userJarryd Campicancel
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12,205 Commits over 2,557 Days - 0.20cph!

6 Days Ago
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
6 Days Ago
Merge from apartment_complex_monument
6 Days Ago
S2P apartment complex
6 Days Ago
Harsher pausing
6 Days Ago
Better update process (pause and resume the playable, don't manually evaluate it)
7 Days Ago
Experimenting with throttling animator updates by screen space of characters Added a Burst loop that calculates the screens space of every player model Player Model then uses that to manually evaluate, so if a model takes up less than 30% of screen it's at 60fps, less than 15% it's 30fps It's functional, but performance is currently worse because under the hood Unity schedules it's animators across worker threads and this moves it to the main thread
7 Days Ago
Fixed DecalCull components not showing decals at all at lowest quality settings This component was multiplying the culling distance by Mesh.lod intead of Mesh.quality, Mesh.lod can be set to 0 so it was always disabling decals This will technically hurt performance on low settings as they weren't showing decals at all, so I've added a minimum 0.25 quality level Decals on low settings now pop in pretty obviously, but at least they render when up close Added an editor inspector to show the current camera distance and culling distance, similar to other LOD components
7 Days Ago
Fixed vending machines being able to accept stacks greater than the max and create illegal stack sizes (eg. order requires 1001 wood and you pay with a stack of 3000 wood, vm will now create two stacks in storage)
7 Days Ago
Removed animator from non-interactive elevator door in destroyed wing
7 Days Ago
Merge from main
7 Days Ago
Merge from weathereffect_queue
7 Days Ago
Missing partial, compile fix
7 Days Ago
Merge from weathereffect_queue
7 Days Ago
Fixed work queue not compatible with reset static fields (abstract class)
7 Days Ago
Merge from weathereffect_queue
7 Days Ago
Fixed AuroraEffect Change budget to 0.02ms
7 Days Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
7 Days Ago
Merge from vm_currency_drop_fix
7 Days Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
8 Days Ago
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
11 Days Ago
Update WeatherEffect to use a PersistentObjectWorkQueue instead of repeating invokes Budgeted to 0.05ms, matches it's invoke cost but stops the occasional spike up 0.1ms Also pass the position of the effect down the chain once, instead of repeatedly accessing transform.position
11 Days Ago
Limit amount of upkeep that can be stored in an apartment upkeep terminal to three days worth (amount varies between apartments) Send a network update from the apartment whenever items are added and removed from the upkeep terminal to update clients
11 Days Ago
Unsaved mask
11 Days Ago
Fix shield not rotated correctly while holding vanilla hatchet
12 Days Ago
Convert the various tools made last week into a new unified SceneChecker window Scans the scene once, runs everything though a selection of SceneCheck classes Can add new checks by just deriving from SceneCheck, will automatically get picked up Can filter each check in the window with a number beside the filter to see Added a check to find RendererLODs that can be converted to MeshLODs
12 Days Ago
Added a visible number to rentable shops to align with computer terminal
12 Days Ago
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
12 Days Ago
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
13 Days Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
13 Days Ago
Merge from apartment_complex_monument
13 Days Ago
Fixed missing upkeep terminal server error when upgrading rooms
13 Days Ago
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
13 Days Ago
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
14 Days Ago
Merge from apartment_complex_monument
14 Days Ago
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
14 Days Ago
Merge from apartment_complex_monument
14 Days Ago
Can no longer ent kill apartments
14 Days Ago
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
14 Days Ago
Merge from apartment_complex_monument
14 Days Ago
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
14 Days Ago
Remove master key from bandit town vendor
15 Days Ago
Merge from apartment_complex_monument
15 Days Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
15 Days Ago
Clean up some logs Fixed rented vending machines not recording stats
15 Days Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment
15 Days Ago
Fixed front door not being closed on apartment check out after a server has restarted
15 Days Ago
Merge from apartment_complex_monument
15 Days Ago
Update bounds of apartment complex monument to match visual bounds (was at default?) Fixes some stray auto turrets being left behind in hardcore
15 Days Ago
Fixed not being able to enter a room as a team member
15 Days Ago
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way