userJarryd Campicancel
reporust_rebootcancel

12,886 Commits over 2,192 Days - 0.24cph!

38 Days Ago
Merge from parent
38 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
38 Days Ago
Merge from food_spoil_pool_fix
38 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
38 Days Ago
Merge from team_invite_changes
38 Days Ago
Don't allow duplicates in the invite list
38 Days Ago
Removed some temporary testing logic
38 Days Ago
Merge from main
38 Days Ago
Merge from autoturret_peacekeeper
38 Days Ago
Merge from main
38 Days Ago
Merge from mixing_item_delete_fix
38 Days Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
38 Days Ago
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38 Days Ago
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38 Days Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
38 Days Ago
More cleanup, update icon
38 Days Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
39 Days Ago
Mannequin uses new mesh
39 Days Ago
Merge from hackweek_manny
39 Days Ago
Merge from main
39 Days Ago
Merge from parent
39 Days Ago
Minor cleanup for CeilingLight
43 Days Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
44 Days Ago
Experimenting with disabling syncPosition on vines that aren't in use
44 Days Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
44 Days Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
44 Days Ago
Merge from main
44 Days Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
44 Days Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
44 Days Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
45 Days Ago
Merge from main
45 Days Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
45 Days Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
45 Days Ago
Added a copy+pastable log output to the weapon slot find tool
45 Days Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
45 Days Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
45 Days Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
45 Days Ago
Merge from main
45 Days Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
46 Days Ago
First pass chandelier, using ceiling light model but has player configurable length
46 Days Ago
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46 Days Ago
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46 Days Ago
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46 Days Ago
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46 Days Ago
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46 Days Ago
Merge from flash_light_fix
46 Days Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
46 Days Ago
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46 Days Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
47 Days Ago
Disable lights on rechargable batteries when > 15m away