userJarryd Campicancel

13,576 Commits over 2,466 Days - 0.23cph!

5 Months Ago
Merge from parent
5 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
5 Months Ago
Fixed missing ghost ship map marker
5 Months Ago
Merge from fog_multithread_fix
5 Months Ago
Move test scene
5 Months Ago
Compile fix
5 Months Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
5 Months Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
5 Months Ago
Saving/loading
5 Months Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
5 Months Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
5 Months Ago
Forgot to commit changes from yesterday, added a score HUD
5 Months Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
5 Months Ago
Show on the item info panel if data can't be redeemed
5 Months Ago
Add data spawns to all of the loot spawners
5 Months Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
5 Months Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
5 Months Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
5 Months Ago
Clan scores
5 Months Ago
Boilerplate loot item and deposit entity
5 Months Ago
Fix NRE when in build priv zone
5 Months Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
5 Months Ago
Alow tech trees to declare their own name Fix position of snow jacket
5 Months Ago
Got building working at Team B monument
5 Months Ago
WIP auth support for team build zones, not working yet
5 Months Ago
Each team has their own spawn beach
5 Months Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
5 Months Ago
5 Months Ago
Paint ocean topology, fix errors
5 Months Ago
Get scene up and running, replace old static research/repair benches with modern versions
5 Months Ago
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
5 Months Ago
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
5 Months Ago
Also include mesh stripping on Rust.Ai and Content directories
5 Months Ago
Added support for MeshLOD to disable shadows at specific LOD levels Fixed RendererLOD and MeshLOD last LOD sliders not accepting keyboard input
5 Months Ago
That's all folks
5 Months Ago
Almost done...
5 Months Ago
Even more...
5 Months Ago
More...
5 Months Ago
More...
5 Months Ago
Some more...
5 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
5 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
5 Months Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
5 Months Ago
Merge from main_merge_10_nov
5 Months Ago
Protobuf, code gen, phrases
5 Months Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
5 Months Ago
Fixed storage adaptors losing half of their passthrough power when using the industrial output slot
5 Months Ago
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5 Months Ago
Fix drawpuzzleresets not working with AIZ monuments (thanks Aron)
5 Months Ago
Fallback to using the radiation reset zone as the bounds check for AIZ monuments if it's a rad monument Fixes arctic not resetting as it's reset bounds is way bigger than the monument and the resulting rad volume