userJarryd Campicancel
reporust_rebootcancel

12,846 Commits over 2,192 Days - 0.24cph!

4 Months Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
4 Months Ago
Check if player model exists before trying to assign skin variables
4 Months Ago
Fix small trophy player heads not appearing on first time player enters network range
4 Months Ago
▅▇▌█ ▇▌▆ ▅▄▊██ ▊█▅▊█▅▍▄█▉▋▍▄▌▄▅ ▉▍▊▋█▇▉ ▇▅ ▆▊▋▇▅▋▉ ▇█▍▊▅▍▆▅ ▌▅▉▊ ▊ ▌▇█/▌▅▊▄▄, ▋▄▇▍▋ █▅█ ▅▊▇ ▌▅▊▊▍█ ▍▊ ▋▉▍▆▌▍▋▇
4 Months Ago
Harvesting tea now applies when gutting fish (will only affect the meat parts, not the bonus chance items like cloth, flares, bullets, etc)
4 Months Ago
Fixed harvesting tea accidentally applying 1.5x the resources, should be 0.5x Fixed UI displays, is now in line with other harvesting teas
4 Months Ago
Fixed harvesting tea not applying to every resource when harvesting
4 Months Ago
Possible alternate spoiling food stacking rule: add server.normalisedFoodSpoilTimeStackThreshold convar If both food items have a normalised spoiling amount greater than this convar, they will be allowed to stack Default to 0.9, meaning that raw meat can be stacked in the first 36m of it's life and cooked meat can be stacked in the first 2 hours (and change) of it's life When food stacks like this the more spoiled item takes priority so some life will be lost from the fresher meat Should help some unfotunate stacking side effects when harvesting meat
4 Months Ago
Possible fix for CheckEggDrop NRE
4 Months Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
4 Months Ago
Fixed existing preimum servers appearing with a lock icon
4 Months Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
4 Months Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
4 Months Ago
Draw debug arrows for vines
4 Months Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
4 Months Ago
Merge from main
4 Months Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
4 Months Ago
Set Incapacitated player flag to false when respawning
4 Months Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
4 Months Ago
█▋▋▍ ▍▍▌▊▊▇▍▊ ▄▇▋▄█▌▋ ▄▇█▋ █ █▊▇▍▄▋ ▅▆ ▍▋▄▆▍█▍▆ █▆▍█▅█▅ ▌▊ ▍▅▍▇ ▊▄ ▍▄ ▆▉▇▉ ▍▉▍▅▋ ▊▆▆█▄ ▄▍█▉ ▅▉ ▇▇▄█▉▇▅ ▊▅ ▌▇▋▅▆▋▌ ▉▊▉▊▄▆▇▋ ▌▊▅▍▄▄ ▌▄▍ █▋ ▍▉▍ ▄▉ █▆▍▍▇ ▉▅▆▇ ▅█▋▄██ ▄▄▆▉▌ ▆▅▉▅▄▇▋ ▋▉ ▌▇'▊ ▊▄▅▋▇██▇
4 Months Ago
Removed hidden storage adaptor mesh inside the hopper
4 Months Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
4 Months Ago
Merge from main
4 Months Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
4 Months Ago
Merge from main
4 Months Ago
Removed some TriggerHurt logs
4 Months Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
4 Months Ago
Merge from crafting_slots_rolls
4 Months Ago
Applied matching armour slot settings to knight pants and hat
4 Months Ago
Fix logic not respecting minimum slots
4 Months Ago
Assign OwnerId to bee swarms spawned from grenades
4 Months Ago
Increase max LOD count for LOD converters
4 Months Ago
Fixed cooking workbench client NRE
4 Months Ago
Reapply cooling and warming tea recipe produced item
4 Months Ago
Merge from coop_monument_fix
4 Months Ago
Merge from crafting_slots_rolls
4 Months Ago
Remove a todo
4 Months Ago
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
4 Months Ago
Merge from main
4 Months Ago
Merge from flowers_bait
4 Months Ago
Fixed orchids, roses and sunflowers having bait value
4 Months Ago
Fixed being able to deploy chicken coops in monuments
4 Months Ago
Merge from crafting_slots_rolls
4 Months Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
4 Months Ago
Changed the planter block over to use an entity list object rather than duplicating the list across every planter Added the small planter to the list, was missing from all planters
4 Months Ago
Merge from crafting_update
4 Months Ago
Fixed errors when a hopper was destroyed or picked up while items were being moved Items will now drop to the ground as expected
4 Months Ago
Merge from crafting_update
4 Months Ago
Fixed being able to loot locked fridges
4 Months Ago
Client side clear_bushes command will now call the server side clear_bushes_radius convar as well, passes the debug camera position if it's active Both commands now return how many were deleted Added a clientside clear_trees convar that just calls the server side convar with the debug camera position if it's active