userJarryd Campicancel
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13,128 Commits over 2,407 Days - 0.23cph!

7 Days Ago
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
10 Days Ago
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10 Days Ago
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10 Days Ago
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11 Days Ago
Merge from naval_update
11 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
11 Days Ago
Merge from floating_cities
11 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
11 Days Ago
Merge from boatplanner_worldmodel
11 Days Ago
Merge from artist_pack_dlc
11 Days Ago
Merge from naval_update
11 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
11 Days Ago
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11 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
11 Days Ago
Merge from main
12 Days Ago
Merge from Reserialize_Prefabs_2
12 Days Ago
Restore module_1200x1800_2way
12 Days Ago
Movable colliders on reactive target are now parented to regular colliders
12 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
12 Days Ago
Merge from artist_pack_dlc
12 Days Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
12 Days Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
12 Days Ago
Mark easel_col as r/w
12 Days Ago
Merge from naval_update
13 Days Ago
Lowered HLOD distance of floating cities 200 -> 100
13 Days Ago
Update ignore list to include new boxes
13 Days Ago
Merge from storage_adaptor_box_collisions
13 Days Ago
Merge from main
13 Days Ago
DeployVolume entity group lists now respect the entityMode field Switched the storage adaptor deploy volume collision check to ignore wooden boxes (will still be affected by prevent building check) Converted entity list to a EntityGroup for easier management
13 Days Ago
Icon commit pt 2
13 Days Ago
Icon commit pt 1
13 Days Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
13 Days Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
14 Days Ago
Merge from main
14 Days Ago
Merge from naval_update
14 Days Ago
Don't turn on all child objects of culling volumes, was only needed to work around an editor bug
14 Days Ago
Fixed NRE when disconnecting from a server while in the deep sea
14 Days Ago
Adjusted deep sea vertical bounds to match height of mainland bounds, fixes projectiles getting shot out of the bounds triggering a packet flood kick
14 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
14 Days Ago
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
14 Days Ago
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
15 Days Ago
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
17 Days Ago
Merge from main
17 Days Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
18 Days Ago
Merge from io_budgets
18 Days Ago
Move SolarPanel.SunUpdate into a work queue (0.05ms budget) Should benefit from being run here by avoiding a potential physics sync (as well as less load on the Invoke system)
18 Days Ago
Move ElectricBattery.CheckDischarge into a work queue, budget 0.05ms
18 Days Ago
Optimize gameobjects on sail skinned renderer, removes about 50 transforms on the client
18 Days Ago
Convert steering wheel to MeshLOD
18 Days Ago
Merge from door_alloc_fix