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12,618 Commits over 2,284 Days - 0.23cph!

19 Days Ago
WIP showing ammo on 3rd person model
19 Days Ago
Setup SwapAmmo component on RPG vm
19 Days Ago
Disable tutorial spawns on both possible deep sea sides
19 Days Ago
More Terrainmeta switchover tweaks
19 Days Ago
Unsaved terrain prefab id's
19 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
20 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
20 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
20 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
20 Days Ago
Merge from island_scenes
20 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
20 Days Ago
Merge from parent
20 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
20 Days Ago
Merge from floating_cities
20 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
20 Days Ago
Merge from main
20 Days Ago
Merge from boomerang_animfix
20 Days Ago
Update icon of boat stairs block
20 Days Ago
Don't spawn tutorial islands in the deep sea
20 Days Ago
Merge from main
22 Days Ago
Fix TerrainMeta NRE
22 Days Ago
Merge from chippy_optimize
22 Days Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
23 Days Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
23 Days Ago
Merge from slots_optimize
23 Days Ago
Fix a prefab id
23 Days Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
23 Days Ago
Compile fix
23 Days Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
23 Days Ago
MeshCull the black out box
23 Days Ago
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)
23 Days Ago
Fixed farm barge NPC opening door too early
23 Days Ago
Merge from floating_cities
23 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
23 Days Ago
Merge from scene_holster_tools
23 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
24 Days Ago
Merge from water_pump_power_fix
24 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
24 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
24 Days Ago
Mark two more collision meshes r/w
24 Days Ago
Setup swap RPG component on viewmodel
24 Days Ago
Marked remaining floating city collision meshes r/w
24 Days Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
24 Days Ago
Merge from parent
24 Days Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town
24 Days Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
24 Days Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
25 Days Ago
Subtract 133193 (cinematic_play_fallback)
25 Days Ago
Merge from naval_update/floating_cities