userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

11 Months Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
11 Months Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
11 Months Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
11 Months Ago
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12 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
12 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
12 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
12 Months Ago
Fixed binoculars overlay covering chat
12 Months Ago
▌▇▄'▉ ▌▍▊▅█ ▋▄▉▄▆▋▊ ▌▌ ▅█▅█▊█ ▉▄▍ ▆▋▄▇▅ ▅▌ ▌▊▇▄▄▆▋█ ▊█▋ ▄▆▅ ▋▄▆█▄▇▊▇, ▊▊▄▋▄█▇▇ █▍█▅ █▄ ▆▋ ▋▍▊▊▋▆
12 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
12 Months Ago
Fixed shields not getting OnHolster callbacks
12 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
12 Months Ago
▄▉▄▌▍▊▌ ▉▋▍▉█▅█▊█▇▋ ▌▇█▆ █▌▆▋▋ ▅▅▉▉▋▍▉▇ ▅▊ ▆▌▌▋▌▆▍▍▊ (▋▍█▇▋▊▉▋ ▄▋▄▅▉▆ ▌▊ ▇▆█▌ █▉ ▅▉▌▅ ▍▄▊▉▄█ ▍▊▍▋▋▌▌▌)
12 Months Ago
Merge from elevator_parenting
12 Months Ago
Merge from elevator_collider_rework
12 Months Ago
Merge from main
12 Months Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
12 Months Ago
SB TC now uses the deploy/destroy sounds of the retro TC
12 Months Ago
Merge from main
12 Months Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
12 Months Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
12 Months Ago
Fixed some parts of ADS still working when a shield is equipped
12 Months Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
12 Months Ago
Added some help text to the gesture picker
12 Months Ago
Reapplied animator changes from RPS branch Fixed player gesture layer not fading out after a one shot gesture
12 Months Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
12 Months Ago
Merge from hackweek_crudegestures/rps
12 Months Ago
Merge from main
12 Months Ago
Fix options menu not having a body section enabled by default
12 Months Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
12 Months Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
12 Months Ago
Merge from homing_spectate_fix
12 Months Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
12 Months Ago
Merge from main
12 Months Ago
Merge from spectate_blackout_fix
12 Months Ago
Fixed spectators getting a black screen
12 Months Ago
Merge from underwater_cinematic_blur_fix
12 Months Ago
Show the water line but increase the blur distance to 25m in cinematic mode
12 Months Ago
Merge from underwater_cinematic_blur_fix
12 Months Ago
underwater_cinematic convar disables blur effect
12 Months Ago
Fixed vehicle parenting
12 Months Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge from main