userJarryd Campicancel
reporust_rebootcancel

12,052 Commits over 2,527 Days - 0.20cph!

8 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
8 Days Ago
Merge from containerioentity_sorting
8 Days Ago
Merge from main
8 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
8 Days Ago
Merge from PlayerRigUpdate2
8 Days Ago
Fixed animation warnings on torch
9 Days Ago
Merge from shield_disconnect_fix
9 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
9 Days Ago
Typo fix
9 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
9 Days Ago
Added framework for blocking some items in rentable store inventory
9 Days Ago
Merge from demo_cfg_frame_0
9 Days Ago
Adjust timing so this runs after replicated vars are applied
9 Days Ago
Merge from PlayerRigUpdate2
9 Days Ago
Don't run the sprint sub system on npc's
9 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
9 Days Ago
Merge from melee_subsystem_weapons
9 Days Ago
Some more mild sub system editor speed ups
9 Days Ago
Bring in both arms on the attack state
9 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
9 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
9 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
9 Days Ago
Merge from parent
9 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
9 Days Ago
Merge from main
9 Days Ago
Merge from phone_handle_fix
9 Days Ago
Fixed phonebooth handset position as well
9 Days Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
10 Days Ago
Merge from demo_cfg_frame_0
10 Days Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
10 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
10 Days Ago
Unsaved
10 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
10 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
10 Days Ago
Codegen
10 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
10 Days Ago
Merge from decimal_parse_default_fix
10 Days Ago
Merge from Sunglasses_Clipping_Fix
10 Days Ago
Merge from conditional_hair_lod2s
10 Days Ago
Merge from model_culling_fixes
10 Days Ago
Merge from heavy_plate_legclip_fix
10 Days Ago
Merge from clothing_reskin_pool_fix
10 Days Ago
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
13 Days Ago
Only allow one shop at a time
13 Days Ago
Fixed currency not being deposited in vending machine inventory
13 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
14 Days Ago
Fixed VM stats not working on rentable shops
14 Days Ago
Various cleanup
14 Days Ago
Cleanup
14 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks