userJarryd Campicancel
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12,618 Commits over 2,284 Days - 0.23cph!

6 Months Ago
Remove some busted tea prefab files introduced in 120974
6 Months Ago
Adjust the armour slot weighting system to more closely line up with the intended random values Old slots/chance: 0/70%, 1/10%, 2/10%, 3/10% New slots/chance: 0/50%, 1/25%, 2/15%, 3/10% Adjusted all crafting teas, standard tea still guarantees 1 slot, advanced guarantees 2 slots and pure increases chance of 3 slots Added editor only ItemModContainerArmorSlot.TestSlots that outputs results of half a million rolls, can accept a tea bonus value to test out results with different tea levels
6 Months Ago
Merge from industrial_perf_improvements
6 Months Ago
Some server industrial conveyor performance improvements -Cache at the start of a run if an output has empty slots, that way if an item isn't stackable we can immediately rule out the entire container instead of iterating over the whole thing -Compare slots by item id rather than object comparer -maxItemStacksMovedPerTickIndustrial convar is now enforced across an entire conveyor move operation rather than per input (this will slow industrial systems down, we may want to evaluate raising the default convar from 12) These changes take a problematic conveyor configuration from 670ms to 12ms processing time
6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from fuel_latency_fix
6 Months Ago
Merge from modelviewer_build_fix
6 Months Ago
Merge from LiquidWeapon_nre_fix
6 Months Ago
Merge from shark_blood_fix
6 Months Ago
Merge from skeleton_missing_warnings
6 Months Ago
Merge from autoturret_aimoffset_nre
6 Months Ago
Merge from skull_rock_resource_fix
6 Months Ago
Also disable the tree shooting/throw back mechanic if allowVineSwinging is disabled
6 Months Ago
Added server.allowvineswinging convar, will prevent players from interacting with vines (interact prompts will still appear)
6 Months Ago
Possible NRE fixes for vine mountable (no known repro)
6 Months Ago
Found a duplicate camera
6 Months Ago
Fixed ModelVIewer being compiled out of builds incorrectly, causing missing component warnings in builds Prefabs with the "Editor" tag will now be excluded from asset bundle builds, marked all model viewer prefabs with this tag to stop them being included in builds
6 Months Ago
Vehicle fuel systems now trigger an immediate fuel check when fuel is added or removed Fixes 1-2s delay on vehicles becoming usable after inserting fuel, should now be processed immediately
6 Months Ago
Remove graphics.viewModelCamera convar, will be forced to true Left all code in place in case we need to roll it back
6 Months Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
6 Months Ago
Possible AutoTurret.AimOffset NRE fix
6 Months Ago
Fixed a list leaking from pool while vine swinging
6 Months Ago
Fixed shark attacks not making any noise if the show blood option is set to false
6 Months Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
6 Months Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
6 Months Ago
Remove a debug line, simplify DoSplash
6 Months Ago
Possible LiquidWeapon NRE fix
6 Months Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
6 Months Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
6 Months Ago
Merge from jungle_update
6 Months Ago
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6 Months Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
6 Months Ago
Vine swinging tree and stump are now poolable
6 Months Ago
Merge from main
6 Months Ago
Merge from jungle_update
6 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
6 Months Ago
Merge from ziggurat_perf_fixes
6 Months Ago
Merge from jungle_update
6 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
6 Months Ago
Fixed emoji not unlocking correctly
6 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
6 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
6 Months Ago
Possible AdminPanel NRE fix
6 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
6 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
6 Months Ago
Fixed jungle ak vm errors