userJarryd Campicancel

14,504 Commits over 2,831 Days - 0.21cph!

5 Years Ago
Reapplied sprinkler prefab changes that were stomped in merge
5 Years Ago
Merge from main
5 Years Ago
Merge from farming2/pump
5 Years Ago
Fixed overhang not being fixed when on left of screen
5 Years Ago
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
5 Years Ago
Fixed Model component not setup properly
5 Years Ago
VM support
5 Years Ago
Cleanup, better settings icon
5 Years Ago
Remove port fields from protobuf and associated UI (no longer needed) Add MaxAudioStreams convar
5 Years Ago
Match audio clip and stream sample rate Read stream data until data is fully processed, don't leave some for the next frame
5 Years Ago
Applied ShufflePlayerSeed fix for corpses to client.playerseed
5 Years Ago
Fixed exception when attacking a campfire mounted water purifier
5 Years Ago
Removed an allocation in TooltipContainer.Update Tooltips will now shift horizontally if they are partially hanging over the side of the screen (noticeable on respawn button)
5 Years Ago
Merge the Switch On and Switch Off inputs on the fluid switch to a single Toggle input that will enable the switch when powered and disable the switch when unpowered
5 Years Ago
Remove water purifier proto def, it's no longer needed now that the water storage is a saved entity
5 Years Ago
Added input/output slots to campfire water purifier
5 Years Ago
Merge from farming2
5 Years Ago
Switch to WebClient
5 Years Ago
Fix pose exceptions when copy+pasting
5 Years Ago
Increase buffer size
5 Years Ago
Trying out shoutcast support
5 Years Ago
More stat tracking
5 Years Ago
Remove some allocations, add public Play/Stop methods
5 Years Ago
Reworked the particle system scrubber to attach to systems so they can be modified after deselecting them and supports editing multiple systems at the same time
5 Years Ago
Initial commit Initial commit
5 Years Ago
▄▌▌ █▇▍█▌█▊▅ ▋▊▌▌▊▉▌▅▅ ▄▇▌ ▌▋▆▌▉▋▆▆ ▇▋▅▌▌ ▊ ▋▄▅█ ▅▉ ▊▌▇▄ ▌▄▅▇ ▄▊▋▄▊▄▍▊ ▅▄▍▄ ▆▇▌ ▍▉▍▄▍▋ ▋▍▋ ▍▌▅▍█
5 Years Ago
Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
5 Years Ago
Powered water pump now shows correct amount of water output when holding a hose
5 Years Ago
Expose power consumption on water purifier
5 Years Ago
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
5 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
5 Years Ago
Added Particle scrubber editor tool under Tools/Animation to scrub particle systems at edit time and runtime
5 Years Ago
Reapply fix to allow viewing map while in demo (was stomped in merge) Fixed map fade in/out getting stuck while a demo is paused (wrong timescale) Don't run map interface input while playing demo Updated compass to work while playing a demo
5 Years Ago
Merge from main
5 Years Ago
Unsaved
5 Years Ago
Cleanup
5 Years Ago
Update preloaded content
5 Years Ago
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
5 Years Ago
Merge from main
5 Years Ago
Remove some DDraw
5 Years Ago
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
5 Years Ago
Merge vehicles/IO
5 Years Ago
Renamed wantsSplash interface method to WantsSplash
5 Years Ago
Added Vis.Entities method that overlaps in a Capsule rather than a sphere, takes a start position, end position and a radius Updated the sprinkler to use new capsule overlap rather than a sphere to better catch objects at the same height as well as hitting planters when mounted on a high ceiling Fixed sprinkler not applying sprinkler height convar correctly when not mounted on a ceiling Sprinklers can now defuse bean can grenades (about 90% effective, if a grenade randomly gets a super short fuse they might explode before the sprinkler ticks)
5 Years Ago
Fixed a case where water wouldn't drain from liquid container (regression introduced on this branch)
5 Years Ago
Doubled tick rate of sprinkler and halved output per tick - total amount of water distributed should be the same Lowered water to extinguish of most fireballs to make it extinguishable by sprinklers
5 Years Ago
Update fluid combiner icon
5 Years Ago
Corpses will now update their skin to match the players even if the player has had their skin updated via client.shuffleplayerseed
5 Years Ago
Renamed Water Desalinater to Powered Water Purifier Remove ability for guide mesh to be rotated/positioned on the prefab (will update art assets instead)
5 Years Ago
player.fillwater command now fills the maximum amount of water a container can take instead of just 999, also skips containers with no lid (bucket)