14,504 Commits over 2,831 Days - 0.21cph!
Reapplied sprinkler prefab changes that were stomped in merge
Fixed overhang not being fixed when on left of screen
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
Fixed Model component not setup properly
Cleanup, better settings icon
Remove port fields from protobuf and associated UI (no longer needed)
Add MaxAudioStreams convar
Match audio clip and stream sample rate
Read stream data until data is fully processed, don't leave some for the next frame
Applied ShufflePlayerSeed fix for corpses to client.playerseed
Fixed exception when attacking a campfire mounted water purifier
Removed an allocation in TooltipContainer.Update
Tooltips will now shift horizontally if they are partially hanging over the side of the screen (noticeable on respawn button)
Merge the Switch On and Switch Off inputs on the fluid switch to a single Toggle input that will enable the switch when powered and disable the switch when unpowered
Remove water purifier proto def, it's no longer needed now that the water storage is a saved entity
Added input/output slots to campfire water purifier
Fix pose exceptions when copy+pasting
Trying out shoutcast support
Remove some allocations, add public Play/Stop methods
Reworked the particle system scrubber to attach to systems so they can be modified after deselecting them and supports editing multiple systems at the same time
Initial commit
Initial commit
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Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
Powered water pump now shows correct amount of water output when holding a hose
Expose power consumption on water purifier
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
Enable saving on water purifier output storage (required now that the storage has IO connections)
Added Particle scrubber editor tool under Tools/Animation to scrub particle systems at edit time and runtime
Reapply fix to allow viewing map while in demo (was stomped in merge)
Fixed map fade in/out getting stuck while a demo is paused (wrong timescale)
Don't run map interface input while playing demo
Updated compass to work while playing a demo
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
Renamed wantsSplash interface method to WantsSplash
Added Vis.Entities method that overlaps in a Capsule rather than a sphere, takes a start position, end position and a radius
Updated the sprinkler to use new capsule overlap rather than a sphere to better catch objects at the same height as well as hitting planters when mounted on a high ceiling
Fixed sprinkler not applying sprinkler height convar correctly when not mounted on a ceiling
Sprinklers can now defuse bean can grenades (about 90% effective, if a grenade randomly gets a super short fuse they might explode before the sprinkler ticks)
Fixed a case where water wouldn't drain from liquid container (regression introduced on this branch)
Doubled tick rate of sprinkler and halved output per tick - total amount of water distributed should be the same
Lowered water to extinguish of most fireballs to make it extinguishable by sprinklers
Update fluid combiner icon
Corpses will now update their skin to match the players even if the player has had their skin updated via client.shuffleplayerseed
Renamed Water Desalinater to Powered Water Purifier
Remove ability for guide mesh to be rotated/positioned on the prefab (will update art assets instead)
player.fillwater command now fills the maximum amount of water a container can take instead of just 999, also skips containers with no lid (bucket)