userJarryd Campicancel
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12,879 Commits over 2,192 Days - 0.24cph!

14 Days Ago
Save and load fog
14 Days Ago
Finally fixed the texture space being calculated incorrectly
15 Days Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
16 Days Ago
Reapply game mode changes
16 Days Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
16 Days Ago
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16 Days Ago
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16 Days Ago
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16 Days Ago
Fix minigun world model briefly spinning when being equipped in third person
16 Days Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
16 Days Ago
Merge from parent
16 Days Ago
Merge from main
16 Days Ago
Possible BaseOven.CookVisuals NRE fix
16 Days Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
17 Days Ago
Merge from main
17 Days Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
17 Days Ago
Remove temp testing walkways
17 Days Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
17 Days Ago
Possibly fixed simple floating platforms flipping
17 Days Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
17 Days Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
17 Days Ago
Merge from parent
17 Days Ago
Merge from main
20 Days Ago
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
20 Days Ago
Syncvars and Protobuf, save into separate scene
20 Days Ago
First pass on a better onboarding demo
20 Days Ago
Don't show manifest info if entity is in a scene
20 Days Ago
Don't show manifest fix options if prefab ID is 0
20 Days Ago
Merge from frontier_external_fixes
20 Days Ago
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
20 Days Ago
Merge from main
20 Days Ago
Merge from workshop_render_fixes
20 Days Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
20 Days Ago
Merge from main
20 Days Ago
Merge from softcore_respawn_fix
20 Days Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
21 Days Ago
Merge from manifest_insert_inspector
21 Days Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
21 Days Ago
Cleaned up the hierarchy
21 Days Ago
Add some placeholder cables
21 Days Ago
Fix legacy ceiling light
21 Days Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
21 Days Ago
Move chandelier into cozy lights folder
21 Days Ago
String light bulbs + lights are now pooled
21 Days Ago
Merge from main
22 Days Ago
Merge from frontier_external_fixes
22 Days Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
22 Days Ago
Merge from main
22 Days Ago
Merge from multi_wallpaper_block_spray_fix
22 Days Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)