userJarryd Campicancel

12,921 Commits over 2,345 Days - 0.23cph!

11 Months Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
11 Months Ago
Fixed default wall divider appearing in the crafting menu without ownership
11 Months Ago
Merge from primitive
11 Months Ago
Merge from media_projects
11 Months Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
11 Months Ago
Hopefully fix the player getting stuck in the block state if they die (again)
11 Months Ago
Don't allow admires while holding shields
11 Months Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
11 Months Ago
More text PPtr fixes in crossbow vm controller
11 Months Ago
Merge from main
11 Months Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
11 Months Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
11 Months Ago
Fixed wellipets hat missing interaction highlight
11 Months Ago
Remove a debug toggle shield option that was accidentally left in
11 Months Ago
Merge from demo_shot_improvements
11 Months Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
11 Months Ago
Mini crossbow can now be used with shields
11 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
11 Months Ago
Update knight armour vest with new id to fix conflict (10287)
11 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
11 Months Ago
Setup snake mask item
11 Months Ago
Merge from main
11 Months Ago
Updated knight items to not overlap ids with lunar new year content
11 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
11 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
11 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
11 Months Ago
Subtract 110734, needs more investigation
11 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
11 Months Ago
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11 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
11 Months Ago
Fixed last missing worldmodels
11 Months Ago
Manifest Set up new wall divider items
11 Months Ago
Update skin list, make pack item for wallpapers
11 Months Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
11 Months Ago
Server compile fix
11 Months Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
11 Months Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
11 Months Ago
Manifest rebuild, fixes some error spam when spawning crossbow
11 Months Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
11 Months Ago
Adjust the intensity of the sun light in the icon render scene
11 Months Ago
Chicken coop tests
11 Months Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
11 Months Ago
Remove test spoiling from corn
11 Months Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
11 Months Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
11 Months Ago
Merge from fridge_changes
11 Months Ago
Remove all mixing references in the cooking UI
11 Months Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
11 Months Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
11 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller