userJarryd Campicancel
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9,555 Commits over 1,766 Days - 0.23cph!

5 Months Ago
Add animation rigging package (third times the charm) Add new Facepunch.BoneJobs plugin BoneJobs is a stripped down, simplified way of using Animation Rigging without having to use the cumbersome RigController (and espensive) rig handling system that the package depends on Currently only has a single component, the AimSpineComponent Instead of relying on a selection of loose rig controllers, this component does exactly what we need in a single place - adjust all of the spine bones to look at a given target with a variable rotation offset so we can account for 3/4 stance poses on a per weapon basis The advantage of still using the underlying tools in the Animation Rigging package is that the core math is really fast and runs in jobs so we can in theory move all of our IK and bone manipulation handling to threads It also has quite a bit of functionality we want and all of the math already done (quaternions are confusing), so next steps will be porting over some more components that we need
5 Months Ago
More work, still nothing working
5 Months Ago
Attempt 2 at implementing the animation rigging package
5 Months Ago
Merge from tutorial_island
5 Months Ago
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
5 Months Ago
All access supplies mission stages are now mandatory
5 Months Ago
Remove reference to boat
5 Months Ago
Fixed craft button highlight not updating after crafting an item
5 Months Ago
Fixed opening full screen help info causing a soft lock in mission 2 Full screen help can now be closed with escape or by clicking the background
5 Months Ago
Merge from io_budget_health
5 Months Ago
ProcessInterferenceQueue null checks
5 Months Ago
Made a slight change to how we handle the spine offset vector that's declared on weapons Still not quite working the way we need it (particularly on the head bone), but it is an improvement
5 Months Ago
Merge from main
5 Months Ago
Manifest, code gen, protobuf
5 Months Ago
Merge from tutorial_island
5 Months Ago
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
5 Months Ago
Refactors Set client weather when starting tutorial
5 Months Ago
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
5 Months Ago
Player can no longer change quantities of item to be crafted until mid-way through tutorial
5 Months Ago
Fixed first mission help
5 Months Ago
Update UI prefabs
5 Months Ago
Removed any orphaned tutorial videos/images after latest changes
5 Months Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
5 Months Ago
Merge from main
5 Months Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
5 Months Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
5 Months Ago
Fix leaking entity list in UpdateNearbyTurrets
5 Months Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
5 Months Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
5 Months Ago
Make the item description scrollable if it's too long for the text box
5 Months Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
5 Months Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
5 Months Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
5 Months Ago
Fix player markers staying visible after disabling togglespectateteaminfo
5 Months Ago
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5 Months Ago
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5 Months Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
5 Months Ago
Cherry pick 90919
5 Months Ago
Fix for GetEntityDecayDuration NRE
5 Months Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
5 Months Ago
Fixed bad merge on kayak item def
5 Months Ago
Furnace, workbench, kayak updates
5 Months Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
5 Months Ago
Merge from tutorial_island/new_help
5 Months Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
5 Months Ago
Manifest, protobuf, codegen, compile fixes
5 Months Ago
Merge from main
5 Months Ago
Add some MainMenuSystem profiling
5 Months Ago
Protobuf and manifest
5 Months Ago
Merge from main