userJarryd Campicancel

14,921 Commits over 2,649 Days - 0.23cph!

12 Months Ago
Add icon to switch between deep sea and regular maps on the death screen
12 Months Ago
Merge from main
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge from island_scenes
12 Months Ago
Add compass marker for leaving the deep sea
12 Months Ago
Fixed beach chair on tropical island 1 pickupable
12 Months Ago
Add images for the other tropical islands
12 Months Ago
Merge from parent
12 Months Ago
Merge from floating_cities
12 Months Ago
Don't allow players to interact with growable plants in the floating city if they haven't purchased access to the farm
12 Months Ago
Fixed negative box collider size on casino barge culling volumes Added new floating city map marker S2P FC 1,2,3
12 Months Ago
Mark LightOccludee as IClientComponent, removes ~1400 unused transforms on the server when loading a floating city Add new ClientStubComponent - an empty client only component that will stop a hierarchy being stripped but will still allow stripping to occur on the server Fix mannequins not rendering when spawned on floating city entity (apply ClientStubComponent to entire bone hierarchy) S2P FC 1,2,3
12 Months Ago
Added support for CullingVolume to disable LODGroups (optional, see IncludeLodGroup on component) Enabled on Supplies barge so that skinned meshes are disabled Fixed S2P flattening applying to children of CullingVolume, this was stopping CullingVolumes working entirely as they rely on the hierarchy Remove Poolable component on supplies barge clothing S2P FC 1
12 Months Ago
Merge from parent
12 Months Ago
Merge from project_hammer
12 Months Ago
Merge from main
12 Months Ago
Roll back recent inEyesView changes, not reliable enough
1 Year Ago
Merge from map_work
1 Year Ago
Logs, compile fix
1 Year Ago
Various fog fixes
1 Year Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
1 Year Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
1 Year Ago
Merge from island_scenes
1 Year Ago
Don't show deep sea map button if not in deep sea
1 Year Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
1 Year Ago
Fixed backpack unlock
1 Year Ago
Merge from small_ramp
1 Year Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
1 Year Ago
Merge from parent
1 Year Ago
Compile fixes
1 Year Ago
Merge from floating_cities
1 Year Ago
Cleaned up some LODGroups from various floating city bits
1 Year Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
1 Year Ago
Merge from parent
1 Year Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
1 Year Ago
Merge from small_ramp
1 Year Ago
Only allow interaction when looking at the base of the bridge
1 Year Ago
Make fold out colliders convex, general prefab setup
1 Year Ago
Merge from parent
1 Year Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
1 Year Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
1 Year Ago
Merge from Project_Hammer
1 Year Ago
Merge from slots_optimize
1 Year Ago
Fixed caboose slot machine
1 Year Ago
Merge from main
1 Year Ago
Fixed NRE on boot caused by chicken coops
1 Year Ago
Revert rotations on guide mesh now that the animation is fixed
1 Year Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
1 Year Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners