13,600 Commits over 2,710 Days - 0.21cph!
Remove Lights from tutorial island, TOD doesn't change so they're not necessary
Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
Expose head look weight on tutorial NPC, set to 0.7 (was 1)
Head look now only applies if the player is talking
Crane can pickup and move objects to a specific target position/rotation
Boilerplate GenericLerp implementation for crane and entity setup
Ask player to start tutorial when they wake up rather than when they are sleeping
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
Merge from tutorial_island
Fixed not being able to reconnect to a server mid tutorial after being disconnected
Tutorial NPC now looks at player when they are in range
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Merge from tutorial_island
Added button to reset tutorial in options menu
Merge from tutorial_island
Added debug.cleartutorialforplayer server convar
If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
Cleaned up kill warnings when cleaning up the tutorial
Updated Tool Cupboard mission wording
Fixed viewmodel lingering for several seconds when cinematic starts
Typo fix
Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory
Applied new behaviour to craft campfire objective
Remove "Don't allow tutorial allowance to go down" log
Adjust spawn location during respawn mission step
Add help prompt for looting corpses
Added a tutorial help popup on the death screen to communicate how to respawn
Expose fade to black time
Better handling for tutorial islands that time out
-Clear the players missions so they can restart the tutorial
-Clear the InTutorial flag so they don't get respawned on a non-existent island
-Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
Properly fix hemp issue in
93017
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
Disable worms and grubs from hemp in tutorial
Merge from tutorial_island
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
Merge from tutorial_island
Subtract
92807, fix network group issues
Should resolve cooking chicken step not working
Merge from tutorial_island
Merge from tutorial_island/cinematic
Merge from tutorial_island
Mute timeline audio tracks when the timeline plays on the server (but don't do this in editor as it will mute all sfx)
Fix death marker and pings sometimes appearing after respawning post tutorial
Merge from tutorial_island/cinematic
Hide paddle viewmodel during cinematic
Fixed kayak anchoring not working
Fixed exceptions from WaterDepthMasks
Update timeline with new fade to black signal
Remove Canvas component from CloudDemos root, seems to fix interaction issues
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
Add cinematic option to hide first person player legs
Fix cinemachine component not getting added and removed during cinematic
Fixed tutorial npc crossfades not working
Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material
Adjusted harbor_2 hlod settings to include roads
Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems