userJarryd Campicancel
reporust_rebootcancel

9,486 Commits over 1,736 Days - 0.23cph!

3 Years Ago
Fixed several cases where the call wouldn't end when the NPC dialogue ended Add the option to block incoming calls at the prefab level
3 Years Ago
Added actual support for long distance phone conversations with NPC's
3 Years Ago
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3 Years Ago
Added decay to deployed cassette recorder
3 Years Ago
Added world model overrides to ItemDefinition based on stack size, so we can use different world models for different stack sizes Should be arranged in descending order, so smallest stack size -> largest
3 Years Ago
Don't process depth of field if a conversation is happening via phone
3 Years Ago
Initial support for triggering NPC conversations via phone Required PhoneController refactors Added OnFlagsChanged, ServerInit, PostServerLoad, DoServerDestroy, Save and Load callbacks to EntityComponentBase (this removes a lot of duplicate boilerplate on MobilePhone and Telephone scripts)
3 Years Ago
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3 Years Ago
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3 Years Ago
Unsaved
3 Years Ago
Added a small barbecue to the camper module
3 Years Ago
Can no longer move camper module if it's storage has any contents
3 Years Ago
Refactored sleeping bag interaction to control interaction via module instead of sleeping bags Player can now always access sleeping bag from seat while looking down, disabled collider on sleeping bag
3 Years Ago
Added two more seats/sleeping bags, still has some clipping issues
3 Years Ago
Fixed local space foot IK locations on vehicle seats not being affected by seat rotation
3 Years Ago
Disable respawn screen TMP hack (doesn't seem to be needed anymore?)
3 Years Ago
Added a locker component to the camper
3 Years Ago
Refactored respawn point UI population methods to work better when receiving updates while the respawn screen is already open
3 Years Ago
More UI fixes
3 Years Ago
Support UI states for not being able to spawn at camper
3 Years Ago
More camper module stuff, first pass on respawning
3 Years Ago
Fixed not being able to gesture on the sofa
3 Years Ago
Can now use upper body gestures while swimming (full body gestures are still blocked)
3 Years Ago
Initial camper stuff, item setup, some sleeping bag tests
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Added server convar cinematic.SetBotUnderwear. Takes a bot name and and underwear shortname (eg.swimwear_gradient). Pass 0 as the underwear ID to go back to the regular underwear skin.
3 Years Ago
Merge from main
3 Years Ago
If player is holding Back when they successfully catch a fish backwards movement is now blocked for 1s while the fish is caught. The block is removed if the player releases the back key on their own
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Added streaming analytics, can be disabled with ShoutcastStreamer.StreamingAnalytics
3 Years Ago
Merge from main
3 Years Ago
Increased loot panel size of underwater crates (6 -> 12), still uses same loot panel Prevents cases where crate gets assigned > 6 items but it doesn't have the space
3 Years Ago
Use fuelsmall loot panel on diesel engine in excavator (only shows 1 slot and reads "Fuel Storage" rather than "Loot") S2P excavator monument
3 Years Ago
Fixed paddling animation blending issue causing animation snapping when releasing input (affected inner tubes, boogie boards and kayak paddling)
3 Years Ago
Fix exceptions in PlayerModel.Legs, UpdateWaterDrinkingPoint and GetLocalVelocityClient (Potentially modded server issues)
3 Years Ago
Apply fix for not being able to hot swap fishing rod to cassette recorder as it had the same bug
3 Years Ago
Don't allow toggling light sources on held item on/off while gesturing
3 Years Ago
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3 Years Ago
Don't rotate on an axis if rotation amount is 0
3 Years Ago
Fixed one of the Ch47 map marker rotors not spinning
3 Years Ago
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame Still needs some testing, might be better for next month
3 Years Ago
Moved fishing process to a budgeted update Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
3 Years Ago
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)
3 Years Ago
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player
3 Years Ago
Fixed console not properly scrolling through all of it's lines (used to only get to about 250 lines even though 500 was kept in the buffer, you can now see the entire buffer)
3 Years Ago
Fixed incorrect log message if there's a junkpile buoyancy error