userJarryd Campicancel

14,003 Commits over 2,527 Days - 0.23cph!

1 Year Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
1 Year Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
1 Year Ago
Merge from main
1 Year Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
1 Year Ago
First pass chandelier, using ceiling light model but has player configurable length
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from flash_light_fix
1 Year Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
1 Year Ago
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1 Year Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
1 Year Ago
Disable lights on rechargable batteries when > 15m away
1 Year Ago
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1 Year Ago
Testing a new invite flow for team members from the team dock
1 Year Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
1 Year Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
1 Year Ago
Spoiled produce icon
1 Year Ago
Minor changes
1 Year Ago
Wrapped a potential NRE in BowWeapon Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
1 Year Ago
Unsaved
1 Year Ago
Logs
1 Year Ago
Demo tests
1 Year Ago
Hooked up a scriptable object based pose system, use a SyncVar to keep it in sync
1 Year Ago
More merge fixes
1 Year Ago
Compile fixes
1 Year Ago
Merge from main (so many sketchy merges)
1 Year Ago
Fixed not being able to disable friend spawn mode
1 Year Ago
Added ability for campfires to be used as spawn points for a players steam friends Must be enabled at the campfire, will use the friend list of the player who placed the campfire Campfire must be lit and unobstructed (visible to the sky)
1 Year Ago
Possible LootPanelRecycler NRE fix
1 Year Ago
Apply ViewmodelCameraAnimationSync component to attack and dryfire on thompson viewmodel, fixes admire camera animation continuing if player cancels admire mid anim
1 Year Ago
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
1 Year Ago
Merge from main (stomped local changes on wallpaper.anim.controller and wallpaper.tool.viewmodel)
1 Year Ago
Targeting attachment icon Fixed not being able to dismiss pings that are too far away
1 Year Ago
Merge from silencerstuff
1 Year Ago
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
1 Year Ago
Merge from main
1 Year Ago
Fixed chicken coop hatching not working
1 Year Ago
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1 Year Ago
Merge from report_cheater_default
1 Year Ago
F7 now opens the cheater report panel Can now switch from report bug to report cheater
1 Year Ago
Merge from spoil_fruit_veg
1 Year Ago
Apply spoiling to blueberries
1 Year Ago
Fixed NRE when ent killing a ch47
1 Year Ago
Merge from spoil_fruit_veg
1 Year Ago
Fixed RPC exception when a players frankenstein pet is killed