userJarryd Campicancel
reporust_rebootcancel

12,383 Commits over 2,101 Days - 0.25cph!

1 Year Ago
Fix torch missing redirect
1 Year Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
1 Year Ago
Remove duplicated drop mag event Fixed hide events not specifying full transform path Added new meshes to LOD group
1 Year Ago
Fixed incorrect effect folder path
1 Year Ago
Remove old rifle entity
1 Year Ago
Fixed a mesh light on the tugboat not marked as dynamic
1 Year Ago
Tuboat doors, 2 on top, one below
1 Year Ago
Pass the players model state as well as flags when evaluating which bone position data to pick Added climbing, ducking and swimming Fixed eye transform missing on new ragdoll, causing death cam to not move with ragdoll Adjusted eye transform slightly so that it doesn't clip through geometry as much (is still clipping a bit, needs some work)
1 Year Ago
1 Year Ago
Fix UI NRE when inserting a redirect skinned inner tube into a research bench
1 Year Ago
Add ability for the torch to have a turn on/off animation instead of just playing the deploy animation
1 Year Ago
▇▄▊▋█▅ ▍▉█▋█▊▉ █ ▉▇▍▍ ▇▇█▍▇ ▌▍█▊ ▋▌▆▆▊▉▅▊▅▉▋▊ █▋▋█ ▉▄▍▄▇▍▉▄▄▉, ▇██▊▌▌▍▉ ▅▋ ▅█▋▅█ ▌▇▋▆▇
1 Year Ago
▇█▆▇▉ █▄▉▅▄, ▍▄▆█▅▄▅ ▋▆▉▅█
1 Year Ago
▆▌▌▍▊▋▅/▉▍▆█▉▌█ ▋▌▆█ ▆▌▌▍▊
1 Year Ago
▋▉▅▋▅ ▌▋▄▌/▍▋▋▅ ▌▄▆▌▌
1 Year Ago
Match build options for old build process
1 Year Ago
Add ScriptableBuildPipeline package Implemented a new, custom BuildAssetBundles method that runs PreProcess on a new instance of each prefab, saves the modified prefab into the bundle under the original prefabs name and then destroys the modified prefab version after the build is complete without requiring an AssetDatabase import Backing this up because it will probably break my project if it goes wrong (it will definitely go wrong)
1 Year Ago
Possibly fixed feet IK rotation getting applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
1 Year Ago
Clothing r/w changes (all in one commit so I can revert it if needed)
1 Year Ago
Allow fbx's into server bundles if they have import legacy animation enabled (fixes car lifts not animating on server)
1 Year Ago
Increase water consumption of sprinklers to better match the water being consumed in liquid containers
1 Year Ago
Request updated camper positions for the map if a player has a camper in their respawn options every 30-45 seconds (it gets updated every 10s if a player is dead)
1 Year Ago
Merge from main
1 Year Ago
Merge from tooltip_cleanup
1 Year Ago
More layout change (what if we just.... didn't have a layout component)
1 Year Ago
Unsaved
1 Year Ago
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
1 Year Ago
Merge from main
1 Year Ago
Unsaved comment
1 Year Ago
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55) Updated waypoint map marker sprite to be properly centred
1 Year Ago
Move team member map markers to render above sleeping bags
1 Year Ago
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
1 Year Ago
Merge from main
1 Year Ago
Properly fixed non readable meshes being added to server bundles without reserializing assets Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
1 Year Ago
Merge from main
1 Year Ago
Fix disabling team leader markers not properly disabling the makers on the compass
1 Year Ago
Merge from main
1 Year Ago
Merge from camper_respawn_option_fix
1 Year Ago
Reapply 82913
1 Year Ago
Merge from main
1 Year Ago
Subtract 82913, was going to be a problematic merge with SleepingBagButton changes on main
1 Year Ago
Fixed cluster respawn markers not correctly showing occupied states while the player is alive Fixed respawn buttons still sending a request to respawn on click even if they were clicked while the player is alive (it was ignored on the server, but no need to send the traffic)
1 Year Ago
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy Only applies when the player isn't underwater, we have separate damping for that case
1 Year Ago
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
1 Year Ago
Add ForceDetailColour component for quick container skin colour changes
1 Year Ago
Unsaved
1 Year Ago
More server provided emoji checks
1 Year Ago
Don't show autocomplete if block emoji convar is set to true Fixed blockEmojiAnimations not working after recent refactors
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Cleanup, remove logs