userJarryd Campicancel

12,463 Commits over 2,284 Days - 0.23cph!

1 Year Ago
Merge from safemode_prompt
1 Year Ago
Fixed slider highlighting when the player hovers over the timer progress bar
1 Year Ago
Merge from main
1 Year Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
1 Year Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
1 Year Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
1 Year Ago
Add tunnel layer to players visibility when in caves layer
1 Year Ago
Merge from parent
1 Year Ago
Fixed lift entity getting orphaned if elevator block is destroyed
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Forgot to commit lake A
1 Year Ago
S2P all lakes and oases
1 Year Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
1 Year Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
1 Year Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
1 Year Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
1 Year Ago
Fixed being unable to drink from lakes and oases
1 Year Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
1 Year Ago
Merge from truck_junkpile_terrain_fix
1 Year Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
1 Year Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
1 Year Ago
Merge from safemode_prompt
1 Year Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
1 Year Ago
Merge from truck_junkpile_terrain_fix
1 Year Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
1 Year Ago
Merge from workbench_rpc_fix
1 Year Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
1 Year Ago
Merge from parent
1 Year Ago
Merge from bradley_death_screen
1 Year Ago
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1 Year Ago
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1 Year Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
1 Year Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
1 Year Ago
Simplify blend to just work between two closest points, works a lot better
1 Year Ago
Fixed missing capitalisation on item name
1 Year Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
1 Year Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
1 Year Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
1 Year Ago
Protobuf
1 Year Ago
Merge from main
1 Year Ago
Merge from workcart_decal_fix
1 Year Ago
Merge from planter_fix
1 Year Ago
Merge from tutorial_button_resize
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_pr_63