userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

10 Months Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
10 Months Ago
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
10 Months Ago
Saving and loading
10 Months Ago
Crane can pickup and move objects to a specific target position/rotation
10 Months Ago
Boilerplate GenericLerp implementation for crane and entity setup
10 Months Ago
Merge from main
10 Months Ago
Ask player to start tutorial when they wake up rather than when they are sleeping
10 Months Ago
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
10 Months Ago
Merge from tutorial_island
10 Months Ago
Fixed not being able to reconnect to a server mid tutorial after being disconnected
10 Months Ago
Tutorial NPC now looks at player when they are in range
10 Months Ago
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10 Months Ago
Merge from tutorial_island
10 Months Ago
Added button to reset tutorial in options menu
10 Months Ago
Merge from tutorial_island
10 Months Ago
Added debug.cleartutorialforplayer server convar If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
10 Months Ago
Cleaned up kill warnings when cleaning up the tutorial
10 Months Ago
Updated Tool Cupboard mission wording
10 Months Ago
Fixed viewmodel lingering for several seconds when cinematic starts
10 Months Ago
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log
10 Months Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
10 Months Ago
Added a tutorial help popup on the death screen to communicate how to respawn
10 Months Ago
Expose fade to black time
10 Months Ago
Help text update
10 Months Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
10 Months Ago
Properly fix hemp issue in 93017
10 Months Ago
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
10 Months Ago
Disable worms and grubs from hemp in tutorial
11 Months Ago
Merge from tutorial_island
11 Months Ago
Subtract 92937
11 Months Ago
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
11 Months Ago
Merge from tutorial_island
11 Months Ago
Subtract 92807, fix network group issues Should resolve cooking chicken step not working
11 Months Ago
Merge from tutorial_island
11 Months Ago
Merge from tutorial_island/cinematic
11 Months Ago
Merge from tutorial_island
11 Months Ago
Mute timeline audio tracks when the timeline plays on the server (but don't do this in editor as it will mute all sfx)
11 Months Ago
Fix death marker and pings sometimes appearing after respawning post tutorial
11 Months Ago
Merge from tutorial_island/cinematic
11 Months Ago
Client compile fix
11 Months Ago
Hide paddle viewmodel during cinematic
11 Months Ago
Fixed kayak anchoring not working
11 Months Ago
Fixed exceptions from WaterDepthMasks
11 Months Ago
Update timeline with new fade to black signal
11 Months Ago
Remove Canvas component from CloudDemos root, seems to fix interaction issues
11 Months Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
11 Months Ago
Add cinematic option to hide first person player legs
11 Months Ago
Fix cinemachine component not getting added and removed during cinematic
11 Months Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
11 Months Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems