userJarryd Campicancel
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13,285 Commits over 2,407 Days - 0.23cph!

4 Days Ago
Merge from print_speed
4 Days Ago
Merge from fix_backpack_priority_attire
4 Days Ago
Merge from kapok_branch_col_optim
4 Days Ago
Minor adjustment to branch collider
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
Fixed some broken rock formations in NMS (scene only)
4 Days Ago
Merge from windturbine_deploy_sfx
4 Days Ago
Merge from improved_embrasures_colliders
4 Days Ago
Merge from ambient_light_lod_fix
4 Days Ago
Merge from 20mindayextension
4 Days Ago
Merge from main
4 Days Ago
Merge from hackweek_meshlod_qol
4 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
4 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Merge from improve_sail_deploy
5 Days Ago
Merge from wearable_icons_fix
5 Days Ago
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5 Days Ago
More accurate colliders
5 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
5 Days Ago
Merge from hackweek_meshlod_qol
5 Days Ago
Server compile fixes
5 Days Ago
Merge from main
5 Days Ago
Merge from boat_aim_sway
5 Days Ago
Settings changes
5 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
5 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
5 Days Ago
Merge from main
5 Days Ago
Merge from kapok_branch_col_optim
6 Days Ago
Merge from redirect_tests
6 Days Ago
Compile fixes
6 Days Ago
Merge from main
6 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
6 Days Ago
Merge from vine_rotation_error_fix
6 Days Ago
Merge from scientist2_trophy_fix
6 Days Ago
Merge from pm_equip_tool
6 Days Ago
Compile fix
6 Days Ago
Merge from main
6 Days Ago
Merge from demo_improvements_feb_2026
6 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
10 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
11 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
11 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
11 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
11 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
11 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
11 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help