userJarryd Campicancel

13,636 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Split different IO budget systems into specific queues by type. This should allow servers to maintain responsive monument IO even if something player deployed is throttling the IO queue. Removed IOEntity.framebudgetms convar Added IOEntityconvars: -frameBudgetElectricHighPriorityMs (default 1ms) -monument IO entities -frameBudgetElectricLowPriorityMs (default 0.5ms) -all player placed electrical entities -frameBudgetFluidMs (default 0.25ms) - all player placed fluid entities -frameBudgetKineticMs (default 1ms) - a small selection of monument entities like door wheels -frameBudgetGenericMs (default 1ms) - currently unusued -frameBudgetIndustrialMs (default 0.25ms) - all industrial entities (this is separate from server.frameBudgetIndustrialMs where most of the work happens, hence the small budget)
1 Year Ago
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1 Year Ago
Merge from tutorial_island
1 Year Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
1 Year Ago
Fixed in terrain checks not working on tutorial island
1 Year Ago
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
1 Year Ago
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
1 Year Ago
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
1 Year Ago
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1 Year Ago
Merge from tutorial_island
1 Year Ago
Trespass changes
1 Year Ago
Merge from main
1 Year Ago
Merge from tutorial_island
1 Year Ago
Compile fix
1 Year Ago
Merge from tutorial_island
1 Year Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
1 Year Ago
Move islands closer to the edge of the map
1 Year Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
1 Year Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
1 Year Ago
Update new avatar meta guid
1 Year Ago
Merge from PlayerRIgUpdate/unity2021
1 Year Ago
Merge from tutorial_island
1 Year Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
1 Year Ago
Manually include the end cinemative in the asset bundle
1 Year Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
1 Year Ago
Fixed insufficient cloth spawning on island
1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Optimisations
1 Year Ago
Trespass protection
1 Year Ago
Unsaved
1 Year Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
1 Year Ago
Merge from tutorial_island
1 Year Ago
Client compile fix
1 Year Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
1 Year Ago
Don't show mission marker on compass or map if no icon is assigned
1 Year Ago
Merge from tutorial_island
1 Year Ago
Store tutorial network groups in a more easily accessible and cached list
1 Year Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
1 Year Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
1 Year Ago
Merge from main (to a sub branch for some checks first)
1 Year Ago
Align the kayak over time so it always lines up with the cinematic
1 Year Ago
Unsaved
1 Year Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
1 Year Ago
Properly kill the player instead of deleting the entity
1 Year Ago
Signal setup
1 Year Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
1 Year Ago
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall