userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

2 Years Ago
Update localization, fix button sizing
2 Years Ago
Switched LOD system on prefab cubes to unity's LOD as it works in screen space instead of distance, this means large blocks will cull from further away Disabled batching (not compatible with Unity LOD) - all of these materials have GPU instancing enabled so they should still be reasonably efficient
2 Years Ago
All tiled cube prefabs now use a RendererBatch and will get culled at 150m
2 Years Ago
Merge from main
2 Years Ago
Add --json support to listtoolcupboards
2 Years Ago
Merge from listtoolcupboards
3 Years Ago
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3 Years Ago
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3 Years Ago
Include target entity id in content report
3 Years Ago
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3 Years Ago
Move clearugcentity to global namespace Add global.getugcinfo convar for retrieving all info (editing history, crcs, content type) from entities
3 Years Ago
Add server.clearugcentity convar, when provided an entity id it will delete any user generated content from that entity (can be used via rcon and will work for any entity that's compatible with the admin browser) Offensive content report dialog now finds the UGC content closest to the centre of the screen (so it can be uploaded with the report)
3 Years Ago
Merge from main
3 Years Ago
Merge from trainyard_update
3 Years Ago
Add server.listtoolcupboards
3 Years Ago
Fixed typo when using ent_who on signs
3 Years Ago
Merge from main
3 Years Ago
Fixed NRE when attempting to report offensive content when not in a server
3 Years Ago
More tweaks
3 Years Ago
Layout changes Made the seen/friendly/enemy buttons a toggle so it shows what the current state is (and prevents clicking on the same state)
3 Years Ago
Merge from main
3 Years Ago
Fixed diving tank worldmodel not having LODs setup properly Added Tools/Optimizer/Convert LODGroup to RendererLod Added Tools/Prefabs/Replacer to replace a bunch of prefabs while keeping their position Removed most LodGroup components from fishing villages (results in visible meshes from a distance when usiong binoculars/scopes)
3 Years Ago
Cull speaker meshes on compound music stage Don't use the aggresiveShadowLod convar on renderers with only 2 states Cull CCTV static arm mesh Cull some small pieces of the marketplace workbench prop
3 Years Ago
3 Years Ago
Reapply train tunnel changes
3 Years Ago
Merge from trainyard_update
3 Years Ago
Merge from main
3 Years Ago
Unsaved
3 Years Ago
Added graphics.aggresiveShadowLodWearable convar that disables shadow casting meshes on > 0 LODs for non-essential clothing, skin should be unaffected so the rough shadow shape should be similar Added automatic setup via Tools/Cleanup/Wearable Shadow Lods On a fully clothed player/npc this removes 5-6 shadow casters per entity
3 Years Ago
Update entity cleanup finder to identiify NPC's with unneeded components Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
3 Years Ago
Enable GPU instancing on keypad lock materials More aggressively LOD keypad visuals
3 Years Ago
Add Tools/Find/Immortal Entity Cleanup to search and flag issues on immortal entities, looks for sockets right now Removed sockets from SaddleTest
3 Years Ago
Server.statbackup will now only record mission completes/fails
3 Years Ago
Camera info readout now shows "Blur=off" if dof is disabled
3 Years Ago
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
3 Years Ago
Require a subject line and message when submitting offensive content reports
3 Years Ago
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
3 Years Ago
Move NPCWalkAnimation queue to LateUpdate
3 Years Ago
Fixed LODs and removed sockets on static telephone Powerline platform tarp LODs
3 Years Ago
Remove sockets on npc vending machines
3 Years Ago
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level Disabled 4 shadow casters on npc vending machines Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
3 Years Ago
Merge from main
3 Years Ago
Add graphics.ReportShadowCasters
3 Years Ago
Improved layout on report bug dialog to better fit the offensive content option
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Increased size of preview image for signs
3 Years Ago
Merge from main
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fixed expanded sign preview getting smaller each time the admin panel is opened Fixed hanging sign image getting displayed backwards
3 Years Ago
Fixed pooling issues with pattern boomers in UGC panel