13,639 Commits over 2,741 Days - 0.21cph!
Wanted poster text alignment
Don't show the player id on the head info (was for debugging)
Minor rail road planter fixes:
-Adjust prevent building volume to match regular planter exactly
-Moved colliders out of the art root, as that only exsits on the cilent
-Fixed incorrect repair target
-Fixed incorrect item icon
-Auto assigned box gibs
-Put colliders on Deployable layer
Compile fix, don't save headshot locally
Adjust wanted poster positioning
The torch holder now emits the same amount of light regardless of what torch is inserted into it
Involved prefab changes to all torches
Increase torch holder deploy height again
Fixed inventory player model not resuming animations after a headshot is taken
Show nametag on large trophy
Show translated animal name on trophy
Show count of trophy on the name tag
Fixed some scientist submit issues
Fixed server not loading wanted posters
Show all contacts in the wanted poster popup, not just contacts marked hostile
Reapply right foot ik curve to kick anim
Exposed and renamed fields on double door (KickAnimationDelay, PushAnimationDelay)
Added and exposed a delay if the player is holding something (WeaponAdditveDelay)
Fixed head information panel not displaying on the client
Fixed small trophy pooling issues
Fix head bags not dropping if inventory is full
Fixed network group assigning not working and throwing group inside errors for tutorial entities
Also fixes tutorial trees getting added to the global broadcast list
Fixed some broken prefabs
Fixed some chicken ping issues
Update LookAtTooltip after merge
Manifest, codegen, protobufs
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
Disable right foot IK during kick
Make kick first person (head movement snapping is very problematic to solve)
Merge from FishTrophyAnimations
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
Expose separate effect slot for poster/picture
Fixed MeshTerrainRoot running on server
Find scrap and find metal blade tutorial steps will now accept any already in the inventory
Lower height of starter base, easier to get into without requiring jumps
Ping the campfire for the ignite stage
Fixed negative collider size on fish trophy
Remove door from the dock
Clean up more old spawners
Pull metal ores out of cliffs
Show pings for kill chickens mission
Split out stone nodes so they're not intersecting regular cliff geometry
Added loot barrels, more trees and some stumps
Better align map marker
Clean up loaded grass on the client
Fixed inventory rotation getting applied to wanted poster shots
Adjust refresh rate to 1s
Add "wantedposter.autorefresh" convar
If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
Fixed bear not spawning correctly
Fixed rotation of map icon
Manually place hemp on tutorial island
Fixed navmesh generation errors
Remove unused poster prefabs
Added some precautions to prevent the inventory screen affecting the screnshot process
Adjust wanted poster sizing to fit new models
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Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early
Improves the snapping, still not 100%
Moved the kick action on the double doors to a radial menu, requiring a long hold
Fits the action better, makes the player pause before opening which makes the gesture feel more natural
Fixed guitar skins not working in third person
Disable trophy gathering from butcher knife
Setup new skinning knife
Fixed some decor dlc stuff being marked as researchable
Temp categories on wanted posters
Fix wanted poster screenshot sometimes including the local players clothing