userJarryd Campicancel

12,675 Commits over 2,315 Days - 0.23cph!

12 Months Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
12 Months Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
12 Months Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
12 Months Ago
Car shredder now shows proper icon and localized name on death screen
12 Months Ago
Merge from main
12 Months Ago
Merge from hab_hominglauncher
12 Months Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Subtract 108215
12 Months Ago
Merge from main
12 Months Ago
Merge from shred_helicopters
12 Months Ago
Fixed tread animator changes affecting bradley
12 Months Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
12 Months Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
12 Months Ago
BaseSculpture protobuf id 186 > 182
12 Months Ago
Merge from main
12 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
12 Months Ago
Merge from main
12 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
12 Months Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
12 Months Ago
Merge from main
12 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
12 Months Ago
Merge from main
12 Months Ago
Include System reference, fixes compile error
12 Months Ago
Clean out old textures
12 Months Ago
Merge from main
12 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
12 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
12 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
12 Months Ago
Merge from discofloor_rotation
12 Months Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
12 Months Ago
Fixed noclipping breaking held entities entirely
12 Months Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
12 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
12 Months Ago
Merge from oxygen_qol_tweaks
12 Months Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
12 Months Ago
Fix exception from foliage tutorial change when entering play mode in the editor
12 Months Ago
Merge from ore_resource_optimisations
12 Months Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
12 Months Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
12 Months Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
12 Months Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
12 Months Ago
Fixed shields not parenting properly
12 Months Ago
Fixed being able to block while in debug cam
12 Months Ago
Merge from main
12 Months Ago
Merge from december24_art_fixes
12 Months Ago
Fixed incorrect biome being selected on new tutorial cliffs
12 Months Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
12 Months Ago
Merge from animator_csv