11,002 Commits over 1,950 Days - 0.24cph!
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
Merge from adminpanel_ugc
Fixed expanded sign image getting smaller over time
FIxed cassette audio looping forever
Store the last person to modify a firework, display it in the UGC browser
Initial support for showing pattern fireworks in the UGC browser
Merge from adminpanel_ugc
Can now click on UGC images to expand them for a better view
Don't show signs in the UGC list if they have no data
Better behaviour when cycling through images on a neon sign when some frames have no data
Can now click on the track progress bar of the audio clip preview to seek to a position
Allow weapons, but can't steer parachute while a weapon is held
Can only deploy parachute if there's 20m of clear space beneath player
Debug switch to bypass the repacking stage for easier testing
Fixes, more movement work
Temp icons, communicates state changes better
Add +jump support to TokenizedPhrase
Print out the edit history of a sign when using the "ent who" command on it
Remove some GC in admin commands
Fixed search filter moving incorrectly at some resolutions
Merge from adminpanel_ugc
Fixed tooltip on delete button persisting after content is deleted
UGC admin browser now shows photos made from the instant camera
Fix error when picking up a photo frame with edit history
Merge from adminpanel_ugc
Added a UI timer to communicate how long it takes to pack up the parachute
First pass on a timed process for packing up the parachute after landing
Merge from physical_camera_convar
Rename showDemoCamInfo to showCamInfo
Fixed camera info convar not turning back on when re-entering camera mode
Don't repeat the same idle twice
Randomise blend tree instead, expose max value
Add PlayerIdleAnimationRandomiser to randomly switch between the new preview idles
Initial flow of deploying, landing, restoring to inventory
Show lock state in camera info
Egg suit support (just shows the texture, showing on a 3d model would be problematic)
client.showDemoCamInfo can now be used whenever the debug camera is active, not just in demos (still admin only)
Only apply the physical camera defaults once
Add client.showDemoCamInfo to print a readout of the current camera settings to the UI
When switching to physical camera settings, apply defaults of Super 35/35mm
Consolidate initial refresh into a new single command
Refactored broswer logic through a new IUGCBrowserEntity interface rather than extending ISignage (since not all UGC is signage eg. cassettes)
Signs that have been picked up are now visible in the UGC admin tab
Fixed sign edit history being cleared when picking and redeploying a sign
Merge from spectate_crosshair
Merge from starting_deploy_rotation
Kayak now faces away from the player by default
Mailbox, BBQ, medium battery and windmill now face towards the player by default
Fixed items with a starting rotation getting that starting rotation applied again every time the item is deployed
Fixed crosshair not appearing when first person spectating
Add support for "verticalOverflow" on text components, supports "Truncate" (default) or "Overflow"