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12,528 Commits over 2,131 Days - 0.24cph!

39 Days Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
39 Days Ago
Trees will now drop any attached explosives when they start to fall
39 Days Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
39 Days Ago
Merge from jungle_update
39 Days Ago
More hypothetical LODComponent.GetDistance checks
39 Days Ago
Merge from jungle_update
39 Days Ago
Fixed not being able to reskin the shelves
40 Days Ago
Merge from jungle_dlc
40 Days Ago
Switch vine material to cutout
40 Days Ago
Merge from main
40 Days Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
40 Days Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
40 Days Ago
Fix NRE when spraying on hardside of a block with wallpaper
40 Days Ago
Merge from jungle_update
40 Days Ago
Fixed descend option not working
40 Days Ago
Merge from jungle_update
40 Days Ago
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40 Days Ago
Merge from jungle_update
40 Days Ago
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40 Days Ago
Merge from jungle_update
40 Days Ago
Improved vine positioning on branches
40 Days Ago
Unsaved
40 Days Ago
Fixed incorrect animator parameter name
40 Days Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
40 Days Ago
Possible LODComponent.GetDistance NRE fix
40 Days Ago
Merge from jungle_update
40 Days Ago
Merge from main
45 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
45 Days Ago
More blowpipe vm tweaks
45 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
45 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
45 Days Ago
Merge from jungle_update
45 Days Ago
Merge from main
45 Days Ago
Reduced vine travel speed by 25%
45 Days Ago
Improved rotation snapping when starting a vine wing
45 Days Ago
Increased the spacing of the vine launch points, should help vines overlap less
45 Days Ago
Switch sprays to Decal/Deferred Decal
45 Days Ago
Fixed descend option not working when more than one vine is overlapping
45 Days Ago
Update emoji with transparency
45 Days Ago
Add test ladder/rope ladder to vine playground
45 Days Ago
Initial new emoji setup
46 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
46 Days Ago
Changed branch physics surface to wood
46 Days Ago
Restore changes to BaseProjectile lost in merge
46 Days Ago
Added a tip for how to climb trees
46 Days Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
46 Days Ago
Merge from jungle_update
46 Days Ago
Another fix for serialisation layout
46 Days Ago
Merge from jungle_update
46 Days Ago
Compile fix