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14,925 Commits over 2,649 Days - 0.23cph!

6 Days Ago
Marked some longer loops as streaming
6 Days Ago
Applied standard compression to 6410 audio clips
6 Days Ago
Deleted 26 unused animal audio clips
6 Days Ago
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6 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
6 Days Ago
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
6 Days Ago
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
6 Days Ago
Merge from main
6 Days Ago
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7 Days Ago
Merge from painting_fixes
7 Days Ago
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7 Days Ago
Merge from animal_anim_compression
7 Days Ago
Merge from legacy_anim_deletes_oct_2026
7 Days Ago
Merge from fluidswitchlodfix
7 Days Ago
Merge from distanceflareorientationfix
7 Days Ago
Merge from menuvideo_nre_fix
7 Days Ago
Merge from meshlod_updaets_oct_26
7 Days Ago
S2P apartment complex again
7 Days Ago
Merge from binbagpile_optimisation
7 Days Ago
Also fixed up 31 clutter and collectable prefabs
7 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
7 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
7 Days Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
7 Days Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
7 Days Ago
Merge from HotbarScrollSaveZone
7 Days Ago
Merge from softcore_first_join_fix
7 Days Ago
Merge from bag_compass_icon_fix
7 Days Ago
Merge from softcore_trainyard_fixes
7 Days Ago
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7 Days Ago
Merge from dome_pump_mt_save_fix
7 Days Ago
Fixed dome pump multi threaded saving issue
7 Days Ago
Moved the food category after electric in the crafting menu
7 Days Ago
Increase sale penalty for bringing the livestock vendor a bought/found animal (0.2 -> 0.85)
8 Days Ago
Converted the world setup prefab to be a hierarchy Much easier to modify and parse, works with unity search tools and doesn't lag our pc's with the world longest inspector Updated all of the scenes with a modified version of the world setup prefab so their should be no change in functionality (this mostly affected dev tests like the vine swinging map, travelling vendor map, etc) Disabling a component gameobject will now skip that procedural step, so deleting chunks of the setup should no longer be needed Deleted the old procedural map test tool, it's no longer needed due to this change Script for the conversions is at shelf 17387, not committed as it should only be needed once
8 Days Ago
Fixed incorrect mips and filtering on the sleeping bag compass pie menu icons Also did a little cleanup in SleepingBag.cs
8 Days Ago
Fix death screen appearing the first time you enter a server in softcore (you should be spawned straight to the beach on first join)
8 Days Ago
Allow milk stacking if the skim timer is within 1m Allow milk skimming to work even if Server.foodSpoiling convar is off
12 Days Ago
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12 Days Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
12 Days Ago
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
12 Days Ago
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
12 Days Ago
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
12 Days Ago
Added a countdown timer to the pump at dome if the oil rig countdown is active
12 Days Ago
Remove market place power tests
12 Days Ago
Always spawn purchased animals in front of the vendor, not behind the player
12 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
13 Days Ago
Foliage and namespace fix
13 Days Ago
Merge from livestock_animals
13 Days Ago
Show genetics on cow panel as well