userJarryd Campicancel
reporust_rebootcancel

9,343 Commits over 1,705 Days - 0.23cph!

44 Days Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
44 Days Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
45 Days Ago
███ ▍▄'▋ ▋▆▋ ▄▍▍▊██▉▉ ▊▌▆▆ ▅▄▆▋▅█▇ ▅▌▊▇▋█▅▋▉ ▊▆▄█▍▇▇█▆▉▆ █▌ ▌▅▆▋█▇▇ ▆▅▌ ▇█ ▅▌█ ▉▅▅▇▋▄▍ █▋▌▆▋ ▋▋█▉▅ ▌▆▄▉▄▄▄▌ ▇▆ ██▋▍▌█ ▍▌▅ ▇▍▊ ▌▌▋▉▌
45 Days Ago
▍▅▋▋▉ ▌▇▋▊ ▋▆▅▍
45 Days Ago
Merge from tutorial_island
45 Days Ago
Minor changes to tutorial island network bounds checks
45 Days Ago
Merge from tutorial_island
45 Days Ago
Fixed clothing mission step not working (merge issue)
45 Days Ago
Potential UpdateHolsteredOffset nre fix
45 Days Ago
Protobuf, codegen
45 Days Ago
Merge from main
46 Days Ago
Add a cinemachine virtual camera to the end tutorial cinematic
46 Days Ago
Merge from tutorial_island
46 Days Ago
Add cinemachine package (2.8.9)
46 Days Ago
Manifest, codegen
46 Days Ago
Merge from main
46 Days Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
46 Days Ago
Merge from tutorial_island
46 Days Ago
Hard code world temperature while player is in tutorial
46 Days Ago
Force the player out of god mode if the tutorial needs to kill them
46 Days Ago
Merge from tutorial_island
46 Days Ago
Fixed help prompt videos not updating
46 Days Ago
Merge from tutorial_island
47 Days Ago
Fixed misaligned icons in crafting menu
47 Days Ago
Large backpack can now be assigned to Industrial Conveyor filters
47 Days Ago
▌▇▍ ▆▆▉▊█▇▇▊▉▆ ▆▋▉██▍▅▆▋█▍▄ ▋▌▅▅▅ ▌▋▍▍▍▌▉▇ ▆▆█ ▋▋▌▍▌▄█ ▋▍▋▉▋▌ ▅▅▌▍▆▉▋▉▆ ▆█ ▍▊▇ ▇▌▍▅▆ ▊▋ ▉▍▊▍▅▋██▅ ▇▇▍▅▋▋▄▊
47 Days Ago
Fixed missing world ping on kayak deploy
47 Days Ago
Fixed deploy campfire mission not showing a world ping
47 Days Ago
Add more cloth to the craft low grade mission step supply box
47 Days Ago
Tutorial help videos will now appear on top of the inventory
47 Days Ago
Add some dedicated text reminding players how to open the inventory at various help stages
47 Days Ago
Disabled the tools row on the tool cupboard loot panel while in the tutorial
47 Days Ago
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
48 Days Ago
Show the crosshair when using the Rock on the tutorial island
48 Days Ago
Fix broken merge on hemp-collectable
48 Days Ago
Merge from main
49 Days Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
49 Days Ago
Icons
50 Days Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
50 Days Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
50 Days Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
50 Days Ago
Tea target type proto change
51 Days Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
51 Days Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
51 Days Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
51 Days Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
51 Days Ago
Added fall damage tea, halves incoming damage
51 Days Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
51 Days Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
52 Days Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state