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12,536 Commits over 2,162 Days - 0.24cph!

47 Days Ago
Changed branch physics surface to wood
47 Days Ago
Restore changes to BaseProjectile lost in merge
47 Days Ago
Added a tip for how to climb trees
47 Days Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
47 Days Ago
Merge from jungle_update
47 Days Ago
Another fix for serialisation layout
47 Days Ago
Merge from jungle_update
47 Days Ago
Compile fix
47 Days Ago
Merge from jungle_update
47 Days Ago
47 Days Ago
Added kapok_b variant Manifest
48 Days Ago
Expose DismountViewmodelHoldTime on VineMountable
48 Days Ago
Flatten look angle when deciding what branch to swing to
48 Days Ago
Merge from TransferAllItemsToContainer_nre_fix
48 Days Ago
Speculative TransferAllItemsToContainer nre fix
48 Days Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
48 Days Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
48 Days Ago
Merge from uv2_paint_fix
48 Days Ago
Fixed warning spam when painting on a mesh without a uv2 channel
49 Days Ago
Merge from GetCurrentUndergroundLayer_nre_fix
49 Days Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
49 Days Ago
Merge from jungle_update
49 Days Ago
Remove Facepunch.Editor reference
49 Days Ago
Merge from jungle_update
49 Days Ago
Fixed outbreak sprayer item id
49 Days Ago
Remove dismount handling on VineMountable
49 Days Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
49 Days Ago
More work on handling player movement properly when a vine tree is destroyed
49 Days Ago
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49 Days Ago
Another distance interaction fix
49 Days Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
49 Days Ago
Include vehicle detailed layer in vine dismount check
49 Days Ago
Merge from jungle_update
49 Days Ago
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49 Days Ago
Apply Impostor safety checks
49 Days Ago
Impostor fix
50 Days Ago
Merge from jungle_update
50 Days Ago
Possible fix for floating players after vine tree is destroyed
50 Days Ago
Merge from jungle_update
50 Days Ago
Merge from main
50 Days Ago
Merge from main
50 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
50 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
50 Days Ago
Stop descending before hitting a vehicle
50 Days Ago
Add distance checks to vine interactions
50 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
50 Days Ago
Fixed climb interact option appearing when mounted to a vine
50 Days Ago
Vine swinging icons
52 Days Ago
Possible fix for AnimationFlagHandler NRE
52 Days Ago
Merge from jungle_update