userJarryd Campicancel
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11,000 Commits over 1,950 Days - 0.24cph!

2 Years Ago
Hack around enough errors to get supermarket building static tile mesh
2 Years Ago
Package manifest fix
2 Years Ago
Fix typos in new aggressive lod convars
2 Years Ago
Merge from main
2 Years Ago
More boom box sync improvements FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
2 Years Ago
Fixed error when scientists dismount helicopter at oil rig
2 Years Ago
Add support for loading radio stations from the manifest metadata for mid-month updates
2 Years Ago
Merge from genetic_vending
2 Years Ago
Server compile fix
2 Years Ago
Limit sale amount of plant clones to prevent purchasing unadvertised genes (eg. red berry clone stack a has genetic XYZx2 and red berry clone stack b has genetic ZYYx3, the maximum purchase in one transaction will be the stack size of the clone that is advertised in the vending UI)
2 Years Ago
Include TargetEntity as a string, not a uint
2 Years Ago
Show genetic code when purchasing plant clones via a vending machine (in-person or via drone)
2 Years Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
2 Years Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
2 Years Ago
Increased size of radio station picker UI
2 Years Ago
Merge from main
2 Years Ago
Re-enable TargetEntity in Feedback reports
2 Years Ago
Unsaved
2 Years Ago
Fixed a broken radio station, added new stations
2 Years Ago
Merge from content_reporting
2 Years Ago
Disable TargetEntity field in feedback (for now)
2 Years Ago
Merge from main
2 Years Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
2 Years Ago
Merge from trainyard_update
2 Years Ago
Merge from ugc_virtualscroll
2 Years Ago
Fix error when viewing cassettes in UGC browser
2 Years Ago
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
2 Years Ago
Fixed incorrect team ID lookup for events when determing colour of player nametag
2 Years Ago
Merge from ugc_virtualscroll
2 Years Ago
Remove debugging
2 Years Ago
UGC panel now uses a virtual scroller for better performance on servers with excess amounts of UGC
2 Years Ago
Added Toggle ADS option to the in-game settings (Options>Controls)
2 Years Ago
Toggle ADS fixes: Fixed not being able to ADS while a gun is deploying Fixed having to click twice if player opens inventory while in ADS
2 Years Ago
FIxed physical camera convar error when connecting to a server
2 Years Ago
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2 Years Ago
Increased minimum time between open/close sfx to 0.2s
2 Years Ago
Enforce a minimum of 0.1s between an open or close sound playing, should hopefully fix sounds occasionally playing twice quickly
2 Years Ago
Fixed demos failing to playback if the local player died during the recording FIxed HurtOverlay appearing if in debug camera and the local player is hurt/dies
2 Years Ago
Moved loot open/close sounds to new IContainerSounds interface for easier implemenation, refactored existing implementations Added support for loot open/close sounds to ItemBaseFlowRestrictor and DroppedItemContainer classes Fixed duplicate open/close sound entries on Modular Car LIfts
2 Years Ago
Merge from prefab_optimisations/trainyard_merge
2 Years Ago
Applied UndergroundLODSwitcher to door.hinged.industrial_a_a and door.hinged.industrial_a_b (both used in train tunnels)
2 Years Ago
Add a new UndergroundLODSwitcher that switches the environment type of a LOD component to Underground if it is more than 15m below the terrain Applied it to the elevator doors in train tunnels (prevents 5-10 skinned mesh renderers rendering from over 100m away when the player isn't in the tunnel, but keeps any doors close to the surface unchanged)
2 Years Ago
Merge from prefab_optimisations
2 Years Ago
S2P all fishing villages
2 Years Ago
Set aggresiveShadowLod and aggressiveShadowLodWearable convars to true by default
2 Years Ago
Possibly fixed the keypad multiple lod warning during startup
2 Years Ago
Revert test.dem
2 Years Ago
Add graphics.reportparticlesystems
2 Years Ago
Cull the moon pool water surface at 200m
2 Years Ago
Mark train tunnel dwellings and loot strips as OnlyVisibleUnderground, prevents a variety of meshes from rendering when the player is on the surface