userJarryd Campicancel

13,003 Commits over 2,376 Days - 0.23cph!

12 Months Ago
Added a screenshake and camera recoil to the local player when hit while blocking
12 Months Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
12 Months Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
12 Months Ago
Collider fixes
12 Months Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
12 Months Ago
Assign store icons
12 Months Ago
Water and food handling
12 Months Ago
Merge from cmbrainenabled
12 Months Ago
Fix cmBrainForceDisable convar running in edit mode
12 Months Ago
Merge from main
12 Months Ago
Spawning, initial stats
12 Months Ago
Merge from primitive
12 Months Ago
Fixed door skins skin ids
12 Months Ago
Merge from industriallights_skins
12 Months Ago
Update light skin ids so they don't conflict with primitive
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
12 Months Ago
First pass on spawning process, status tracking, loot panels
12 Months Ago
Prototyping a new simple chicken for use in coops
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge from admin_esp
12 Months Ago
Merge from primitive
12 Months Ago
Merge from primitive
12 Months Ago
Allow in third person
12 Months Ago
Merge from main
12 Months Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
12 Months Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
12 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
12 Months Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
12 Months Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
12 Months Ago
Fixed default wall divider appearing in the crafting menu without ownership
12 Months Ago
Merge from primitive
12 Months Ago
Merge from media_projects
12 Months Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
12 Months Ago
Hopefully fix the player getting stuck in the block state if they die (again)
12 Months Ago
Don't allow admires while holding shields
12 Months Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
12 Months Ago
More text PPtr fixes in crossbow vm controller
1 Year Ago
Merge from main
1 Year Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
1 Year Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
1 Year Ago
Fixed wellipets hat missing interaction highlight
1 Year Ago
Remove a debug toggle shield option that was accidentally left in
1 Year Ago
Merge from demo_shot_improvements
1 Year Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
1 Year Ago
Mini crossbow can now be used with shields
1 Year Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons