13,306 Commits over 2,407 Days - 0.23cph!
Merge from drone_deploy_guide_fix
Merge from fallback_fishing_spawn
Added additional fallback positions to both harbors using a new SpawnPointFallback tag
These will only be used if no procedural spawn points and no fishing village spawn points could be found
Make it private so it works better with domain reload
Added 16 fallback spawn points to each fishing village
Players will be spawned at these points if the server fails to find a spawn point for any reason
Bypass AI animations again
Bypass modular car garage animation
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield
Applied to m92 for demo purposes
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
Fixed import on G note tuba play anim (needs at least 1 frame)
Merge from modular_boats_rw
Merge from hackweek_boxsorting
Merge from fix_grenade_split_world_skin
Merge from coconut_collider_fix
Merge from collectable_optim_pass
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
Remove collider on server from hemp.entity
Update GrowAll command to work via Query instead of Vis
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Merge from fix_roof_debris
Merge from growable_menu_changes
Merge from fix_backpack_priority_attire
Merge from kapok_branch_col_optim
Minor adjustment to branch collider
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Fixed some broken rock formations in NMS (scene only)
Merge from windturbine_deploy_sfx
Merge from improved_embrasures_colliders
Merge from ambient_light_lod_fix
Merge from 20mindayextension
Merge from hackweek_meshlod_qol
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting
Disabled shadows on all LODS after 0 on the static phone both for testing
Merge from improve_sail_deploy
Merge from wearable_icons_fix
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Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
Merge from hackweek_meshlod_qol
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
Increase ADS aim sway when on a moving player boat
Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from