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14,974 Commits over 2,649 Days - 0.24cph!

5 Days Ago
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
6 Days Ago
Merge from skim_changes
6 Days Ago
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
6 Days Ago
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
6 Days Ago
Merge from neon_sfx_occluded
6 Days Ago
Neon sign sounds are now occluded Had to adjust their volume slightly
6 Days Ago
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6 Days Ago
Merge from solar_explosive_fix
6 Days Ago
Fixed attached explosives getting scaled incorrectly on the solar panel
6 Days Ago
Merge from spray_reskin_atlas_fix
6 Days Ago
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
6 Days Ago
Merge from mount_size_changes
6 Days Ago
Cleanup
6 Days Ago
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
6 Days Ago
Merge from OreNodeNetworkFix
6 Days Ago
Merge from WeaponRackFlamethrower
6 Days Ago
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6 Days Ago
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6 Days Ago
Merge from terrain_config_load
6 Days Ago
Possibly fixed terrain configs not loading in a demo
6 Days Ago
Merge from main
6 Days Ago
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6 Days Ago
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6 Days Ago
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9 Days Ago
Merge from terrain_config_load
9 Days Ago
Compile fix
9 Days Ago
Merge from terrain_config_load
9 Days Ago
Terrain config swap state debugging
9 Days Ago
Merge from livestock_potential
9 Days Ago
Fixed failing tests
10 Days Ago
Merge from livestock_potential
10 Days Ago
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
10 Days Ago
Merge from livestock_potential
10 Days Ago
Dialogue setup bits
10 Days Ago
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
10 Days Ago
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
10 Days Ago
Merge from animal_purchase_sfx
10 Days Ago
Added the purchase sfx when selling wool or animals
10 Days Ago
Merge from animal_mounting_improvements
10 Days Ago
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
11 Days Ago
Merge from audio_compression_oct_26
11 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
11 Days Ago
Merge from livestock_tea_recipes
11 Days Ago
Merge from fix_shield_footsteps
11 Days Ago
Merge from SpiralStaircaseDecay
11 Days Ago
Merge from auto_turret_pitch_cover_lods
11 Days Ago
Merge from terrain_config_load
11 Days Ago
Merge from audio_compression_oct_26
11 Days Ago
Marked some longer loops as streaming