userJarryd Campicancel
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12,354 Commits over 2,588 Days - 0.20cph!

8 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
8 Days Ago
Merge from powergrid
8 Days Ago
S2P dome
8 Days Ago
Added some pfx when the crude oil is pumping at dome
8 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
8 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
8 Days Ago
Merge from main
8 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
11 Days Ago
Merge from rustnav_draw_fix
11 Days Ago
Fixed location of ids
11 Days Ago
Fix missing tile ids and dynamic navmesh support
11 Days Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
11 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
11 Days Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
12 Days Ago
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
12 Days Ago
Tripled crude oil production rate at dome Each pump should produce around 1600 crude over the whole 10 minutes
12 Days Ago
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
12 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
12 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
12 Days Ago
Merge from bag_favourite
12 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
12 Days Ago
Merge from occlusion_culling_nre_fix_2
12 Days Ago
Unsaved
12 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
12 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
12 Days Ago
Merge from explosion_fx_script_cleanup
12 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
12 Days Ago
Merge from main
12 Days Ago
Merge from water_catcher_tests
12 Days Ago
Build compile fixes
12 Days Ago
More stack size shenanigans
13 Days Ago
Cleanup Lock any crude that's inserted into the tanker
13 Days Ago
Regenerate test list, tests pass
13 Days Ago
Merge from water_catcher_tests
13 Days Ago
Merge from main
13 Days Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
13 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
13 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
13 Days Ago
Adjust calf walk speed to 0.58
13 Days Ago
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
13 Days Ago
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
13 Days Ago
Mark Electrical_fuse_box_B_COL r/w
13 Days Ago
Fixed inventory limit rules on modular cars
13 Days Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
13 Days Ago
Compile fix
13 Days Ago
Merge from rustnav_draw_fix
13 Days Ago
Merge from main
13 Days Ago
Rework nav display entirely Player now gets a list of all nav tiles in range adds them to a list, sends a max of 5 tiles per tick (controlled by RustNav.drawTileBudget convar) Entirely eliminates server cost if the player is not moving (as no new tiles will be sent) Reduces outgoing bandwidth to a configurable amount, regardless of surrounding tile density
14 Days Ago
Merge from debug_npcanimcontroller_alloc
14 Days Ago
Merge from rustnav_draw_fix