userJarryd Campicancel
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11,603 Commits over 2,042 Days - 0.24cph!

2 Years Ago
First pass on being able to map multiple industrial slots to different inventory ranges on a single entity Allows a separate industrial slot to allow access to the blueprint slot on the crafter
2 Years Ago
Unsaved
2 Years Ago
Increased backtrack count for water entity drain calculations, allows longer networks and fixes some issues
2 Years Ago
Merge from main
2 Years Ago
Input/Output slots for large furnace
2 Years Ago
Added support for filters to only allow a minimum per move (eg. only move stone if we have at least 200 in the input container)
2 Years Ago
Maximum transfer value is now respected for category filters
2 Years Ago
Conveyors now attempt to move all valid items in a container in a single tick, instead of processing one stack at a time Reduced the maximum amount moved per tick (32, was 128), this is now per item stack
2 Years Ago
Fixed incorrect size on item search popups
2 Years Ago
Potential BaseProjectile.OnInput NRE fix
2 Years Ago
Can now filter items blueprints in conveyors
2 Years Ago
Minor dismount changes, dismount the player 1.5m away fromt he end point of the zipline (was 0.5)
2 Years Ago
Show a prompt on the conveyor filter UI if no items are assigned Can attach adaptor to small wooden box, small furnace and large furnace Moved electric furnace power point Removed built in electric furnace industrial slots, now needs a storage adaptor
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from industrial
2 Years Ago
Fixed combiner showing incorrect IO information in inventory
2 Years Ago
Merge from industrial
2 Years Ago
Merge from main
2 Years Ago
Potential water catcher changes to improve server performance on long water catcher chains: When a water catcher is going to generate water, check to see if we can find the eventual destination of that water and instead deposit the water there instead. This involves skipping the in-between catchers in a chain to prevent each catcher getting turned on as it receives water and then getting turned off as it passes the water on. This eliminates a lot of IO overhead as each activation/deactivation involves a nework update for the entity
2 Years Ago
Enable inside roots on all xmas dungeon exit prefabs
2 Years Ago
Subtract 77758, go back to refactor version
2 Years Ago
Added global.cleardroppeditems to clear all dropped items (for cinematic use)
2 Years Ago
Fixed gibs not repsonding to time changes in demos due to Invoke timings not really working in that environment Gib death timers are now handled via a central static manager when playing demos
2 Years Ago
Added an IsScrubbing field to the demo reader Don't spawn effects or gibs if scrubbing
2 Years Ago
Fix demo shots that end on the same frame as an effect getting spawned every frame
2 Years Ago
Use a dynamic pool of RenderTextures for video emoji instead of making them ahead of time in the editor for each emoji Handles multiple identical emoji requesting a rendertexture, in this case they will all share the same texture
2 Years Ago
Add a warning if an emoji hasn't been added to the library
2 Years Ago
Add support for server to recognize if a player has sent emoji they do not own and reject the chat message
2 Years Ago
Merge from main
2 Years Ago
Don't use the imposter layer when trimming meshes, just disable all other colliders in the scene and then re-enable them once we're done
2 Years Ago
Play wrench hit anim every time a pipe piece is placed Speed up hit animation (0.8->1.2)
2 Years Ago
Merge from main
2 Years Ago
Merge from xmas_2022
2 Years Ago
Assigned icons and categories for xmas skins
2 Years Ago
Update sitting position, use throne pose
2 Years Ago
Unlock mask + vest via throne
2 Years Ago
Skin, prefab fixes, icon
2 Years Ago
Throne initial setup
2 Years Ago
Updated icons Updated IconRender scene, disabled all entities and added a canvas to allow comparison with existing icons
2 Years Ago
World models, better names + descriptions
2 Years Ago
Mask setup
2 Years Ago
Fix NRE when exiting play mode while repair bench is open Reapply vest skin (on the correct branch)
2 Years Ago
Subtract 77636, wrong branch
2 Years Ago
Vest skin setup
2 Years Ago
Unsaved
2 Years Ago
Increased sprite size to better show videos Added scientist emoji
2 Years Ago
First pass on video file emoji support
2 Years Ago
Merge from industrial