12,663 Commits over 2,315 Days - 0.23cph!
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee
Left in the screenshake for local player on blocking a hit as it looks good
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up)
Reduced minimum time the shield has to be raised to 0.5s
DofExposer doesn't change values on enable
Unsaved chicken name stuff
Merge from knight_armour_desc_change
Merge from Shield.Desc.Update
Fix shield stamina bar not clearing when the player dies/holsters shield
Hopefully fix shields in a build
Added a screenshake and camera recoil to the local player when hit while blocking
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
Shield can now only be raised for a maximum of 4 seconds
However long the shield is raised the player then has to wait that long until they can raise the shield again
Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again)
Communicated via the on screen progress bar (aka compound bow)
Add extra colliders to the top, side and bottom of all shields for extra cover
Tripled the health of all shields
Merge from cmbrainenabled
Fix cmBrainForceDisable convar running in edit mode
Fixed door skins skin ids
Merge from industriallights_skins
Update light skin ids so they don't conflict with primitive
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
First pass on spawning process, status tracking, loot panels
Prototyping a new simple chicken for use in coops
Show server convars in the find menu while playing in Client/Server mode in the editor
Added a small delay before a weapon can be used after lowering the shield (0.2s)
Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
Fixed teleportteam2me not working correctly, will also now support sleepers
Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
Added new options to rotate both directional lights for an icon render
Rotations are saved to PropRenderer component
Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
Fixed default wall divider appearing in the crafting menu without ownership
Merge from media_projects
Added a 0.25s cooldown before the shield can be raised after firing a gun
Hopefully fix the player getting stuck in the block state if they die (again)
Don't allow admires while holding shields
Added teleportteam2me command
Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing