userJames Kingcancel

8,201 Commits over 3,837 Days - 0.09cph!

10 Months Ago
Add workflow_dispatch trigger to crowdin action
10 Months Ago
Publish: handle libraries referencing each other during compile
10 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
10 Months Ago
Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs
10 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
10 Months Ago
Example SVG
10 Months Ago
Added PolygonModelRenderer to help test
10 Months Ago
Move .cs files to /Code
10 Months Ago
Localization sources: include weight in context, added weight category labels Update localization sources
10 Months Ago
Localization sources: write weight in a separate field Update localization sources
10 Months Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
10 Months Ago
Use DisplayInfo.Hidden in node menu
10 Months Ago
Start using DisplayInfo.Hidden
10 Months Ago
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
10 Months Ago
WIP
10 Months Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
10 Months Ago
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
10 Months Ago
10 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
10 Months Ago
Define types that must be exposed during cached graph serialization
10 Months Ago
WIP
10 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values
10 Months Ago
10 Months Ago
Link.TryGetConstant() / TryGetVariable()
10 Months Ago
10 Months Ago
Automatically remove unlinked nested nodes
10 Months Ago
10 Months Ago
Get rid of LinkSource, just use nested nodes
10 Months Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
10 Months Ago
Test scene for benchmarking cloning objects with ActionGraphs attached
10 Months Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
10 Months Ago
Benchmark cached vs uncached
10 Months Ago
10 Months Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
10 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
10 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
10 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
10 Months Ago
ActionGraph editor: View menu
10 Months Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
10 Months Ago
Action graph editor layout fixes
10 Months Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
10 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
10 Months Ago
ActionGraph: clear properties panel when selected node is deleted
10 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
10 Months Ago
Use new BuildEvaluate directly from ActionGraph<T>
10 Months Ago
Redo BuildEvaluate
10 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)