userJarryd Campicancel

15,188 Commits over 2,680 Days - 0.24cph!

12 Months Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
12 Months Ago
Merge from parent
12 Months Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
12 Months Ago
Inputs as well
12 Months Ago
Recalculate final position of line for outputs (still need inputs)
12 Months Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
12 Months Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
12 Months Ago
Merge from main
12 Months Ago
Merge from main
1 Year Ago
Server compile fix
1 Year Ago
Fixed the alignment and size of all the tropical island map markers
1 Year Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
1 Year Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
1 Year Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
1 Year Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
1 Year Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
1 Year Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
1 Year Ago
Merge from food_qol
1 Year Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
1 Year Ago
Merge from main
1 Year Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
1 Year Ago
Merge from parent
1 Year Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
1 Year Ago
Fixed missing ghost ship map marker
1 Year Ago
Merge from fog_multithread_fix
1 Year Ago
Move test scene
1 Year Ago
Compile fix
1 Year Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
1 Year Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
1 Year Ago
Saving/loading
1 Year Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
1 Year Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
1 Year Ago
Forgot to commit changes from yesterday, added a score HUD
1 Year Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
1 Year Ago
Show on the item info panel if data can't be redeemed
1 Year Ago
Add data spawns to all of the loot spawners
1 Year Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
1 Year Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
1 Year Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
1 Year Ago
Clan scores
1 Year Ago
Boilerplate loot item and deposit entity
1 Year Ago
Fix NRE when in build priv zone
1 Year Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
1 Year Ago
Alow tech trees to declare their own name Fix position of snow jacket
1 Year Ago
Got building working at Team B monument
1 Year Ago
WIP auth support for team build zones, not working yet
1 Year Ago
Each team has their own spawn beach
1 Year Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
1 Year Ago
1 Year Ago
Paint ocean topology, fix errors