userJarryd Campicancel

12,772 Commits over 2,315 Days - 0.23cph!

9 Months Ago
Created farming inventory loadout Chickens can eat and drink
9 Months Ago
Added server.fillChickenCoop command
9 Months Ago
Hook up sunlight tracking
9 Months Ago
Refactors for future content Added sunlight stat
9 Months Ago
First pass new model setup
9 Months Ago
Protobuf
9 Months Ago
Merge from parent
9 Months Ago
Unsaved assets
9 Months Ago
Added a slight delay before items start moving
9 Months Ago
Placeholder effects
9 Months Ago
Movement fixes
9 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
10 Months Ago
Some basic handling for full containers, this will need more work
10 Months Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
10 Months Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
10 Months Ago
Misc prefab setup, guide meshes, icon
10 Months Ago
Merge from main
10 Months Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
10 Months Ago
Added debug.dofExposerForceDisable
10 Months Ago
Fix demo button appearing if player has no demo folder
10 Months Ago
Remove PromptsPrefab
10 Months Ago
Build fix
10 Months Ago
Mark the fields as non-serialized instead, should break less stuff
10 Months Ago
Compile fix
10 Months Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
10 Months Ago
Fix shields not being usable again if they are fully broken and then repaired
10 Months Ago
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed incorrect label on shield info panel (dmg protection)
10 Months Ago
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10 Months Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up
10 Months Ago
Cherry pick 112675 - fix medieval barricade unlocking
10 Months Ago
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10 Months Ago
Fixed incorrect medieval barricade prefab in store
10 Months Ago
Add video url to medieval pack store header
10 Months Ago
Triangle grill attract point
10 Months Ago
Add a 4th plant slot
10 Months Ago
Merge from main
10 Months Ago
Set up steam item
10 Months Ago
Merge from main
10 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
10 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
10 Months Ago
FIxed death screen displays for deployed siege ammo
10 Months Ago
Fix exception when opening the demos UI and the demos folder is missing
10 Months Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
10 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
10 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
10 Months Ago
More reliable chain reactions
10 Months Ago
Fixed explosives not doing damage