userJarryd Campicancel
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12,846 Commits over 2,192 Days - 0.24cph!

1 Year Ago
Merge from parachute
1 Year Ago
Expose the slot in the inventory screen in a better, maybe less horrific UI layout Only show the extra backpack slot if there is a backpack equipped or a backpack in the main inventory
1 Year Ago
Fixed hazmat suits, more cleanup
1 Year Ago
Apply unsaved controller change
1 Year Ago
WIP potential refactor for parachutes to go into a new, 8th clothing slot rather than living in the main inventory Mostly works as is, still need to solve some wearable layering conflicts
1 Year Ago
Fixed parachute backpack getting duplicated while deployed
1 Year Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water
1 Year Ago
Combat misison pt2 setup, bear spawning
1 Year Ago
Combat prep conversation
1 Year Ago
Combat mission prep
1 Year Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
1 Year Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
1 Year Ago
Fixed broken harvest and crafting mission events
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Server compile fix
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
1 Year Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
1 Year Ago
Increase size of inside checks on spider web deployable
1 Year Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
1 Year Ago
Folder organising
1 Year Ago
Merge from parachute
1 Year Ago
Fixed parachute not disengaging if it hits the ocean
1 Year Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
1 Year Ago
Add a very tall diving tower to craggy for testing
1 Year Ago
Add analytics: start height, distance travelled, flight time
1 Year Ago
Applied glass_small to VintageWallClock
1 Year Ago
Merge from glass_small
1 Year Ago
Merge from parachute
1 Year Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
1 Year Ago
Merge from parachute
1 Year Ago
Fixed colliders not matching new art
1 Year Ago
Cleanup
1 Year Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
1 Year Ago
Added an animation event forwarder and bucket drop events on quarry track animation
1 Year Ago
Merge from parachute
1 Year Ago
Improved animation transition when deploying parachute quickly after jumping
1 Year Ago
Merge from parachute
1 Year Ago
Server compile fix
1 Year Ago
Show a dedicated first person canopy
1 Year Ago
Fixed screen shake of any parachute affecting every player in network range
1 Year Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
1 Year Ago
Fixed regression causing all random variants of the abyss suit to show at once
1 Year Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute