userJarryd Campicancel
reporust_rebootcancel

11,002 Commits over 1,950 Days - 0.24cph!

2 Years Ago
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Compile fix
2 Years Ago
Fixed expanded sign image getting smaller over time FIxed cassette audio looping forever
2 Years Ago
Store the last person to modify a firework, display it in the UGC browser
2 Years Ago
Initial support for showing pattern fireworks in the UGC browser
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Compile fix
2 Years Ago
Can now click on UGC images to expand them for a better view Don't show signs in the UGC list if they have no data Better behaviour when cycling through images on a neon sign when some frames have no data
2 Years Ago
Can now click on the track progress bar of the audio clip preview to seek to a position
2 Years Ago
Allow weapons, but can't steer parachute while a weapon is held Can only deploy parachute if there's 20m of clear space beneath player Debug switch to bypass the repacking stage for easier testing
2 Years Ago
Fixes, more movement work
2 Years Ago
Basic movement and input
2 Years Ago
Temp icons, communicates state changes better Add +jump support to TokenizedPhrase
2 Years Ago
Print out the edit history of a sign when using the "ent who" command on it
2 Years Ago
Remove some GC in admin commands Fixed search filter moving incorrectly at some resolutions
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Fixed tooltip on delete button persisting after content is deleted
2 Years Ago
UGC admin browser now shows photos made from the instant camera
2 Years Ago
Merge from main
2 Years Ago
Fix error when picking up a photo frame with edit history
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Added a UI timer to communicate how long it takes to pack up the parachute
2 Years Ago
First pass on a timed process for packing up the parachute after landing
2 Years Ago
Merge from physical_camera_convar
2 Years Ago
Rename showDemoCamInfo to showCamInfo Fixed camera info convar not turning back on when re-entering camera mode
2 Years Ago
Don't repeat the same idle twice
2 Years Ago
Randomise blend tree instead, expose max value
2 Years Ago
Add PlayerIdleAnimationRandomiser to randomly switch between the new preview idles
2 Years Ago
Initial flow of deploying, landing, restoring to inventory
2 Years Ago
Merge from main
2 Years Ago
Show lock state in camera info
2 Years Ago
Egg suit support (just shows the texture, showing on a 3d model would be problematic)
2 Years Ago
Cleanup
2 Years Ago
Merge from main
2 Years Ago
client.showDemoCamInfo can now be used whenever the debug camera is active, not just in demos (still admin only)
2 Years Ago
Only apply the physical camera defaults once
2 Years Ago
Add client.showDemoCamInfo to print a readout of the current camera settings to the UI
2 Years Ago
When switching to physical camera settings, apply defaults of Super 35/35mm
2 Years Ago
Consolidate initial refresh into a new single command
2 Years Ago
Fix tooltips
2 Years Ago
Refactored broswer logic through a new IUGCBrowserEntity interface rather than extending ISignage (since not all UGC is signage eg. cassettes) Signs that have been picked up are now visible in the UGC admin tab Fixed sign edit history being cleared when picking and redeploying a sign
2 Years Ago
Pre merge cleanup, fixes
2 Years Ago
Merge from main
2 Years Ago
Merge from spectate_crosshair
2 Years Ago
Merge from starting_deploy_rotation
2 Years Ago
Kayak now faces away from the player by default Mailbox, BBQ, medium battery and windmill now face towards the player by default
2 Years Ago
Fixed items with a starting rotation getting that starting rotation applied again every time the item is deployed
2 Years Ago
Fixed crosshair not appearing when first person spectating
2 Years Ago
Add support for "verticalOverflow" on text components, supports "Truncate" (default) or "Overflow"