userJarryd Campicancel

12,731 Commits over 2,315 Days - 0.23cph!

9 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
9 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
9 Months Ago
FIxed death screen displays for deployed siege ammo
9 Months Ago
Fix exception when opening the demos UI and the demos folder is missing
9 Months Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
9 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
9 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
9 Months Ago
More reliable chain reactions
9 Months Ago
Fixed explosives not doing damage
9 Months Ago
Set up flammable version, better iexplosion effects
9 Months Ago
First pass on deployable siege weapon ammo
9 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
9 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
9 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
9 Months Ago
Added Medieval pack steam item
9 Months Ago
Subtract 109030
9 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
9 Months Ago
▊▇▄▊▅▊█ ▅█▅▍ ▄▉▌▉▆▊▊▋▉▇ ▌▉▍▉▇▍▍▍▌▉█ ▅▄ ▉▇▅▉▄▄█▍▆▌▅▄▆▇█▍▉▊ ▋▅ ▇▌▌▄▄ ▌ ▊▉▆ ▉▉▉
9 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
9 Months Ago
▉▊▌▇█ █▋▅▊ ▍▉██▊▇▉ ▄▍▉▆▉▇▉▌▍█▌ ▆▆▄▇ ▌▋▍█▄▅▉▍ ▊▌▇ ▋▅▄▋▅▆ ▌▅ ▌ ▍▇▍▅▅▅ ▍▇▍▉ ▉▌▊ ▉▋▊▉▆▆▇▉▍ ▍█ ▆ ▊▇▌▅▇▉▇▅ ▆█▉▌
9 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
9 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
9 Months Ago
Fixed back holster offset on knight chest piece (again)
9 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
10 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
10 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
10 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
10 Months Ago
Fix industrial lights item category
10 Months Ago
Fix medieval ar isRedirectOf missing
10 Months Ago
Medieval AR icon
10 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
10 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
10 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
10 Months Ago
Fixed junkyard car shredder not displaying any LODS
10 Months Ago
Fix primitive tag on loading screen missing blue background
10 Months Ago
Fixed some inputs being remembered when the player is downed while holding a shield
10 Months Ago
Fixed missing DungeonConditionalModel in ferry terminal
10 Months Ago
Merge from primitive
10 Months Ago
Fix exception when firing guns and not holding a shield
10 Months Ago
Added primitive sell order lists for water well vendor
10 Months Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
10 Months Ago
Added item counts and names to enforce_era_restrictions command
10 Months Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
10 Months Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
10 Months Ago
Fixed Medieval barricade researchable
10 Months Ago
More debugBoatIssue info
10 Months Ago
Fixed being able to research items that aren't craftable in the current era
10 Months Ago
Possible fix for non era items appearing in vending machine map markers
10 Months Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
10 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era