userJarryd Campicancel

12,550 Commits over 2,619 Days - 0.20cph!

7 Months Ago
Include magnet crane and door animations in server build
7 Months Ago
Merge from main
7 Months Ago
Merge from fix_console_log_startup
7 Months Ago
Merge from parachute_hotbar
7 Months Ago
Merge from boat_aim_sway
7 Months Ago
Merge from growable_menu_changes
7 Months Ago
Preserve the RMB behaviour when cloning plants
7 Months Ago
Merge from main
7 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
7 Months Ago
Merge from pm_equip_tool
7 Months Ago
Continue to apply boat based sway while firing
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Merge from fix_steam_nickname_bag
7 Months Ago
Merge from ghostship_phys_improvements
7 Months Ago
Merge from drone_deploy_guide_fix
7 Months Ago
Merge from fallback_fishing_spawn
7 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
7 Months Ago
Make it private so it works better with domain reload
7 Months Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
7 Months Ago
Bypass AI animations again Bypass modular car garage animation
7 Months Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
7 Months Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
7 Months Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
7 Months Ago
Merge from modular_boats_rw
7 Months Ago
Merge from hackweek_boxsorting
7 Months Ago
Merge from fix_grenade_split_world_skin
7 Months Ago
Merge from coconut_collider_fix
7 Months Ago
Merge from collectable_optim_pass
7 Months Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
7 Months Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
7 Months Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
7 Months Ago
Merge from fix_roof_debris
7 Months Ago
Merge from growable_menu_changes
7 Months Ago
Merge from print_speed
7 Months Ago
Merge from fix_backpack_priority_attire
7 Months Ago
Merge from kapok_branch_col_optim
7 Months Ago
Minor adjustment to branch collider
7 Months Ago
Merge from main
7 Months Ago
Fixed some broken rock formations in NMS (scene only)
7 Months Ago
Merge from windturbine_deploy_sfx
7 Months Ago
Merge from improved_embrasures_colliders
7 Months Ago
Merge from ambient_light_lod_fix
7 Months Ago
Merge from 20mindayextension
7 Months Ago
Merge from main
7 Months Ago
Merge from hackweek_meshlod_qol
7 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Merge from improve_sail_deploy