userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

3 Years Ago
More work on shot compatibility, fixing stuttering and incorrect offsets when exiting shots
3 Years Ago
Fix demos UI public variables inside CLIENT blocks
3 Years Ago
Hook up world animator field so weapon animations play Copy eject shell effect over to ensure effects are playing correctly
3 Years Ago
Merge from spraycan_merge2 (NRE fix)
3 Years Ago
Spraycan flags NRE fix
3 Years Ago
Fixed not being able to set camBone by name
3 Years Ago
Potentially fixed camera rotation input while parented to a nested transform
3 Years Ago
Fixed camera position/rotation changing when cycling through bones
3 Years Ago
Show bone name on demo UI when parented to a bone (won't show if parented to the root of an entity)
3 Years Ago
Test demos, on right branch this time
3 Years Ago
Test demos
3 Years Ago
Merge from main
3 Years Ago
Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
3 Years Ago
Disable global broadcast on HAB, mini and scrap transport helicopters (this is now enabled as needed at runtime)
3 Years Ago
Merge from main
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Added new IAnimationEventReceiver that can intercept events from AnimationEvents component without needing to access the held entity. This works in regular gameplay as well as spectating. Reworked spray can to use new component for viewmodel spraying animations
3 Years Ago
Fix demo NRE when scrubbing while freehand sprays are created
3 Years Ago
Don't play world spray fx in first person
3 Years Ago
Item/Prefab setup and Id's
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Merge from main
3 Years Ago
Merge from spraycan_merge2/decal_refactor
3 Years Ago
More ownership check changes
3 Years Ago
Reworked spray particles fx to work with new system
3 Years Ago
Don't open decal options if no decals are owned
3 Years Ago
Fix incorrect colour being applied to pie menu when first opening
3 Years Ago
Unlock check changes
3 Years Ago
Switch to/from decal/free paint mode
3 Years Ago
Spray can decal overhaul pt 1: Remove attachment slot on spray can, select spray via radial menu (R) Spray can decal item is now uncraftable and hidden (it needs to be kept around so it can be skinned) Add support for the radial menu to show raw icons without colouring
3 Years Ago
Potential fix for NRE when respawning after getting killed by a rhib
3 Years Ago
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created
3 Years Ago
Add support for workcarts to appear on the death screen (needs an icon) TriggerHurtNotChild now assigns the attached entity to the WeaponPrefab field of death info
3 Years Ago
Remove clamp on how far the dolly camera can move backwards
3 Years Ago
Set proper orbit distance when parenting to an entity
3 Years Ago
Move debug camera Update loop into LateUpdate, fixes jittering when parented to animators (might cause other issues, will need to monitor)
3 Years Ago
Fixed ent_find_radius not working from debug camera position
3 Years Ago
Fix debug cam orbit mode
3 Years Ago
Fixed camlerp position not working
3 Years Ago
Fixed camera position/rotation changing when changing parent (either via keybind or convar)
3 Years Ago
Reduce condition loss when spraying, add some condition loss when free spraying
3 Years Ago
Fixed offsets not recalculating when entering/exiting parented space (still not 100% right)
3 Years Ago
Fix Client.camlerp not working in parented camera mode (lerp is applied in local space) Added debugging.debugcamera_orbitwhileparented, true is legacy behaviour, false is new default and uses same controls as unparented mode
3 Years Ago
Parenting to an entity now properly converts the debug camera's position and rotation calculation to be in local space (previously rotation was in local space but position was world space) Removed debugcamera_bonerotation, this functionality is now active whenever the camera is parented to something Now emulates a physically attached camera
3 Years Ago
Add Tools/Scene/Add Parent GameObject editor shortcut
3 Years Ago
Add Tools/Scene/Focus Camera To Main Camera editor shortcut If the dev_cam root is found it uses that for the focus zoom calculation and enables that gameobject
3 Years Ago
Merge from shot_parenting
3 Years Ago
Merge from main
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Fixed NotifyLod components not respecting mesh.quality convar (will affect sprays as well as boom boxes)