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12,618 Commits over 2,284 Days - 0.23cph!

13 Days Ago
Mark LightOccludee as IClientComponent, removes ~1400 unused transforms on the server when loading a floating city Add new ClientStubComponent - an empty client only component that will stop a hierarchy being stripped but will still allow stripping to occur on the server Fix mannequins not rendering when spawned on floating city entity (apply ClientStubComponent to entire bone hierarchy) S2P FC 1,2,3
13 Days Ago
Added support for CullingVolume to disable LODGroups (optional, see IncludeLodGroup on component) Enabled on Supplies barge so that skinned meshes are disabled Fixed S2P flattening applying to children of CullingVolume, this was stopping CullingVolumes working entirely as they rely on the hierarchy Remove Poolable component on supplies barge clothing S2P FC 1
13 Days Ago
Merge from parent
13 Days Ago
Merge from project_hammer
13 Days Ago
Merge from main
15 Days Ago
Roll back recent inEyesView changes, not reliable enough
15 Days Ago
Merge from map_work
15 Days Ago
Logs, compile fix
15 Days Ago
Various fog fixes
15 Days Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
16 Days Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
16 Days Ago
Merge from island_scenes
16 Days Ago
Don't show deep sea map button if not in deep sea
16 Days Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
16 Days Ago
Fixed backpack unlock
16 Days Ago
Merge from small_ramp
16 Days Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
16 Days Ago
Merge from parent
16 Days Ago
Compile fixes
16 Days Ago
Merge from floating_cities
16 Days Ago
Cleaned up some LODGroups from various floating city bits
16 Days Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
17 Days Ago
Merge from parent
17 Days Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
17 Days Ago
Merge from small_ramp
17 Days Ago
Only allow interaction when looking at the base of the bridge
17 Days Ago
Make fold out colliders convex, general prefab setup
17 Days Ago
Merge from parent
17 Days Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
17 Days Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
17 Days Ago
Merge from Project_Hammer
17 Days Ago
Merge from slots_optimize
17 Days Ago
Fixed caboose slot machine
17 Days Ago
Merge from main
17 Days Ago
Fixed NRE on boot caused by chicken coops
17 Days Ago
Revert rotations on guide mesh now that the animation is fixed
17 Days Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
17 Days Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
17 Days Ago
Merge from deep_sea
17 Days Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
18 Days Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
18 Days Ago
Fixed boat ladder pickup giving a regular ladder
18 Days Ago
Merge from floating_cities
18 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
18 Days Ago
Merge from parent
18 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
19 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
19 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
19 Days Ago
Add support for showing rocket in left hand during reload