userJarryd Campicancel

13,444 Commits over 2,435 Days - 0.23cph!

1 Year Ago
More init refactoring, should support proc gen placement now (in theory)
1 Year Ago
More save+load work Fixed swings starting at wrong rotation briefly
1 Year Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
1 Year Ago
Viewmodel setup
1 Year Ago
Scene change
1 Year Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
1 Year Ago
Adjust angle limits Initial handling for trees being destroyed - nearby vines are notified and update their detination lists, will self destruct if no destinations are available If a vine is parked away from it's home tree and that tree is destroyed the vine will swing back to to it's home tree
1 Year Ago
Unsaved
1 Year Ago
Better vine visual rotation handling, use burst cloth for now
1 Year Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing
1 Year Ago
Rough process for preventing multiple vines from overlapping when parked
1 Year Ago
Remove VineSpawnPoint tag, parent tree now stores a list of vine spawn points
1 Year Ago
Merge from main
1 Year Ago
Don't mark the adobe stuff as hidden, easier for testing
1 Year Ago
Wall setup
1 Year Ago
Adobe gate setup
1 Year Ago
Merge from main
1 Year Ago
Adjust the ladder trigger setup on the tree
1 Year Ago
Align to terrain when possible
1 Year Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
1 Year Ago
Reapply LookAtHealth changes
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
1 Year Ago
Removed old chicken assets (20 files, about 30mb)
1 Year Ago
Adjust alignment a little to match the railroad planter
1 Year Ago
Retake triangle planter icon, fixed alignment
1 Year Ago
Fixed warning spam when cooking food in the cursed cauldron
1 Year Ago
Fixed meat losing it's stack size when it spoils
1 Year Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
1 Year Ago
Check if player model exists before trying to assign skin variables
1 Year Ago
Fix small trophy player heads not appearing on first time player enters network range
1 Year Ago
▅▇▌█▇ ▌▆▅ ▄▊██▊ █▅▊█▅▍▄█▉▋▍▄▌▄▅▉ ▍▊▋█▇▉▇ ▅▆ ▊▋▇▅▋▉▇ █▍▊▅▍▆▅▌ ▅▉▊▊ ▌ ▇█▌▅▊▄▄▋▄▇ ▍▋█▅█ ▅▊▇ ▌▅▊ ▊▍█▍▊▋ ▉▍ ▆▌▍▋▇▌▅▍
1 Year Ago
Harvesting tea now applies when gutting fish (will only affect the meat parts, not the bonus chance items like cloth, flares, bullets, etc)
1 Year Ago
Fixed harvesting tea accidentally applying 1.5x the resources, should be 0.5x Fixed UI displays, is now in line with other harvesting teas
1 Year Ago
Fixed harvesting tea not applying to every resource when harvesting
1 Year Ago
Possible alternate spoiling food stacking rule: add server.normalisedFoodSpoilTimeStackThreshold convar If both food items have a normalised spoiling amount greater than this convar, they will be allowed to stack Default to 0.9, meaning that raw meat can be stacked in the first 36m of it's life and cooked meat can be stacked in the first 2 hours (and change) of it's life When food stacks like this the more spoiled item takes priority so some life will be lost from the fresher meat Should help some unfotunate stacking side effects when harvesting meat
1 Year Ago
Possible fix for CheckEggDrop NRE
1 Year Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
1 Year Ago
Fixed existing preimum servers appearing with a lock icon
1 Year Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
1 Year Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
1 Year Ago
Draw debug arrows for vines
1 Year Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
1 Year Ago
Merge from main
1 Year Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
1 Year Ago
Set Incapacitated player flag to false when respawning
1 Year Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
1 Year Ago
█▋▋▍▍ ▍▌▊▊▇▍▊▄ ▇▋▄█▌▋▄ ▇█▋█ █ ▊▇▍▄▋▅ ▆▍ ▋▄▆▍█▍▆█ ▆▍█▅█▅▌ ▊▍ ▅▍▇▊ ▄▍ ▄▆ ▉▇▉▍▉▍▅▋▊▆▆ █▄▄▍█ ▉▅▉▇ ▇▄ █▉▇▅▊▅▌ ▇▋ ▅▆▋▌▉▊▉ ▊▄▆▇▋▌▊▅ ▍▄▄▌▄▍ █▋▍ ▉▍ ▄▉█ ▆▍ ▍▇▉▅▆ ▇▅█▋ ▄██▄▄▆ ▉▌▆▅▉ ▅▄▇▋▋▉▌ ▇▊ ▊▄▅▋ ▇██▇▉▍▊▍
1 Year Ago
Removed hidden storage adaptor mesh inside the hopper