userJarryd Campicancel

12,618 Commits over 2,284 Days - 0.23cph!

1 Year Ago
Merge from workcart_decal_fix
1 Year Ago
Merge from planter_fix
1 Year Ago
Merge from tutorial_button_resize
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_pr_63
1 Year Ago
Added right arm support
1 Year Ago
Now covers all spine bones
1 Year Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
1 Year Ago
First pass on runtime component, still not functional
1 Year Ago
More aim fixes
1 Year Ago
More fixes, expose ADS state
1 Year Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
1 Year Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
1 Year Ago
Merge from map_ping_fix
1 Year Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
WIP aim pose system, starting with an editor to author poses
1 Year Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
1 Year Ago
Merge from main
1 Year Ago
Merge from monitor_loopping_gesture_fix
1 Year Ago
Merge from wiretool_spherecast_fix
1 Year Ago
Merge from map_perf_fixes
1 Year Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
1 Year Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
1 Year Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
1 Year Ago
Fixed init order error
1 Year Ago
Shrink the start tutorial button in the options menu
1 Year Ago
Merge from getdefinitions_fix
1 Year Ago
Merge from dome_collider_fixes
1 Year Ago
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1 Year Ago
Merge from vanilla_tc_gibs
1 Year Ago
Merge from binocular_chat
1 Year Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
1 Year Ago
Added a new builtin radio station that just plays the fishing village song 24x7
1 Year Ago
More colour options
1 Year Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
1 Year Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
1 Year Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
1 Year Ago
Allow the player to modify the colour of the building blocked radius around monuments
1 Year Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
1 Year Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
1 Year Ago
Try/catch GetDefinitionsWithPricesAsync and print any errors as warnings so we can still see it happening but don't kick people from servers Run RefreshItemList on repair bench panel in OnOpened rather than OnEnable so it's not firing during asset warmup
1 Year Ago
Fixed some more custom mode edge cases Fixed condition sorting not producing deterministic results when comparing items that don't have condition WIP demo: https://files.facepunch.com/jarryd/1b0711b1/Unity_OwO8TrZeZp.mp4
1 Year Ago
Styling
1 Year Ago
Added an option to set the sorting language of a box to the current client language in the sorting settings, allows accurate alphabetic sorting for non-english languages For when you need to sort your Pierres from your Bois
1 Year Ago
Load all translations on the server so we can do language specific alphabetic sorting server side (hardcoded to english for now)
1 Year Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
1 Year Ago
Fixed sorting settings not getting immediately applied on the client side when changed
1 Year Ago
More custom fixes