userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

2 Years Ago
Fixed a broken radio station, added new stations
2 Years Ago
Merge from content_reporting
2 Years Ago
Disable TargetEntity field in feedback (for now)
2 Years Ago
Merge from main
2 Years Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
2 Years Ago
Merge from trainyard_update
2 Years Ago
Merge from ugc_virtualscroll
2 Years Ago
Fix error when viewing cassettes in UGC browser
2 Years Ago
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
2 Years Ago
Fixed incorrect team ID lookup for events when determing colour of player nametag
2 Years Ago
Merge from ugc_virtualscroll
2 Years Ago
Remove debugging
2 Years Ago
UGC panel now uses a virtual scroller for better performance on servers with excess amounts of UGC
2 Years Ago
Added Toggle ADS option to the in-game settings (Options>Controls)
2 Years Ago
Toggle ADS fixes: Fixed not being able to ADS while a gun is deploying Fixed having to click twice if player opens inventory while in ADS
2 Years Ago
FIxed physical camera convar error when connecting to a server
2 Years Ago
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2 Years Ago
Increased minimum time between open/close sfx to 0.2s
2 Years Ago
Enforce a minimum of 0.1s between an open or close sound playing, should hopefully fix sounds occasionally playing twice quickly
2 Years Ago
Fixed demos failing to playback if the local player died during the recording FIxed HurtOverlay appearing if in debug camera and the local player is hurt/dies
2 Years Ago
Moved loot open/close sounds to new IContainerSounds interface for easier implemenation, refactored existing implementations Added support for loot open/close sounds to ItemBaseFlowRestrictor and DroppedItemContainer classes Fixed duplicate open/close sound entries on Modular Car LIfts
2 Years Ago
Merge from prefab_optimisations/trainyard_merge
2 Years Ago
Applied UndergroundLODSwitcher to door.hinged.industrial_a_a and door.hinged.industrial_a_b (both used in train tunnels)
2 Years Ago
Add a new UndergroundLODSwitcher that switches the environment type of a LOD component to Underground if it is more than 15m below the terrain Applied it to the elevator doors in train tunnels (prevents 5-10 skinned mesh renderers rendering from over 100m away when the player isn't in the tunnel, but keeps any doors close to the surface unchanged)
2 Years Ago
Merge from prefab_optimisations
2 Years Ago
S2P all fishing villages
2 Years Ago
Set aggresiveShadowLod and aggressiveShadowLodWearable convars to true by default
2 Years Ago
Possibly fixed the keypad multiple lod warning during startup
2 Years Ago
Revert test.dem
2 Years Ago
Add graphics.reportparticlesystems
2 Years Ago
Cull the moon pool water surface at 200m
2 Years Ago
Mark train tunnel dwellings and loot strips as OnlyVisibleUnderground, prevents a variety of meshes from rendering when the player is on the surface
2 Years Ago
Fixed missing server cull tag on salvaged sword world model, removes a useless transform on the server
2 Years Ago
Remove PlayerInput, ItemCrafter, PlayerBlueprints and SteamInventory components from all scientists and dwellers
2 Years Ago
Add mesh culling to various prefabs with shadow boxes Disable shadows on table lods in lighthouse
2 Years Ago
Merge from trainyard_update
2 Years Ago
Fix vitals sized incorrectly
2 Years Ago
Copy player tool will now save textures and materials to disk if the piece of clothing/held entity is skinned
2 Years Ago
Minimise (where possible) changes to item pickup notice transforms
2 Years Ago
Add global.clearugcentitiesinrange (eg. clearugcentitiesinrange 5,5,18 30)
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Client compile fix
2 Years Ago
Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
2 Years Ago
Add a new SpawnableBoundsBlockers component that can be used to block spawnable objects from spawning inside their bounds Applied this setup to trees and the prevent building volumes on ziplines so trees should no longer spawn in the path of ziplines
2 Years Ago
Merge from trainyard_update
2 Years Ago
Add global.showItemPickupNotices for debugging Profiling
2 Years Ago
Added input.toggleads convar for toggling ADS This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected ADS will be toggled off when switching between weapons or when a reload takes place
2 Years Ago
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
2 Years Ago
Merge from contact_reporting (contacts screen layout update)