userJarryd Campicancel

12,450 Commits over 2,284 Days - 0.23cph!

12 Months Ago
Show a colour in the Preset select editor
12 Months Ago
Merge from main
12 Months Ago
Move the shield to the back while reloading a projectile weapon
12 Months Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
12 Months Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
12 Months Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
12 Months Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
12 Months Ago
Merge from main
12 Months Ago
Merge from gesturepack
12 Months Ago
Fixed hotbar 1-3 inputs not working while the RPS gesture isn't active Log cleanup
12 Months Ago
Merge from main
12 Months Ago
Merge from corrupt_prefab_handling
12 Months Ago
Added "Tools/Find/Corrupt prefabs" to easily catch merge issues, scans entire project for prefabs that haven't been imported correctly Takes about 5s to scan whole project Catches kayak issue from earlier in the week and another UI prefab issue
12 Months Ago
Try/catch LifeInfographics method that iterates over every entity in the project so it can gracefully handle corrupt prefabs (and print out the name of the corrupt prefab)
12 Months Ago
Merge from gesturepack
12 Months Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer
12 Months Ago
Merge from main
12 Months Ago
Merge from halloween24
12 Months Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
1 Year Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
1 Year Ago
Merge from halloween24
1 Year Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
1 Year Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
1 Year Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
1 Year Ago
Merge from halloween24
1 Year Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
1 Year Ago
Setup reinforced wooden shield prefab
1 Year Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
1 Year Ago
Hook up deploy on 3rd person shield layer
1 Year Ago
Client compile fix
1 Year Ago
WIP support for storing which NPC clothing loadout was active on a corpse, to support more accurate head bags and death screens when killing NPC's that change appearance via loadout (notably arctic scientists and scarecrows/murderers)
1 Year Ago
Fixed viewmodel renderers on non metal shields
1 Year Ago
Disable shield collider while the shield is on the players back
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from halloween24
1 Year Ago
HLOD now immediately resolves when the player finishes loading
1 Year Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
1 Year Ago
Merge from gesturepack
1 Year Ago
Protocol++
1 Year Ago
Removed a log
1 Year Ago
Fixed join gesture getting left on the screen when cancelling rps
1 Year Ago
Merge from main
1 Year Ago
Merge from halloween24
1 Year Ago
Can now collect Scarecrow heads with skinning knife
1 Year Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
1 Year Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
1 Year Ago
Don't show NPC vending machine names
1 Year Ago
Merge from main
1 Year Ago
Fixed some duplicate arms