userJarryd Campicancel
reporust_rebootcancel

12,658 Commits over 2,315 Days - 0.23cph!

2 Years Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
2 Years Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
2 Years Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
2 Years Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
2 Years Ago
More fixes
2 Years Ago
Fix broken conversation
2 Years Ago
Merge from parachute
2 Years Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
2 Years Ago
Resaved locker lootpanel to fix two missing panels
2 Years Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
2 Years Ago
Keep the backpack inventory slot always visible
2 Years Ago
Possible compile fix
2 Years Ago
Conversation WIP
2 Years Ago
Unsaved
2 Years Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
2 Years Ago
Workbench misison Add metal ore nodes to island
2 Years Ago
Furnace mission
2 Years Ago
Fixed bandages not triggering the heal mission objective
2 Years Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
2 Years Ago
Update parachute description
2 Years Ago
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
2 Years Ago
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
2 Years Ago
Add an extra slot to the clothing section of player corpse to account for backpacks
2 Years Ago
Fixed loadouts window not properly assigning loadouts when using the filter
2 Years Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
2 Years Ago
Compile fixes
2 Years Ago
Merge from main
2 Years Ago
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
2 Years Ago
Another compile fix
2 Years Ago
Client compile fix
2 Years Ago
Fixed parachute camera motion not getting applied to first person spectating
2 Years Ago
Merge from main
2 Years Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
2 Years Ago
Merge from main
2 Years Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
2 Years Ago
Parachute seat no longer pauses mounted animation
2 Years Ago
Update backpack slot icon in inventory and locker panels
2 Years Ago
Use Distance2d, it's cheaper
2 Years Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
2 Years Ago
Merge from main
2 Years Ago
Increase size of parachute renderer bounds
2 Years Ago
Fixed the parachute not appearing properly in demos after scrubbing
2 Years Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
2 Years Ago
Merge from main
2 Years Ago
Fixed chinook ground fx always playing and improperly positioned
2 Years Ago
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2 Years Ago
Adjusted layer check
2 Years Ago
Supply drops now disengage their parachute if they hit a tugboat (no changed behaviour for other vehicles like helicopters)
2 Years Ago
Fixed broken parsing of player names on in-game twitch rivals trophy UI
2 Years Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter