userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

2 Years Ago
Re-implemented split-screen without using RTs Letterbox tweaks to fix split-screen !release Build !switch Attempt to disable post-processing if not supported Also more logging Check if RT is supported in StageIconGenerator Fixed new split-screen on !switch Particles respect split-screen !switch More attempts to disable RT usage when needed Added --no-postprocessing switch Disable post processing in another place Fixed pause screen medals being duplicated !switch RenderSpriteSystem fallback for SM < 5.0 Bump game version for !switch
2 Years Ago
RenderSpriteSystem fallback for SM < 5.0
2 Years Ago
Fixed pause screen medals being duplicated !switch
2 Years Ago
Disable post processing in another place
2 Years Ago
Added --no-postprocessing switch
2 Years Ago
More attempts to disable RT usage when needed
2 Years Ago
Particles respect split-screen !switch
2 Years Ago
Fixed new split-screen on !switch
2 Years Ago
Check if RT is supported in StageIconGenerator
2 Years Ago
Attempt to disable post-processing if not supported Also more logging
2 Years Ago
Re-implemented split-screen without using RTs Letterbox tweaks to fix split-screen !release Build !switch
2 Years Ago
Letterbox tweaks to fix split-screen !release
2 Years Ago
Re-implemented split-screen without using RTs
2 Years Ago
Split-screen support for Chippy
2 Years Ago
Host mount Host mount fixes
2 Years Ago
Compatibility with more recent NexPlugin etc Way to watch local test replays on switch Check if host is mounted in StorageService.GetFiles !switch Revert NexPlugin upgrade
2 Years Ago
Check if host is mounted in StorageService.GetFiles !switch
2 Years Ago
Way to watch local test replays on !switch
2 Years Ago
Build !release
2 Years Ago
Fixed replay particle simulation rate !switch
2 Years Ago
Fixed case where $version would check the wrong file's version !release
2 Years Ago
Fuse stage progress calculation tweak Fixed progress divergence check at end of replay !release
2 Years Ago
Build fix !switch
2 Years Ago
Build !switch
2 Years Ago
Fixed NRE when changing anti-aliasing mode MultiChoice control tweak !release
2 Years Ago
Updated Jenkinsfile !release
2 Years Ago
Fixed UI text rendering artefacts Do both debug and release builds when using !release flag
2 Years Ago
Debug build
2 Years Ago
Added "Run in Background" option under Gameplay !release
2 Years Ago
Show error message when watching replay from unsubscribed custom stage Fixed case where custom stages would generate some ECS code Ignore command line args in editor Fixed stage progress divergence Added ReplayDiagnostics.Write(double)
2 Years Ago
Fixed soft lock when closing settings menu and clicking
2 Years Ago
Use separate sprite atlas for point filtered textures
2 Years Ago
InControl SuspendInBackground
2 Years Ago
Possible fix for NRE caused by TMP sprite embeds
2 Years Ago
Build !release !switch
2 Years Ago
Build !release
2 Years Ago
Disable divergence trace Eliminated some per-frame allocations during gameplay
2 Years Ago
Eliminated all per-frame main menu allocations
2 Years Ago
Possible fix for leaderboard bug when clicking on invalid replays
2 Years Ago
Build !switch !release
2 Years Ago
Build !release
2 Years Ago
Don't unload asset bundles that contain persistent textures Fixed tentacle core sprites not being put into an atlas
2 Years Ago
Allow scripts defining arrays for parameters that expect data paths
2 Years Ago
Move hotload unsupported warnings to Sandbox.Generator
2 Years Ago
More texture loading / unloading investigation
2 Years Ago
MemoryDump tweaks for unity assets
2 Years Ago
Make sure bullet archetypes get cleared on stage change Removed path to old BulletData instances
2 Years Ago
Added warning for static fields in generic types
2 Years Ago
Looking into sprites being loaded multiple times / not unloaded
2 Years Ago
Batch sprite atlas updates in stage init Don't do input updates while unfocused Fixed memory dump log typo Added HotloadedData.GetAllCached(plugin) Do memory dump in two passes, with and without HotloadedData cache