userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

2 Years Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
2 Years Ago
Made a new RHIB driver mount prefab to ensure anything else using the prefab is unaffected RHIB driver hands now follow wheel as it rotates Added a steering wheel range multiplier to prevent how much the steering wheel rotates by in order to prevent distorted shoulders (visual only, actual boat turning range is unchanged) Update RHIB driver eye position to better match actual player eye position RHIB driver now uses first person with arms perspective so that we see the arm Ik from first person
2 Years Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
2 Years Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
2 Years Ago
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
2 Years Ago
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
2 Years Ago
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper Largely untested, needs more deployable work to verify
2 Years Ago
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
2 Years Ago
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
2 Years Ago
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
2 Years Ago
Recache the others just in case
2 Years Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
2 Years Ago
Delete orphaned folder
2 Years Ago
Fix torch missing redirect
2 Years Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
2 Years Ago
Remove duplicated drop mag event Fixed hide events not specifying full transform path Added new meshes to LOD group
2 Years Ago
Fixed incorrect effect folder path
2 Years Ago
Remove old rifle entity
2 Years Ago
Fixed a mesh light on the tugboat not marked as dynamic
2 Years Ago
Tuboat doors, 2 on top, one below
2 Years Ago
Pass the players model state as well as flags when evaluating which bone position data to pick Added climbing, ducking and swimming Fixed eye transform missing on new ragdoll, causing death cam to not move with ragdoll Adjusted eye transform slightly so that it doesn't clip through geometry as much (is still clipping a bit, needs some work)
2 Years Ago
2 Years Ago
Fix UI NRE when inserting a redirect skinned inner tube into a research bench
2 Years Ago
Add ability for the torch to have a turn on/off animation instead of just playing the deploy animation
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Match build options for old build process
2 Years Ago
Add ScriptableBuildPipeline package Implemented a new, custom BuildAssetBundles method that runs PreProcess on a new instance of each prefab, saves the modified prefab into the bundle under the original prefabs name and then destroys the modified prefab version after the build is complete without requiring an AssetDatabase import Backing this up because it will probably break my project if it goes wrong (it will definitely go wrong)
2 Years Ago
Possibly fixed feet IK rotation getting applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
2 Years Ago
Clothing r/w changes (all in one commit so I can revert it if needed)
2 Years Ago
Allow fbx's into server bundles if they have import legacy animation enabled (fixes car lifts not animating on server)
2 Years Ago
Increase water consumption of sprinklers to better match the water being consumed in liquid containers
2 Years Ago
Request updated camper positions for the map if a player has a camper in their respawn options every 30-45 seconds (it gets updated every 10s if a player is dead)
2 Years Ago
Merge from main
2 Years Ago
Merge from tooltip_cleanup
2 Years Ago
More layout change (what if we just.... didn't have a layout component)
2 Years Ago
Unsaved
2 Years Ago
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
2 Years Ago
Merge from main
2 Years Ago
Unsaved comment
2 Years Ago
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55) Updated waypoint map marker sprite to be properly centred
2 Years Ago
Move team member map markers to render above sleeping bags
2 Years Ago
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
2 Years Ago
Merge from main
2 Years Ago
Properly fixed non readable meshes being added to server bundles without reserializing assets Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
2 Years Ago
Merge from main
2 Years Ago
Fix disabling team leader markers not properly disabling the makers on the compass
2 Years Ago
Merge from main