userJarryd Campicancel
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12,886 Commits over 2,192 Days - 0.24cph!

31 Days Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
31 Days Ago
Fix response buttons being clickable when animating
31 Days Ago
Fixed being able to repeat non-repeatable missions
31 Days Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
31 Days Ago
Merge from outpost_spawning
31 Days Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
31 Days Ago
Unsaved
32 Days Ago
Document icons Add support for showing non item rewards
32 Days Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
32 Days Ago
Safe zone spawn unlock mission boilerplate
32 Days Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
32 Days Ago
Fixed vending machine restrictions not being properly applied if era is default
32 Days Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
33 Days Ago
Merge from main
33 Days Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
33 Days Ago
Merge from naval_update
33 Days Ago
Merge from parent
33 Days Ago
Merge from main
33 Days Ago
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33 Days Ago
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33 Days Ago
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33 Days Ago
33 Days Ago
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33 Days Ago
Update x marker data for VineSwingingTree02 and 03
33 Days Ago
Merge from vine_data_fix
33 Days Ago
Updated battery search mission to require 3 batteries
33 Days Ago
Compile fixes
33 Days Ago
Merge from main (NPCTalking conflicts)
34 Days Ago
Merge from frontier_external_fixes
34 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
34 Days Ago
Merge from main
34 Days Ago
Merge from computerstation_reskin_fix
34 Days Ago
Merge from main
34 Days Ago
Merge from team_invite_changes
34 Days Ago
Fix auto turret auth not working
34 Days Ago
Merge from main
36 Days Ago
Merge from lockedcrate_shock_effect_parent
36 Days Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
37 Days Ago
Merge from photo_filter
37 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
37 Days Ago
Merge from fish_pose_fix
37 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
37 Days Ago
Merge from frontier_external_fixes
37 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
37 Days Ago
Merge from frontier_external_fixes
37 Days Ago
Some improvements to free spray behaviour on external walls
37 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
37 Days Ago
Merge from autoturret_peacekeeper
37 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
38 Days Ago
Merge from simple_floating_entity (includes latest main)