userJarryd Campicancel

12,765 Commits over 2,315 Days - 0.23cph!

3 Years Ago
Add industrial splitters and combiners Fixed electric oven load/save
3 Years Ago
Electric furnace now compatible with conveyors, items can be deposited into the inputs and extracted from the outputs
3 Years Ago
Integrate art, icon thumbnail, etc Consolidate art and prefab folders
3 Years Ago
Merge from ElectricFurnace (art)
3 Years Ago
Electric furnace IO integration
3 Years Ago
Merge from main
3 Years Ago
Move the extra idles to a sub state machine and make a new component to manage transitioning out of the additional idle
3 Years Ago
Added WeightedAnimationRandomiser to pick from different horse idles, can weight different idles differently, only play idles after playing a base idle a random number of times
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Remove "NeedsSteamItem" toggle on ItemBlueprint, blueprint now reads ItemDef and checks the steamItem field Added "Tools/Skins/Find redirect issues" Fixed some issues with DLC handling
3 Years Ago
Spray can, tomaha fixes
3 Years Ago
Prevent duplicates appearing in the skin picker in some cases
3 Years Ago
Repair bench now works with redirects without skin assets
3 Years Ago
Possible fix for world pos info not showing world info non-admins
3 Years Ago
First pass on allowing redirect skin items to work without skin assets Added support for crafting Items via craft menu
3 Years Ago
Lumberjack tools are no longer craftable (they now appear as skins to hatchet, pickaxe, etc)
3 Years Ago
Lumberjack tool skin files
3 Years Ago
Electric furnace boilerplate
3 Years Ago
Crafter will finish any outstanding crafts if the game was saved mid-craft, preventing material losses
3 Years Ago
Add a progress readout to the crafter loot panel
3 Years Ago
Vending machines and dropboxes are now compatible with storage adaptors
3 Years Ago
Conveyor now draws exclusively from output slots of crafter
3 Years Ago
Industrial Crafter now requires power to run and can be toggled on/off, includes a toggle IO port
3 Years Ago
Conveyor now requires power to function, can be switched on/off Added a toggle IO input for smart switch integration
3 Years Ago
Add crafting slots to all 3 workbenches Fixed some item handling bugs with the industrial crafter
3 Years Ago
First pass on filter system for conveyors, can specify up to 5 items that an item conveyor will allow to pass
3 Years Ago
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3 Years Ago
Adjust spray can description to remove mention of inserting attachments
3 Years Ago
Fix lumberjack hazmat geometry being visible in eyes view (while downed)
3 Years Ago
Fixed missing sfx on new hatchet/pickaxes
3 Years Ago
Unsaved
3 Years Ago
First pass on crafter loot panel Add support for Inventory loadouts to include blueprints Restrict blueprint slot of crafter
3 Years Ago
Merge from main
3 Years Ago
Typo fix
3 Years Ago
Fixed incorrect weather effect interval change from yesterday
3 Years Ago
Merge from static_group
3 Years Ago
Disable static colliders on HLOD affected meshes (very experimental, probably going to cause issues)
3 Years Ago
NPC corpses will no longer use streamer mode names in their loot panel if streamer mode is active
3 Years Ago
Fix NPC ragdoll clothing going missing if a player leaves and enters network range Dead NPC's will no longer display clothing/belt rows in the loot panel
3 Years Ago
Fixed code locks appearing incorrectly when using authcount command
3 Years Ago
Merge from invoke_performance
3 Years Ago
Default invoke performance tracking to false
3 Years Ago
Merge from invoke_performance
3 Years Ago
Space out weather effect invokes more when the intensity drops to 0 (x5) Might make weather effects slightly less responsive when increasing from 0 intensity but should reduce the frequency that these effects are processed when they don't need to be Don't allow the FadingToggle invoke in AmbientLightLOD to run during loading screens
3 Years Ago
Expose to convar (debug.invokePerformanceTracking and debug.invokePerformanceThreshold)
3 Years Ago
Some initial tests on an Invoke performance monitor, prints out all the invokes and the time taken per invoke if the total time takes more than 0.5ms in a frame Created an InvokeSpammer
3 Years Ago
Merge from static_group
3 Years Ago
Update swamp_c, harbor_1 and launch_site after merge
3 Years Ago
Merge from main