userJarryd Campicancel
reporust_rebootcancel

14,962 Commits over 2,649 Days - 0.24cph!

3 Days Ago
Merge from mount_size_changes
3 Days Ago
Cleanup
3 Days Ago
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
3 Days Ago
Merge from OreNodeNetworkFix
3 Days Ago
Merge from WeaponRackFlamethrower
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from terrain_config_load
3 Days Ago
Possibly fixed terrain configs not loading in a demo
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
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3 Days Ago
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6 Days Ago
Merge from terrain_config_load
6 Days Ago
Compile fix
6 Days Ago
Merge from terrain_config_load
6 Days Ago
Terrain config swap state debugging
6 Days Ago
Merge from livestock_potential
6 Days Ago
Fixed failing tests
7 Days Ago
Merge from livestock_potential
7 Days Ago
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
7 Days Ago
Merge from livestock_potential
7 Days Ago
Dialogue setup bits
7 Days Ago
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
7 Days Ago
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
7 Days Ago
Merge from animal_purchase_sfx
7 Days Ago
Added the purchase sfx when selling wool or animals
7 Days Ago
Merge from animal_mounting_improvements
7 Days Ago
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
7 Days Ago
Merge from audio_compression_oct_26
7 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
8 Days Ago
Merge from livestock_tea_recipes
8 Days Ago
Merge from fix_shield_footsteps
8 Days Ago
Merge from SpiralStaircaseDecay
8 Days Ago
Merge from auto_turret_pitch_cover_lods
8 Days Ago
Merge from terrain_config_load
8 Days Ago
Merge from audio_compression_oct_26
8 Days Ago
Marked some longer loops as streaming
8 Days Ago
Applied standard compression to 6410 audio clips
8 Days Ago
Deleted 26 unused animal audio clips
8 Days Ago
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8 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
8 Days Ago
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
8 Days Ago
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
8 Days Ago
Merge from main
9 Days Ago
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9 Days Ago
Merge from painting_fixes
9 Days Ago
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9 Days Ago
Merge from animal_anim_compression