userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

5 Years Ago
Don't allow empty commands
5 Years Ago
Merge from main
5 Years Ago
Added support for binding commands to MIDI channels, can use channel 0 to accept any channel (the old behaviour)
5 Years Ago
Only show hostile marker when within 200m of a safe zone
5 Years Ago
Method rename
5 Years Ago
Merge from main
5 Years Ago
Merge from thirdpersonskins (bone club, bone knife and satchel charge skin fixes)
5 Years Ago
Merge from midiconvar
5 Years Ago
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5 Years Ago
Don't open crafting or inventory while debug camera is active
5 Years Ago
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
5 Years Ago
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
5 Years Ago
Apply 70,90 third person camera fov clamp for boogie board
5 Years Ago
Merge from main
5 Years Ago
Reassign summer DLC skin ID's to be non-random
5 Years Ago
Fixed skin not getting applied to thrown satchel charge Skin also gets applied when picking up a dud satchel charge
5 Years Ago
Fixed skins not applying to bone knife and club in third person
5 Years Ago
Merge from main
5 Years Ago
Refactor node setup process Fixed failed node connections not saving Setup new node flow Can modify shortname
5 Years Ago
First pass on setting up override gibs for all construction blocks and disabling r/w where possible
5 Years Ago
Fixed spawning gibs for conditional models that aren't active
5 Years Ago
Gib preview sprites in editor UI now appear immediately
5 Years Ago
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
5 Years Ago
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5 Years Ago
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5 Years Ago
Make sure prefab exists in ConditionalModel attribute setup
5 Years Ago
Re-enable auto sync transforms
5 Years Ago
Make targetprefabid an accessor with private set
5 Years Ago
Merge from main
5 Years Ago
Only get transform.position once during land direction check
5 Years Ago
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5 Years Ago
Remove distance stat tracking (we never used it) Only get world velocity once
5 Years Ago
Merge from main
5 Years Ago
Use existing server directory method to save and load loadouts Use existing client directory method to save and load midi binds Return a pooled list
5 Years Ago
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool Lowered upwards force amount when waking up an inflatable
5 Years Ago
Moved the wake up process to WaterInflatable
5 Years Ago
Refactored duplicated skin ownership checks into a method
5 Years Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
5 Years Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
5 Years Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
5 Years Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
5 Years Ago
Merge from main
5 Years Ago
Smoothed eye position no longer uses a unparented transform
5 Years Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
5 Years Ago
Revert DLC item skipping in item generation Print a warning if an item shortname is null or empty
5 Years Ago
Merge from summer_dlc
5 Years Ago
Remove old head space check again
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Cleanup, add some help strings to new commands