLost toggle (editor only) walls grid0 slider bullet slider target effect undid debug no-replay-submission Added some profiling to replay sharing Merge branch 'master' of SpaceUsurperUnity Update Jenkinsfile Revert "Submit scores even on reset, if duration > 5s" This reverts commit 0c0197b7299e3240529b974ff2eca696f4147f1f. bandolier powerup Merge branch 'master' of SpaceUsurperUnity fix build error Merge branch 'release' Fixed ghosts not appearing in time attack some speech Merge branch 'master' of SpaceUsurperUnity child/parent bullets working on fence art fence polish Fixed occasional exception when picking up an item garden bg stars CHIPPY-390: Ctrl+V to watch replay in clipboard CHIPPY-389: Changed how stage icon borders tint Merge branch 'master' of SpaceUsurperUnity hugger, garden bg clouds hugger stab attack artillery unit queen and soldier units dormant start and end callbacks dormant update callback queen dormant spawn Fixed PixelChunk center of mass calculation Moved analytics database insert to another thread Show a "=" for tied scores in the rank field Merge branch 'master' of SpaceUsurperUnity removed some chunkSizeFinish flamethrower soldier line of sight soldier detection soldier attacks soldier notices when player shoots them Revert "Revert "Submit scores even on reset, if duration > 5s"" This reverts commit c9c69b628f6ead5bc644dcaa7b4fad5ba6ddeb17. Revert "Revert "Revert "Submit scores even on reset, if duration > 5s""" This reverts commit 464f85830b234309485142d6e092656ff5753f7b. Updated Facepunch.Steamworks Removed test code from loading Generalized accelerating navigation in menus Leaderboard scrolling while mouse down pause editor while in background check divide by zero in projectPointOntoLine other sRing maze Merge branch 'master' of SpaceUsurperUnity Fixed controller inputs sometimes being ignored Animation when binding a poweup on controller walls largeEnemy1 other walls large enemies walls small and med enemies Merge branch 'master' of SpaceUsurperUnity Added item binding hint text Fixed FancyText sometimes not updating geometry Fixed visual bug when cancelling item binding arena walls walls cores and guns Merge branch 'master' of SpaceUsurperUnity fix hunter looping bomb sound not stopping unit AddBullet, unitAnchor stage_sprites arena wall extension sprites, etc Removed score info from failure to submit errors Big replay archiving refactor Merge branch 'master' of SpaceUsurperUnity prevent new sfx after gameover, and stop all looping sfx Merge branch 'master' of SpaceUsurperUnity assigned Walls enemy cores walls crawler gears pixelgroup isProtected property fix some powerups not have sfx/floater when getting again crawler_single crawler double fix right crawler gears more crawler stuff crawlers adjust when walls move tunnel bullet more tunnel patterns container bullet Disable warning 1591 in generated code Some example comments Force XML documentation generation Basic support for summaries of members in documentation DocGen refactor Merge branch 'master' of SpaceUsurperUnity More doc gen fix plus bullet collision Merge branch 'master' of SpaceUsurperUnity walls trap1, some speech build fix DocGen added example support + other stuff Example examples Big renaming to make docs more readable Working on generating member pages Fixed some action lists not getting baked properly Fixed another case that caused action lists to not be baked fully re-load stage key works in non-editor debug builds pauseOnFocusLost setting settings layout fix removed settings code build fix More work on docgen member pages Merge branch 'master' of SpaceUsurperUnity Fixed pxc anim loading regression Method docs generation Build on Win2 (next few builds might break - I'm on it) Build using 2018.2.21f1 Switch build error fixes wipe debug leaderboard debugText and debugVector properties work in debug steam build Switch build settings Some docgen fixes Started using assembly definitions to split up the project Main reason is to move the huge generated files into separate assemblies to speed up IL2CPP Stage baking now generates assets Update .gitignore Implemented loading cached funcs from assets More switch build fixes Fixed DLL name conflict Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile Fixed possible conflict with legacy item binding folder IL2CPP workaround for Utils.GetIsHovered(button) Hide item binding icon background if no input found Merge branch 'master' into release
5 Years Ago
Hide item binding icon background if no input found
5 Years Ago
Fixed possible conflict with legacy item binding folder IL2CPP workaround for Utils.GetIsHovered(button)
5 Years Ago
Update Jenkinsfile
5 Years Ago
Update Jenkinsfile
5 Years Ago
Update Jenkinsfile
5 Years Ago
Update Jenkinsfile
5 Years Ago
Fixed DLL name conflict
5 Years Ago
More switch build fixes
5 Years Ago
Started using assembly definitions to split up the project Main reason is to move the huge generated files into separate assemblies to speed up IL2CPP Stage baking now generates assets Update .gitignore Implemented loading cached funcs from assets
5 Years Ago
Deployed 80367e6 with MkDocs version: 1.0.4
5 Years Ago
Switch build settings Some docgen fixes
5 Years Ago
Enabled linenumbers in codehilite
5 Years Ago
Switch build error fixes
5 Years Ago
Deployed 67bb8d2 with MkDocs version: 1.0.4
5 Years Ago
Theme updates Merge branch 'master' of chippy-docs Hide edit button on generated pages Merge branch 'master' of chippy-docs
5 Years Ago
Method docs generation
5 Years Ago
Fixed pxc anim loading regression
5 Years Ago
Fixed another case that caused action lists to not be baked More work on docgen member pages Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Working on generating member pages Fixed some action lists not getting baked properly
5 Years Ago
DocGen added example support + other stuff Example examples Big renaming to make docs more readable