userJarryd Campicancel

12,910 Commits over 2,831 Days - 0.19cph!

3 Years Ago
Added support for scientists to show an icon on the death screen, added a temporary icon
3 Years Ago
Fixed static floor spikes Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
3 Years Ago
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
3 Years Ago
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
3 Years Ago
Added the ability for the death screen to show translated NPC names and icons
3 Years Ago
Add ESPCanvas.ColourCodeTeams, will make nametags of all players on team ID 1 appear as green, team ID 2 will appear as red
3 Years Ago
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Subtract 69918, doesn't fully resolve issues
3 Years Ago
Merge from debugcam_lock
3 Years Ago
Add ESPCanvas.ShowHealth which adds the player's health to their nametag
3 Years Ago
Add ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.DisableOcclusionChecks convars
3 Years Ago
Compile fixes
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Add a new entity at the end of each zipline that renders the last half of the zipline (this will resolve the zipline disappearing when arriving at the end of a very long zipline) Disable this behaviour in demos for backwards compatibility reasons
3 Years Ago
Improved player rotation when travelling on a zipline that goes via another powerline
3 Years Ago
Add an analytic for using ziplines
3 Years Ago
Add a tip to explain holding forward to accelerate
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Fix being able to get on the zipline when facing the wrong direction
3 Years Ago
Compile fix
3 Years Ago
Fix missing MaxVelocity on client preventing zipline audio from working
3 Years Ago
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
3 Years Ago
Potential (untested) proc gen improvements -make the first powerline in a sequence a platform -don't spawn any platforms if the sequence is less than 3 positions long
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Handlebar icon
3 Years Ago
Merge from main
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from official_server_analytics
3 Years Ago
Track player deaths in monuments separately along with other info (weapon/npc/etc)
3 Years Ago
Compile fix Added events for freeing underwater crates, using held entities
3 Years Ago
Merge from main
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Move zipline movement from FixedUpdate to Update, make movement less jerky
3 Years Ago
Add better colliders to crouch planks on platforms
3 Years Ago
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
3 Years Ago
Merge from main
3 Years Ago
S2P launch site and excavator
3 Years Ago
Merge from monument_lighting_upgrade
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
S2P arctic research base
3 Years Ago
Merge from new_achievements (arctic base monument change)
3 Years Ago
S2P fishing villages
3 Years Ago
Add fishing village zipline prefabs
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Tweak placement logic for standardised platform placement sequence (there will always be two non platforms between platforms)