userJarryd Campicancel

13,105 Commits over 2,831 Days - 0.19cph!

11 Months Ago
Fixed map renderers for dungeon cells (only used on xmas dungeons)
11 Months Ago
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
11 Months Ago
Merge from hackwee_renderlod_collapse
11 Months Ago
Convert harbor approach node error into a warning Fix player not being able to initialise if the boat paths are disabled
11 Months Ago
Merge from main
11 Months Ago
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)
11 Months Ago
Fixed skull trophy error
11 Months Ago
Merge from main
11 Months Ago
Removed a log
11 Months Ago
Added the ability for a viewmodel to disable the arms skin mesh entirely, useful for clothing like hazmats where we never want to see the skin Added a clip mask feature to the skin shader, allows us to mask out a particular area of the hands Exposed a clip mask texture field on the ViewmodelClothing component so we can declare a mask per clothing item (eg. show the skin up to where a set of gloves begins, mask it out underneath the gloves though) Only current issue is that the clip mask doesn't work with the viewmodel camera, will need some shader help for that
11 Months Ago
Ensure collapsed renderers can still register with occlusion culling
11 Months Ago
Server compile fix
11 Months Ago
Added client.clampScreenShake convar (defaults to on) Adds a dampening pass to our dynamic screen shake, reducing the maximum amount of screen shake in intense situations while still maintaining some camera movement Should only be noticeable when there are multiple forms of screen shake input occuring, single instances rarely get above the threshold
11 Months Ago
Better socket deploy guide rotation
11 Months Ago
If a state is being entered via a transition with a duration, respect that duration when transitioning to the vm camera anim
11 Months Ago
Merge from main
11 Months Ago
Can now pick up empty campfire water purifiers, both water containers must be empty Entities that are deployed into slots (water purifiers, locks, etc) will now show an invalid deploy guide floating in front of the player instead of just showing nothing (the deploy guide was at 0,0,0)
11 Months Ago
Fixed skinnable items sometimes getting out of sync with their intended skin when their renderer is collapsed (sometimes leading to null materials) Run MaterialReplacement.Prepare as part of the collapse process, less workload during gameplay
11 Months Ago
Unsaved (thanks unity)
11 Months Ago
Rename
11 Months Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
11 Months Ago
Merge from hackweek_renderlod_collapse
11 Months Ago
Compile fix
11 Months Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
11 Months Ago
Merge from main
11 Months Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
11 Months Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
11 Months Ago
Fixed trainyard as well
11 Months Ago
Fixed missing launch site HLOD generation
11 Months Ago
Merge from main
11 Months Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
11 Months Ago
Fix some missing deploy guides
11 Months Ago
Fixed train tunnels not rendering properly on the map
11 Months Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
11 Months Ago
Industrial crafter now correctly gets collapsed
11 Months Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
11 Months Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
11 Months Ago
Subtract 97528, was meant to be shelved
11 Months Ago
child count check
11 Months Ago
Merge from hackweek_renderlod_collapse
11 Months Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
11 Months Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
11 Months Ago
Merge from hackweek_renderlod_collapse
11 Months Ago
Compile fix
11 Months Ago
Merge from hackweek_renderlod_collapse
11 Months Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
11 Months Ago
Fixed skinned items missing materials when entering and exiting LOD range
11 Months Ago
Don't allow skinned mesh renderers to be collapsed
11 Months Ago
Merge from hackweek_renderlod_collapse
11 Months Ago
Fixed skinned beach chairs