userJarryd Campicancel
reporust_rebootcancel

9,479 Commits over 1,736 Days - 0.23cph!

6 Months Ago
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
6 Months Ago
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
6 Months Ago
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
6 Months Ago
▄▊▋▉▋▊ ▅▅▅▌▄▆▄ ▄▌▅▍█▉▇▌ ▉▄▆▆▍▄ ▇▉ ▉▌▉█▆▅▍▇
6 Months Ago
Merge from tutorial_island
6 Months Ago
Trespass changes
6 Months Ago
Merge from main
6 Months Ago
Merge from tutorial_island
6 Months Ago
Compile fix
6 Months Ago
Merge from tutorial_island
6 Months Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
6 Months Ago
Move islands closer to the edge of the map
6 Months Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
6 Months Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
6 Months Ago
Update new avatar meta guid
6 Months Ago
Merge from PlayerRIgUpdate/unity2021
6 Months Ago
Merge from tutorial_island
6 Months Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
6 Months Ago
Manually include the end cinemative in the asset bundle
6 Months Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
6 Months Ago
Fixed insufficient cloth spawning on island
6 Months Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
6 Months Ago
Optimisations
6 Months Ago
Trespass protection
6 Months Ago
Unsaved
6 Months Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
6 Months Ago
Merge from tutorial_island
6 Months Ago
Client compile fix
6 Months Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
6 Months Ago
Don't show mission marker on compass or map if no icon is assigned
6 Months Ago
Merge from tutorial_island
6 Months Ago
Store tutorial network groups in a more easily accessible and cached list
6 Months Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
6 Months Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
6 Months Ago
Merge from main (to a sub branch for some checks first)
6 Months Ago
Align the kayak over time so it always lines up with the cinematic
6 Months Ago
Unsaved
6 Months Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
6 Months Ago
Properly kill the player instead of deleting the entity
6 Months Ago
Signal setup
6 Months Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
6 Months Ago
Merge from main
6 Months Ago
▌▇▅▄▊▇███▊▍ ▆▆▋▌ ▅▉ ▆█▊▇▍▋ ▍▅▆▉ ▇▆▇ █▉▉▍▄▅▋ ▇▉▌▄▌▇ ▊▄ ▊▌▍▌█▌▌▅ ▄▅▌▊ ▅▍█▋▄▅▄▅█ ▊▇▋▊ ▇▆▊▉▉▉▊▅▍█
6 Months Ago
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
6 Months Ago
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
6 Months Ago
Merge from main
6 Months Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
6 Months Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
6 Months Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
6 Months Ago
Unsaved