userJarryd Campicancel

12,414 Commits over 2,284 Days - 0.23cph!

6 Months Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
6 Months Ago
Fixed missing sfx on vine tree
6 Months Ago
Safety check in UpdateProgress
6 Months Ago
Some better initial rotation handling
6 Months Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
6 Months Ago
Merge from main
6 Months Ago
Compile fixes
6 Months Ago
Codegen
6 Months Ago
Merge from main
6 Months Ago
Hide branches when a tree is chopped down
6 Months Ago
Compile fix
6 Months Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
6 Months Ago
Fixed time scale set to 2.7 by default in TimeManager
6 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
6 Months Ago
Fix 3p player animation speed set to 0
6 Months Ago
Show arrow for all possible destinations when looking at a vine
6 Months Ago
Codegen
6 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
6 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
6 Months Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
6 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
6 Months Ago
Merge from coop_rescale
6 Months Ago
Fixed egg not hatching if server is restarted after egg was inserted
6 Months Ago
Dramatically increased the rate that the sunlight stat increases on chickens
6 Months Ago
Merge from flamethrower_shield_fix
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Increase maximum vine swing distance from 35 > 45m
6 Months Ago
Merge from vine_launch_refactor
6 Months Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
6 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
6 Months Ago
Fix FakePhysicsRope server warning
6 Months Ago
Merge from vine_integration
6 Months Ago
Fixed chair.static mount pose
6 Months Ago
Increase brightness of swinging vines to make them pop a bit more
6 Months Ago
server.spawnVineTrees defaults to true
6 Months Ago
ai convar compile fixes
6 Months Ago
Merge from parent
6 Months Ago
Adjust dismount points to fix some violations when dismounting
6 Months Ago
Made a kapok tree material with no wind to apply to the vm
6 Months Ago
Players are now dismounted if they collide with construction while swinging
6 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
6 Months Ago
Merge from jungle_update
6 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
6 Months Ago
Added debug.selectLookingAt convar
6 Months Ago
Increased width of vines to 0.3m (was 0.1m)
6 Months Ago
Merge from miner_hat_skin_fix
6 Months Ago
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6 Months Ago
Merge from codelocked_crate_lod_fix