7,945 Commits over 3,745 Days - 0.09cph!
Re-implemented split-screen without using RTs
Letterbox tweaks to fix split-screen !release
Build !switch
Attempt to disable post-processing if not supported
Also more logging
Check if RT is supported in StageIconGenerator
Fixed new split-screen on !switch
Particles respect split-screen !switch
More attempts to disable RT usage when needed
Added --no-postprocessing switch
Disable post processing in another place
Fixed pause screen medals being duplicated !switch
RenderSpriteSystem fallback for SM < 5.0
Bump game version for !switch
RenderSpriteSystem fallback for SM < 5.0
Fixed pause screen medals being duplicated !switch
Disable post processing in another place
Added --no-postprocessing switch
More attempts to disable RT usage when needed
Particles respect split-screen !switch
Fixed new split-screen on !switch
Check if RT is supported in StageIconGenerator
Attempt to disable post-processing if not supported
Also more logging
Re-implemented split-screen without using RTs
Letterbox tweaks to fix split-screen !release
Build !switch
Letterbox tweaks to fix split-screen !release
Re-implemented split-screen without using RTs
Split-screen support for Chippy
Host mount
Host mount fixes
Compatibility with more recent NexPlugin etc
Way to watch local test replays on switch
Check if host is mounted in StorageService.GetFiles !switch
Revert NexPlugin upgrade
Check if host is mounted in StorageService.GetFiles !switch
Way to watch local test replays on !switch
Fixed replay particle simulation rate !switch
Fixed case where $version would check the wrong file's version !release
Fuse stage progress calculation tweak
Fixed progress divergence check at end of replay !release
Fixed NRE when changing anti-aliasing mode
MultiChoice control tweak !release
Updated Jenkinsfile !release
Fixed UI text rendering artefacts
Do both debug and release builds when using !release flag
Added "Run in Background" option under Gameplay !release
Show error message when watching replay from unsubscribed custom stage
Fixed case where custom stages would generate some ECS code
Ignore command line args in editor
Fixed stage progress divergence
Added ReplayDiagnostics.Write(double)
Fixed soft lock when closing settings menu and clicking
Use separate sprite atlas for point filtered textures
InControl SuspendInBackground
Possible fix for NRE caused by TMP sprite embeds
Disable divergence trace
Eliminated some per-frame allocations during gameplay
Eliminated all per-frame main menu allocations
Possible fix for leaderboard bug when clicking on invalid replays
Don't unload asset bundles that contain persistent textures
Fixed tentacle core sprites not being put into an atlas
Allow scripts defining arrays for parameters that expect data paths
Move hotload unsupported warnings to Sandbox.Generator
More texture loading / unloading investigation
MemoryDump tweaks for unity assets
Make sure bullet archetypes get cleared on stage change
Removed path to old BulletData instances
Added warning for static fields in generic types
Looking into sprites being loaded multiple times / not unloaded
Batch sprite atlas updates in stage init
Don't do input updates while unfocused
Fixed memory dump log typo
Added HotloadedData.GetAllCached(plugin)
Do memory dump in two passes, with and without HotloadedData cache