13,639 Commits over 2,741 Days - 0.21cph!
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Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
Removed custom modal help UI editor
Can now have tutorial modal prompts with less than 3 stages
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
Fixed water pistol viewmodel sometimes not playing it's fire animation
Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
List all skins as unique vending machine items
Update medium mirror description
Made the large, small and standing versions of the mirror skins of the medium mirror
Renamed the medium mirror to just "Frontier Mirror"
Fixed world items not getting skins applied
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
Fixed help widgets not showing images/video
Fixed mirrors not working in demos
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Fix fish trophy remembering incorret animation state when pooled
Fixed rocking chair audio not working for non local players
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname)
Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item)
Fixed both rocking chair skins missing their IsRedirectOf field
Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely
Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases
Fix torches in holders continuing to lose condition even after they are extinguished
Fixed an extra set of arms appearing during some gestures in the mirror
Fixed push animation getting cancelled by movement
Remove some GC allocations in PlanarReflectionCamera
Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
Fixed player head appearing distorted in mirrors while dancing
Switch effect run type to server
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
Increase the size of the local bounds passed to skinned renderers on the trophy mount
Merge from base_decor_dlc
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear")
Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
Possibly fixed a case where trophies would be considered non-matching incorrectly
Merge from base_decor_dlc
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
Merge from main (notable merge on StandardLayers.cginc)
Add horse icons for trophy UI
Wanted poster name text is now pure black so it doesn't appear unlit at night, used transparency to roughly keep the apperance the same
Adjust chicken trophy position to ensure nametag is visible
Adjust minimum font size on small trophy to fix some NPC names not appearing
FIxed head item info NPC name line breaking on some NPC's
Fixed an NRE when acquiring a head bag via the f1 menu (items created like this won't work in the trophy mounts, but this prevents NRE disconnections if this occurs)
Potential NRE fix for SteamFriendsList
Fixed an animator warning when coming into network range of a bar door
Remove array of fish sounds (we only have one)
Remove fish trophy art prefab
Swap rocking chair 2 and 1, maintain yellow as the primary colour but ensure that the primary prefab doesn't have a numbered suffix
Removed audio debugging
Pickup crosshair text will now uses english if no translation is present (phrases not built yet)
If a player on a wanted poster is friends with the local client, show the currently assigned steam nickname instead of the username
Don't display the streamer mode name for everyone if the player who assigned the wanted poster had streamer mode active
Clearing a wanted poster is now a hold action