userJarryd Campicancel

11,937 Commits over 2,496 Days - 0.20cph!

5 Months Ago
Update UI prefabs
5 Months Ago
Removed any orphaned tutorial videos/images after latest changes
5 Months Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
5 Months Ago
Merge from main
5 Months Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
5 Months Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
5 Months Ago
Fix leaking entity list in UpdateNearbyTurrets
5 Months Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
5 Months Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
5 Months Ago
Make the item description scrollable if it's too long for the text box
5 Months Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
5 Months Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
5 Months Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
5 Months Ago
Fix player markers staying visible after disabling togglespectateteaminfo
5 Months Ago
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5 Months Ago
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5 Months Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
5 Months Ago
Cherry pick 90919
5 Months Ago
Fix for GetEntityDecayDuration NRE
5 Months Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
5 Months Ago
Fixed bad merge on kayak item def
5 Months Ago
Furnace, workbench, kayak updates
5 Months Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
5 Months Ago
Merge from tutorial_island/new_help
5 Months Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
5 Months Ago
Manifest, protobuf, codegen, compile fixes
5 Months Ago
Merge from main
5 Months Ago
Add some MainMenuSystem profiling
5 Months Ago
Protobuf and manifest
5 Months Ago
Merge from main
5 Months Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
5 Months Ago
Merge from main
5 Months Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
5 Months Ago
Set gingerbread grade skin id to 2 (a skin that doesn't exist) Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
5 Months Ago
Fixed spraycan reskin not working on some older large box skins until the player reconnects
5 Months Ago
Rename property to PreventDuplicatesInQueue, false by default Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
5 Months Ago
Added a new AllowDuplicatesInQueue property for IOEntities Prevent AutoTurrets from being added to the queue more than once
5 Months Ago
Merge from main
5 Months Ago
Convar comment typo fix Fix MapView not resizing it's team positions array and not showing all of the team markers
5 Months Ago
Add a response with the current state when running ToggleSpectateTeamInfo
5 Months Ago
Fixed pinatas dropping too much canned tuna and low grade fuel
5 Months Ago
Can no longer pickup door from legacy shelter
5 Months Ago
Added animator support for third person fractional reloading Recut Spas12 reload animations to demonstrate new behaviour Animator changes (for future player rig integration): Added params: reloadStop (trigger) canUseFractionalReload (bool) States: FractionalReloadStart FractionalReloadLoop FractionalReloadEnd
5 Months Ago
Merge from confetti_cannon
5 Months Ago
Merge from pinata
5 Months Ago
Better, safer fix for gibs Remove an array allocation when spawning custom gibs
5 Months Ago
Fix pinata spawning an incorrect amount of gibs when fully destroyed
5 Months Ago
Confetti cannon can be lit via an igniter and a lit torch
5 Months Ago
Merge from main
5 Months Ago
Crafting cost (500 wood) First pass on pinata loot table