userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

1 Year Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
1 Year Ago
Merge from workbench_rpc_fix
1 Year Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
1 Year Ago
Merge from parent
1 Year Ago
Merge from bradley_death_screen
1 Year Ago
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1 Year Ago
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1 Year Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
1 Year Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
1 Year Ago
Simplify blend to just work between two closest points, works a lot better
1 Year Ago
Fixed missing capitalisation on item name
1 Year Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
1 Year Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
1 Year Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
1 Year Ago
Protobuf
1 Year Ago
Merge from main
1 Year Ago
Merge from workcart_decal_fix
1 Year Ago
Merge from planter_fix
1 Year Ago
Merge from tutorial_button_resize
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_pr_63
1 Year Ago
Added right arm support
1 Year Ago
Now covers all spine bones
1 Year Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
1 Year Ago
First pass on runtime component, still not functional
1 Year Ago
More aim fixes
1 Year Ago
More fixes, expose ADS state
1 Year Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
1 Year Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
1 Year Ago
Merge from map_ping_fix
1 Year Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
WIP aim pose system, starting with an editor to author poses
1 Year Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
1 Year Ago
Merge from main
1 Year Ago
Merge from monitor_loopping_gesture_fix
1 Year Ago
Merge from wiretool_spherecast_fix
1 Year Ago
Merge from map_perf_fixes
1 Year Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
1 Year Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
1 Year Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
1 Year Ago
Fixed init order error
1 Year Ago
Shrink the start tutorial button in the options menu
1 Year Ago
Merge from getdefinitions_fix
1 Year Ago
Merge from dome_collider_fixes
1 Year Ago
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1 Year Ago
Merge from vanilla_tc_gibs
1 Year Ago
Merge from binocular_chat
1 Year Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene