userJarryd Campicancel

11,937 Commits over 2,496 Days - 0.20cph!

5 Months Ago
Add some confetti when a stage is destroyed and when the pinata is destroyed
5 Months Ago
Merge from main
5 Months Ago
Manifest, codegen
5 Months Ago
Adjust collider size
5 Months Ago
Fix not being able to reload snowball gun Fix some unintended snowball gun weapon rack interactions
5 Months Ago
Party hat is now randomised between 8 different colours Colour is based on item uid (same technique as diver suit)
5 Months Ago
Manifest, fixed twitch props using static lod
5 Months Ago
Merge from main
5 Months Ago
Initial gibs
5 Months Ago
Fixed rotation not animating properly
5 Months Ago
First pass art setup, icon
5 Months Ago
Merge from main
5 Months Ago
Fixed arrow tips appearing offset on legacy bow
5 Months Ago
Merge from main
5 Months Ago
Merge from dec_2023_redirects
5 Months Ago
Rivals desk is now a skin of the computer station
5 Months Ago
Legacy bow setup
5 Months Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
5 Months Ago
Subtract 90591
5 Months Ago
Merge from main
5 Months Ago
Update hazmat and 2023 trophy id's
5 Months Ago
Furnace
5 Months Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
5 Months Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
5 Months Ago
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5 Months Ago
Fix missing world model outline on vampire stake
5 Months Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
5 Months Ago
Setup v2, attach to ch47
5 Months Ago
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5 Months Ago
Unsaved
5 Months Ago
Prefab setup
5 Months Ago
Visual threshold implementation
5 Months Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
5 Months Ago
Merge from main
5 Months Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
5 Months Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
5 Months Ago
Make a new mask specifically for the aim offset layer
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Cleaned up hand hold parameter handling
5 Months Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
5 Months Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
5 Months Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
5 Months Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
5 Months Ago
Manifest again
5 Months Ago
Merge from main (stomp craggy and manifest)
5 Months Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest
5 Months Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
5 Months Ago
Confetti cannon takes 3 damage per blast, has 100hp Poolable