userJarryd Campicancel
reporust_rebootcancel

11,001 Commits over 1,950 Days - 0.24cph!

2 Years Ago
Mark train tunnel dwellings and loot strips as OnlyVisibleUnderground, prevents a variety of meshes from rendering when the player is on the surface
2 Years Ago
Fixed missing server cull tag on salvaged sword world model, removes a useless transform on the server
2 Years Ago
Remove PlayerInput, ItemCrafter, PlayerBlueprints and SteamInventory components from all scientists and dwellers
2 Years Ago
Add mesh culling to various prefabs with shadow boxes Disable shadows on table lods in lighthouse
2 Years Ago
Merge from trainyard_update
2 Years Ago
Fix vitals sized incorrectly
2 Years Ago
Copy player tool will now save textures and materials to disk if the piece of clothing/held entity is skinned
2 Years Ago
Minimise (where possible) changes to item pickup notice transforms
2 Years Ago
Add global.clearugcentitiesinrange (eg. clearugcentitiesinrange 5,5,18 30)
2 Years Ago
Merge from main
2 Years Ago
Client compile fix
2 Years Ago
Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
2 Years Ago
Add a new SpawnableBoundsBlockers component that can be used to block spawnable objects from spawning inside their bounds Applied this setup to trees and the prevent building volumes on ziplines so trees should no longer spawn in the path of ziplines
2 Years Ago
Merge from trainyard_update
2 Years Ago
Add global.showItemPickupNotices for debugging Profiling
2 Years Ago
Added input.toggleads convar for toggling ADS This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected ADS will be toggled off when switching between weapons or when a reload takes place
2 Years Ago
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
2 Years Ago
Merge from contact_reporting (contacts screen layout update)
2 Years Ago
Update localization, fix button sizing
2 Years Ago
Switched LOD system on prefab cubes to unity's LOD as it works in screen space instead of distance, this means large blocks will cull from further away Disabled batching (not compatible with Unity LOD) - all of these materials have GPU instancing enabled so they should still be reasonably efficient
2 Years Ago
All tiled cube prefabs now use a RendererBatch and will get culled at 150m
2 Years Ago
Merge from main
2 Years Ago
Add --json support to listtoolcupboards
2 Years Ago
Merge from listtoolcupboards
2 Years Ago
Include target entity id in content report
2 Years Ago
Move clearugcentity to global namespace Add global.getugcinfo convar for retrieving all info (editing history, crcs, content type) from entities
2 Years Ago
Add server.clearugcentity convar, when provided an entity id it will delete any user generated content from that entity (can be used via rcon and will work for any entity that's compatible with the admin browser) Offensive content report dialog now finds the UGC content closest to the centre of the screen (so it can be uploaded with the report)
2 Years Ago
Merge from main
2 Years Ago
Merge from trainyard_update
2 Years Ago
Add server.listtoolcupboards
2 Years Ago
Fixed typo when using ent_who on signs
2 Years Ago
Merge from main
2 Years Ago
Fixed NRE when attempting to report offensive content when not in a server
2 Years Ago
More tweaks
2 Years Ago
Layout changes Made the seen/friendly/enemy buttons a toggle so it shows what the current state is (and prevents clicking on the same state)
2 Years Ago
Merge from main
2 Years Ago
Fixed diving tank worldmodel not having LODs setup properly Added Tools/Optimizer/Convert LODGroup to RendererLod Added Tools/Prefabs/Replacer to replace a bunch of prefabs while keeping their position Removed most LodGroup components from fishing villages (results in visible meshes from a distance when usiong binoculars/scopes)
2 Years Ago
Cull speaker meshes on compound music stage Don't use the aggresiveShadowLod convar on renderers with only 2 states Cull CCTV static arm mesh Cull some small pieces of the marketplace workbench prop
2 Years Ago
2 Years Ago
Reapply train tunnel changes
2 Years Ago
Merge from trainyard_update
2 Years Ago
Merge from main
2 Years Ago
Unsaved
2 Years Ago
Added graphics.aggresiveShadowLodWearable convar that disables shadow casting meshes on > 0 LODs for non-essential clothing, skin should be unaffected so the rough shadow shape should be similar Added automatic setup via Tools/Cleanup/Wearable Shadow Lods On a fully clothed player/npc this removes 5-6 shadow casters per entity
2 Years Ago
Update entity cleanup finder to identiify NPC's with unneeded components Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
2 Years Ago
Enable GPU instancing on keypad lock materials More aggressively LOD keypad visuals
2 Years Ago
Add Tools/Find/Immortal Entity Cleanup to search and flag issues on immortal entities, looks for sockets right now Removed sockets from SaddleTest
2 Years Ago
Server.statbackup will now only record mission completes/fails
2 Years Ago
Camera info readout now shows "Blur=off" if dof is disabled
2 Years Ago
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint