userJarryd Campicancel

13,055 Commits over 2,831 Days - 0.19cph!

3 Months Ago
Triangle grill attract point
3 Months Ago
Add a 4th plant slot
3 Months Ago
Merge from main
3 Months Ago
Set up steam item
3 Months Ago
Merge from main
3 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
3 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
3 Months Ago
FIxed death screen displays for deployed siege ammo
3 Months Ago
Fix exception when opening the demos UI and the demos folder is missing
3 Months Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
3 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
3 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
3 Months Ago
More reliable chain reactions
3 Months Ago
Fixed explosives not doing damage
3 Months Ago
Set up flammable version, better iexplosion effects
3 Months Ago
First pass on deployable siege weapon ammo
3 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
3 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
3 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
3 Months Ago
Added Medieval pack steam item
3 Months Ago
Subtract 109030
3 Months Ago
Merge from primitive
3 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
3 Months Ago
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3 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
3 Months Ago
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3 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
3 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
3 Months Ago
Fixed back holster offset on knight chest piece (again)
3 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
3 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
3 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
3 Months Ago
Merge from primitive
3 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
3 Months Ago
Fix industrial lights item category
3 Months Ago
Fix medieval ar isRedirectOf missing
3 Months Ago
Medieval AR icon
3 Months Ago
Merge from primitive
3 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
3 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
3 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
3 Months Ago
New branch of primitive_media from cs 111890, prior to ballista ammo rework Cherrypicks all subsequent changes ont he branch, but not any merges from primitive Cherry picks 111915, 111916, 111917, 111919, 111962, 112033
3 Months Ago
Fixed junkyard car shredder not displaying any LODS
3 Months Ago
Fix primitive tag on loading screen missing blue background
3 Months Ago
Fixed some inputs being remembered when the player is downed while holding a shield
3 Months Ago
Fixed missing DungeonConditionalModel in ferry terminal
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Fix exception when firing guns and not holding a shield