userJarryd Campicancel

12,524 Commits over 2,284 Days - 0.23cph!

1 Year Ago
Styling
1 Year Ago
Added an option to set the sorting language of a box to the current client language in the sorting settings, allows accurate alphabetic sorting for non-english languages For when you need to sort your Pierres from your Bois
1 Year Ago
Load all translations on the server so we can do language specific alphabetic sorting server side (hardcoded to english for now)
1 Year Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
1 Year Ago
Fixed sorting settings not getting immediately applied on the client side when changed
1 Year Ago
More custom fixes
1 Year Ago
Items not present in the custom snapshot are now last
1 Year Ago
Better handling of blueprints in custom sorting mode
1 Year Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
1 Year Ago
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1 Year Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
1 Year Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
1 Year Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
1 Year Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
1 Year Ago
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1 Year Ago
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1 Year Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
1 Year Ago
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1 Year Ago
Potential SwapKeycard.UpdateAccessLevel fix
1 Year Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
1 Year Ago
Fixed binoculars overlay covering chat
1 Year Ago
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1 Year Ago
Fixed shields not getting OnHolster callbacks
1 Year Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
1 Year Ago
▄▉▄▌▍▊▌ ▉▋▍▉█▅█▊█▇▋ ▌▇█▆ █▌▆▋▋ ▅▅▉▉▋▍▉▇ ▅▊ ▆▌▌▋▌▆▍▍▊ (▋▍█▇▋▊▉▋ ▄▋▄▅▉▆ ▌▊ ▇▆█▌ █▉ ▅▉▌▅ ▍▄▊▉▄█ ▍▊▍▋▋▌▌▌)
1 Year Ago
Merge from elevator_collider_rework
1 Year Ago
Merge from main
1 Year Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
1 Year Ago
SB TC now uses the deploy/destroy sounds of the retro TC
1 Year Ago
Merge from main
1 Year Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
1 Year Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
1 Year Ago
Fixed some parts of ADS still working when a shield is equipped
1 Year Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
1 Year Ago
Added some help text to the gesture picker
1 Year Ago
Reapplied animator changes from RPS branch Fixed player gesture layer not fading out after a one shot gesture
1 Year Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
1 Year Ago
Merge from hackweek_crudegestures/rps
1 Year Ago
Merge from main
1 Year Ago
Fix options menu not having a body section enabled by default
1 Year Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
1 Year Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
1 Year Ago
Merge from homing_spectate_fix
1 Year Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
1 Year Ago
Merge from main
1 Year Ago
Merge from spectate_blackout_fix
1 Year Ago
Fixed spectators getting a black screen
1 Year Ago
Merge from underwater_cinematic_blur_fix