userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

10 Months Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
10 Months Ago
Merge from io_infinite_power
10 Months Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
10 Months Ago
Merge from io_infinite_power
10 Months Ago
None compile fix
10 Months Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
10 Months Ago
Merge from launcher reload bug
10 Months Ago
Applied fixed timing to dragon rocket launcher
10 Months Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
10 Months Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
10 Months Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
10 Months Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
10 Months Ago
Car shredder now shows proper icon and localized name on death screen
10 Months Ago
Merge from main
10 Months Ago
Merge from hab_hominglauncher
10 Months Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Subtract 108215
10 Months Ago
Merge from main
10 Months Ago
Merge from shred_helicopters
10 Months Ago
Fixed tread animator changes affecting bradley
10 Months Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
10 Months Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
10 Months Ago
BaseSculpture protobuf id 186 > 182
10 Months Ago
Merge from main
10 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
10 Months Ago
Merge from main
10 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
10 Months Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
10 Months Ago
Merge from main
10 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
10 Months Ago
Merge from main
10 Months Ago
Include System reference, fixes compile error
10 Months Ago
Clean out old textures
10 Months Ago
Merge from main
10 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
10 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
10 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
10 Months Ago
Merge from discofloor_rotation
10 Months Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
10 Months Ago
Fixed noclipping breaking held entities entirely
10 Months Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
10 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
10 Months Ago
Merge from oxygen_qol_tweaks
10 Months Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
10 Months Ago
Fix exception from foliage tutorial change when entering play mode in the editor
10 Months Ago
Merge from ore_resource_optimisations
10 Months Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
10 Months Ago
Fixed outlines on wooden shield and reinforced wooden shield world models