userJarryd Campicancel
reporust_rebootcancel

12,879 Commits over 2,192 Days - 0.24cph!

24 Days Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
24 Days Ago
Immediately send respawn options when finishing the mission so it appears on the map
24 Days Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
25 Days Ago
Merge from abyss_containers/cinematic
27 Days Ago
Block the compound respawn mission in softcore
27 Days Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
27 Days Ago
Merge from vine_syncPos
27 Days Ago
Subtract 123921 (was meant for aux2)
27 Days Ago
Remove a transform find by name every frame when conversations are animating
27 Days Ago
Merge from vine_syncPos
27 Days Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
27 Days Ago
Fixed the text animation not working on dynamic mission conversation pages
27 Days Ago
Force include loot panels in manifest
27 Days Ago
Merge from parent
27 Days Ago
Merge from main (a lot of viewmodel conflicts)
27 Days Ago
Merge from mission_create_streamlining/outpost_spawning
27 Days Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
28 Days Ago
Documents typo fix
28 Days Ago
Merge from mission_create_streamlining/outpost_spawning
28 Days Ago
Adjust how we open loot to try and solve missing loot panel issue
28 Days Ago
Merge from parent
28 Days Ago
Merge from main
28 Days Ago
Container open and close sounds Document move sounds
28 Days Ago
Fix mission container accepting player items
28 Days Ago
Merge compile fix
28 Days Ago
Merge from outpost_spawning
28 Days Ago
Merge from toolgun_deploy_fix
28 Days Ago
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28 Days Ago
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28 Days Ago
Fixed missing toolgun deploy sfx
28 Days Ago
Merge from nametag_streamer_fix
28 Days Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
28 Days Ago
Merge from mission_create_streamlining/outpost_spawning
28 Days Ago
Fix compile errors
28 Days Ago
Converted the mission info panel to a flex element
28 Days Ago
Add a mission complete screen (pretty wip right now)
28 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
28 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
28 Days Ago
Add document spawn points to other fishing villages
28 Days Ago
Merge from parent
28 Days Ago
Merge from main
28 Days Ago
Merge from compiled_field_fixes
28 Days Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
29 Days Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
29 Days Ago
Fix response buttons being clickable when animating
29 Days Ago
Fixed being able to repeat non-repeatable missions
29 Days Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
29 Days Ago
Merge from outpost_spawning
29 Days Ago
Unsaved
29 Days Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)