userJarryd Campicancel

13,077 Commits over 2,376 Days - 0.23cph!

12 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
12 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
12 Months Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
12 Months Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
12 Months Ago
First pass piping update data (similar to IO tool)
12 Months Ago
Created farming inventory loadout Chickens can eat and drink
12 Months Ago
Added server.fillChickenCoop command
12 Months Ago
Hook up sunlight tracking
12 Months Ago
Refactors for future content Added sunlight stat
12 Months Ago
First pass new model setup
12 Months Ago
Protobuf
12 Months Ago
Merge from parent
12 Months Ago
Unsaved assets
12 Months Ago
Added a slight delay before items start moving
12 Months Ago
Placeholder effects
12 Months Ago
Movement fixes
12 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
12 Months Ago
Some basic handling for full containers, this will need more work
12 Months Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
12 Months Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
12 Months Ago
Misc prefab setup, guide meshes, icon
12 Months Ago
Merge from main
12 Months Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
12 Months Ago
Added debug.dofExposerForceDisable
12 Months Ago
Fix demo button appearing if player has no demo folder
12 Months Ago
Remove PromptsPrefab
12 Months Ago
Build fix
12 Months Ago
Mark the fields as non-serialized instead, should break less stuff
12 Months Ago
Compile fix
12 Months Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
12 Months Ago
Fix shields not being usable again if they are fully broken and then repaired
12 Months Ago
12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed incorrect label on shield info panel (dmg protection)
12 Months Ago
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12 Months Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up
12 Months Ago
Cherry pick 112675 - fix medieval barricade unlocking
12 Months Ago
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12 Months Ago
Fixed incorrect medieval barricade prefab in store
12 Months Ago
Add video url to medieval pack store header
12 Months Ago
Triangle grill attract point
12 Months Ago
Add a 4th plant slot
12 Months Ago
Merge from main
12 Months Ago
Set up steam item
12 Months Ago
Merge from main
12 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
12 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
12 Months Ago
FIxed death screen displays for deployed siege ammo
12 Months Ago
Fix exception when opening the demos UI and the demos folder is missing