12,549 Commits over 2,557 Days - 0.20cph!
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Fixed not being able to look up or down while gesturing
Improved camera rotation handling when gesturing in eyes mode
Fixed some incorrect button hookups in the gestures UI
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Merge from gestures_2/custom_wheel
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Rework next frame button to work better (previous frame is unchanged)
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Fixed OnPressed event firing at the start of a drag
Fixed dragged shots icon staying lingering
Fixed drag and drop canvas depth
Added next and previous frame buttons to timeline
Added confirmation step before deleting shots
Fixed shot name not showing in countdown UI
Fixed default shotname not being calculated properly
Added countdown sfx
Added recording underlay
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Added red, yellow and blue colour options to the hose tool
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Basic support for dragging shots between folders
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WIP timeline layout changes
Fixed a shot looping issue
Fixed line in process sometimes not appearing (pooling issues)
Can't change colour while a line is in process
Use reload instead of RMB to open colour menu
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Potential NRE fix when spawning gibs for construction blocks
Fixed not being able to change the colour of a line more than once in a session
Need to look away from an IO entity to open context menu
Added TreeEntity.SpawnAllTrees convar for testing (editor only)
Updated the default arc generation for tree markers.
Now updates the arc height based on the DecorScale (since some trees are now being scaled dramatically and squishing all the tree markers to the bottom of the tree).
Added some editor buttons for assigning default arcs and updating marker data (also supports multi select).
Updated tree entity gizmos to show a box showing the players relative size to the tree after decor scale will be applied at runtime. This helps with quickly spotting trees that will have issues when scaled.
Regenerated tree marker data for all trees.
WIP support for changing colour of electrical cables