12,910 Commits over 2,831 Days - 0.19cph!
Added support for scientists to show an icon on the death screen, added a temporary icon
Fixed static floor spikes
Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
Added the ability for the death screen to show translated NPC names and icons
Add ESPCanvas.ColourCodeTeams, will make nametags of all players on team ID 1 appear as green, team ID 2 will appear as red
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
Merge from powerline_zipline
Subtract
69918, doesn't fully resolve issues
Add ESPCanvas.ShowHealth which adds the player's health to their nametag
Add ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.DisableOcclusionChecks convars
Merge from powerline_zipline
Add a new entity at the end of each zipline that renders the last half of the zipline (this will resolve the zipline disappearing when arriving at the end of a very long zipline)
Disable this behaviour in demos for backwards compatibility reasons
Improved player rotation when travelling on a zipline that goes via another powerline
Add an analytic for using ziplines
Add a tip to explain holding forward to accelerate
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Fix being able to get on the zipline when facing the wrong direction
Fix missing MaxVelocity on client preventing zipline audio from working
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
Potential (untested) proc gen improvements
-make the first powerline in a sequence a platform
-don't spawn any platforms if the sequence is less than 3 positions long
Merge from powerline_zipline
Merge from powerline_zipline
Merge from official_server_analytics
Track player deaths in monuments separately along with other info (weapon/npc/etc)
Compile fix
Added events for freeing underwater crates, using held entities
Merge from powerline_zipline
Move zipline movement from FixedUpdate to Update, make movement less jerky
Add better colliders to crouch planks on platforms
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
S2P launch site and excavator
Merge from monument_lighting_upgrade
Merge from powerline_zipline
Merge from new_achievements (arctic base monument change)
Add fishing village zipline prefabs
Merge from powerline_zipline
Merge from powerline_zipline
Tweak placement logic for standardised platform placement sequence (there will always be two non platforms between platforms)