userJarryd Campicancel

13,374 Commits over 2,435 Days - 0.23cph!

1 Year Ago
Fixed being able to deploy chicken coops in monuments
1 Year Ago
Merge from crafting_slots_rolls
1 Year Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
1 Year Ago
Changed the planter block over to use an entity list object rather than duplicating the list across every planter Added the small planter to the list, was missing from all planters
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed errors when a hopper was destroyed or picked up while items were being moved Items will now drop to the ground as expected
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed being able to loot locked fridges
1 Year Ago
Client side clear_bushes command will now call the server side clear_bushes_radius convar as well, passes the debug camera position if it's active Both commands now return how many were deleted Added a clientside clear_trees convar that just calls the server side convar with the debug camera position if it's active
1 Year Ago
Added client.clear_bushes, clears the client only foliage bushes spawned via the decor system. Accepts a radius parameter
1 Year Ago
Merge from main
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed case where the client would have out of date refrigeration status when dragging items between storage containers
1 Year Ago
Merge from crafting_update
1 Year Ago
Only apply the better genes modifier when planting seeds, not clones (was shuffling clone genetics)
1 Year Ago
Fixed spoiled horse meat incorrect despawn time
1 Year Ago
Wrap OnDestroy in WaterCollision to stop NRE's
1 Year Ago
Chicken names no longer appear if streamer mode is on
1 Year Ago
Fixed fridge not lighting up when powered
1 Year Ago
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
1 Year Ago
Fixed bee grenade vm not working with vm camera
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed debug.clearPlayerModifiers typo
1 Year Ago
Merge from crafting_update
1 Year Ago
Merge from cookingv2
1 Year Ago
Merge from planter_stacking
1 Year Ago
Fixed NRE when placing small planter on shelves
1 Year Ago
Fixed fridge showing 1 power usage in client
1 Year Ago
Fixed fridge not being lockable
1 Year Ago
Assigned all the spoiled food items the vomit sound when eating
1 Year Ago
FIxed batch rendering
1 Year Ago
Compile fix
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from crafting_update
1 Year Ago
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
1 Year Ago
Spawn vines dynamically
1 Year Ago
Vines now find destinations at server start (like ziplines)
1 Year Ago
Test scene, greybox gameplay prefab setup
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
Merge from hopper
1 Year Ago
Codegen
1 Year Ago
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process) Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes
1 Year Ago
Merge from main
1 Year Ago
Merge from crafting_update
1 Year Ago
Merge from cookingv2
1 Year Ago
Fixed tutorial chicken using wrong AI design
1 Year Ago
Change the pie rarities to none, prevents them from appearing in loot (food caches)
1 Year Ago
Merge from crafting_update