userJarryd Campicancel

12,395 Commits over 2,588 Days - 0.20cph!

1 Year Ago
Merge from lighthouse_ladder_climb_fix
1 Year Ago
Merge from censorship_cubes_alt_look
1 Year Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
1 Year Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
1 Year Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
1 Year Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
1 Year Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
1 Year Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
1 Year Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Suppress warnings in Compass and CompassViewmodel
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
None compile fix (CompassViewmodel)
1 Year Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
1 Year Ago
Merge from main
1 Year Ago
Protocol++
1 Year Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
1 Year Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
1 Year Ago
Disable condition on compass
1 Year Ago
Clean up v_compass.anim.controller missing local files
1 Year Ago
Merge from compass
1 Year Ago
Fix resetfogofwar command
1 Year Ago
Possibly, maybe, finally fixed loading fog of war from a save
1 Year Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
1 Year Ago
Fog of war works on death screen map
1 Year Ago
Compile fix
1 Year Ago
Fix fog not clearing immediately on spawn
1 Year Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
1 Year Ago
Merge from main
1 Year Ago
Added debug.resetfogofwar
1 Year Ago
Compile fixes
1 Year Ago
Merge from fogofwar
1 Year Ago
Disable map markers (exposed option on game mode entity)
1 Year Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
1 Year Ago
Upload the fog images every 10s (was 4)
1 Year Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
1 Year Ago
Apply delta time
1 Year Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
1 Year Ago
Save and load fog
1 Year Ago
Finally fixed the texture space being calculated incorrectly
1 Year Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
1 Year Ago
Reapply game mode changes