userJarryd Campicancel

12,818 Commits over 2,315 Days - 0.23cph!

12 Months Ago
Merge from version_auto_printout
12 Months Ago
Run the version command on client startup
12 Months Ago
Merge from bag_pickup_auth
12 Months Ago
Fixed bag interactions when in auth
12 Months Ago
More socket fixes
12 Months Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
12 Months Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
12 Months Ago
Fridge is now an IO entity, requires 5 power
12 Months Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
12 Months Ago
Merge from scrap_exchange_dynamic_pricing
12 Months Ago
Merge from root_label_fix
12 Months Ago
Merge from ice_sculptures
12 Months Ago
Manifest
12 Months Ago
More adjustments, can now accept either a player ID or player name
12 Months Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
12 Months Ago
Merge from xmas2024
12 Months Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
12 Months Ago
Move AnimationUtil to an editor only namespace
12 Months Ago
Merge from primitive/prop_offset
12 Months Ago
Merge from primitive
12 Months Ago
Applied to high caliber revolver as well
12 Months Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
12 Months Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
12 Months Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
12 Months Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
12 Months Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
12 Months Ago
Merge from main
12 Months Ago
WIP support for adjusting r_prop bone on the hands layer shield blocking state, values need to be cached per affected weapon via the new ShieldHeldEntityOffset component
12 Months Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
12 Months Ago
Fixed incorrect hit sfx on all ores and wood piles
12 Months Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
12 Months Ago
Show all asset types if no search input is provided
12 Months Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
12 Months Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
12 Months Ago
Adjust skin ids to fix conflict with ice sculpture
12 Months Ago
Show the crosshair when looking at a reskinnable entity
12 Months Ago
Fixed case where IO connections would get lost on reskin
12 Months Ago
Merge from main
12 Months Ago
Show barrel and squeeze on the debug cam info panel
12 Months Ago
Merge from root_label_fix
12 Months Ago
Codegen
12 Months Ago
Merge from main
12 Months Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
12 Months Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
12 Months Ago
Fixed asset labels on all new shields, manifest
12 Months Ago
Only apply auto turret behaviour when actively bocking with the shield
12 Months Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
12 Months Ago
Update attack loops on reinforced shield
12 Months Ago
One more delete
12 Months Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those