userJarryd Campicancel

12,348 Commits over 2,284 Days - 0.23cph!

1 Year Ago
Remove old spineIkAimOffset system, superseded by new components
1 Year Ago
Fixed left hand IK not getting applied when switching between weapons
1 Year Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
1 Year Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
1 Year Ago
Unsaved changes
1 Year Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
1 Year Ago
Removed some leftover logs
1 Year Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
1 Year Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
1 Year Ago
Fix blunderbuss hammers flicking back at the end of the reload
1 Year Ago
WIP pistol aimpose setup (using python as test)
1 Year Ago
Fixed not being able to switch to weapons that aren't using v2
1 Year Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Update player animator
1 Year Ago
More merge fixes
1 Year Ago
Client and None compile fixes
1 Year Ago
Merge fixes
1 Year Ago
Merge from main
1 Year Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
1 Year Ago
Merge from main
1 Year Ago
Fix water well NPC refreshing sell orders when server restarts
1 Year Ago
Fix DPV appearing in crafting menu in tutorial
1 Year Ago
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1 Year Ago
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1 Year Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
1 Year Ago
More merge fixes, including updating the animator. RPS now fully functional
1 Year Ago
Reapply gesture code changes and fixed up gesture picker in the menu
1 Year Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
1 Year Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
1 Year Ago
Merge from main
1 Year Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
1 Year Ago
Set frontier hatchet to unlock via frontier hazmat
1 Year Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
1 Year Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
1 Year Ago
Fixed LODGroup conflict on blunderbuss world model
1 Year Ago
Merge from Blunderbuster
1 Year Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
1 Year Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
1 Year Ago
Update conflicting prefab id on br_sphere prefab Manifest
1 Year Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
1 Year Ago
Switch to a blend tree
1 Year Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
1 Year Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
1 Year Ago
Merge from world_update_2
1 Year Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
1 Year Ago
More culling volume fixes in cave_medium_hard
1 Year Ago
Manifest rebuild
1 Year Ago
Add harvestable layer to F1 layer tools