userJarryd Campicancel

14,865 Commits over 2,649 Days - 0.23cph!

12 Months Ago
Merge from parent
12 Months Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
12 Months Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
12 Months Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
12 Months Ago
Add support for showing rocket in left hand during reload
12 Months Ago
WIP showing ammo on 3rd person model
12 Months Ago
Setup SwapAmmo component on RPG vm
12 Months Ago
Disable tutorial spawns on both possible deep sea sides
12 Months Ago
More Terrainmeta switchover tweaks
12 Months Ago
Unsaved terrain prefab id's
12 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
12 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
12 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
12 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
12 Months Ago
Merge from island_scenes
12 Months Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
12 Months Ago
Merge from parent
12 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
12 Months Ago
Merge from floating_cities
12 Months Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
12 Months Ago
Merge from main
12 Months Ago
Merge from boomerang_animfix
12 Months Ago
Update icon of boat stairs block
12 Months Ago
Don't spawn tutorial islands in the deep sea
12 Months Ago
Merge from main
1 Year Ago
Fix TerrainMeta NRE
1 Year Ago
Merge from chippy_optimize
1 Year Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
1 Year Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
1 Year Ago
Merge from slots_optimize
1 Year Ago
Fix a prefab id
1 Year Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
1 Year Ago
Compile fix
1 Year Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
1 Year Ago
MeshCull the black out box
1 Year Ago
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)
1 Year Ago
Fixed farm barge NPC opening door too early
1 Year Ago
Merge from floating_cities
1 Year Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
1 Year Ago
Merge from scene_holster_tools
1 Year Ago
Move the scene based holster tool buttons into the scene view and not the inspector
1 Year Ago
Merge from water_pump_power_fix
1 Year Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
1 Year Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
1 Year Ago
Mark two more collision meshes r/w
1 Year Ago
Setup swap RPG component on viewmodel
1 Year Ago
Marked remaining floating city collision meshes r/w
1 Year Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
1 Year Ago
Merge from parent
1 Year Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town