userJarryd Campicancel
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13,855 Commits over 2,496 Days - 0.23cph!

6 Days Ago
Fixed controller handles starting at full weight
6 Days Ago
Fixed warning spam from ragdolled player models
6 Days Ago
Better/more insane way of blending masks, run two concurrent controllers with different masks and blend them in/out Seems to work well, masks the difference in left hand pos
6 Days Ago
Added API to swap avatar masks Switch to full upper body mask during light/extinguish animations
6 Days Ago
WIP melee weapon animation sub system work Run a child controller per weapon
6 Days Ago
Added static helpers to easily detect and enable/disable stacks of subs systems Sub systems can now be applied to any mountable Sub systems can now be applied to a HeldEntity
6 Days Ago
Replaced the upper body toggle on animator sub systems with a mask field, each system can now be assigned an independent mask If no mask is assigned it will fall back to the full body mask (cannot have no mask at all)
6 Days Ago
Added an outline to animation sub system inspectors, matches the colour of the system in the animation inspector
6 Days Ago
Merge from main Mostly code merges, all auto resolved
10 Days Ago
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10 Days Ago
Subtract 150311
10 Days Ago
Test branch Start from cs 10513 and merge in 150311
11 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
11 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
11 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
11 Days Ago
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11 Days Ago
Fix NRE when no editor window is selected
11 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
11 Days Ago
Merge from main
11 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
11 Days Ago
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12 Days Ago
Fixed editor performance after merging child animator system
12 Days Ago
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12 Days Ago
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12 Days Ago
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12 Days Ago
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
16 Days Ago
New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging
16 Days Ago
Add a warning to the state sync editor if the state name is incorrect
16 Days Ago
Fixed lower case Attack on StateSync components (sks and paintball gun)
16 Days Ago
Merge from main
17 Days Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
17 Days Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
17 Days Ago
Merge from AnimationSubSystems
17 Days Ago
Revert playground
17 Days Ago
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
17 Days Ago
Compile fixes
17 Days Ago
Better node view
17 Days Ago
Better visualise handles of sub systems in the list view
17 Days Ago
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
17 Days Ago
Reapplied changes to PlayerModelAnimationInspector
17 Days Ago
Don't allow non matching types in the sub system dropdown
17 Days Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
17 Days Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
18 Days Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
18 Days Ago
Subtract 150051 (introduced stepping issues)