userJarryd Campicancel

13,642 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Import Terrain to Mesh
1 Year Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
1 Year Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
1 Year Ago
Reworked trophy head submit process
1 Year Ago
Poster respects streamer mode
1 Year Ago
Merge from base_decor_dlc/poster
1 Year Ago
Add a post volume for the poster snapshot process
1 Year Ago
Ugc browser compatibility
1 Year Ago
Hook up to the friends picker for now
1 Year Ago
Switch to a canvas instead of a renderer, store player name
1 Year Ago
Steal a bunch of logic from the photoframe
1 Year Ago
Initial tests
1 Year Ago
Merge from base_decor_dlc/trophies
1 Year Ago
Compile fixes
1 Year Ago
Track horse breed with trophy, display appropriate breed
1 Year Ago
Horse trophy fixes
1 Year Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
1 Year Ago
Remove model prefabs
1 Year Ago
Codegen, trophy items
1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Set up dlc steam item and assigned to current items
1 Year Ago
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart Fixed bathtub planter colliders getting removed from the server Removed bath tub art prefab
1 Year Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
1 Year Ago
Count support
1 Year Ago
Clothing, NPC's
1 Year Ago
Player model rendering
1 Year Ago
Large trophy
1 Year Ago
Tropy submit flow
1 Year Ago
Small trophy wip setup
1 Year Ago
Define sprinting and not sprinting open animations
1 Year Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
1 Year Ago
Do the same for the fish
1 Year Ago
Updated holder loot panel to use generic resizable
1 Year Ago
Pooling fix
1 Year Ago
Fixed scientist heads
1 Year Ago
Cleanup
1 Year Ago
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1 Year Ago
Store the clothing of the player with the head object for reproduction later
1 Year Ago
Store player ID and name
1 Year Ago
First pass on a new detached head in a bag item If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now) The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip) Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory
1 Year Ago
Fish setup
1 Year Ago
Change grade context menu NRE fix
1 Year Ago
Merge from tutorial_island
1 Year Ago
Close any existing tutorial modals when opening a new one
1 Year Ago
Can no longer talk to the NPC between missions
1 Year Ago
Rename scientist to survivor
1 Year Ago
Fix NRE during Kayak mission
1 Year Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
1 Year Ago
Merge from tutorial_island
1 Year Ago
Better torch phrases