userJarryd Campicancel
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11,001 Commits over 1,950 Days - 0.24cph!

2 Years Ago
Require a subject line and message when submitting offensive content reports
2 Years Ago
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
2 Years Ago
Move NPCWalkAnimation queue to LateUpdate
2 Years Ago
Fixed LODs and removed sockets on static telephone Powerline platform tarp LODs
2 Years Ago
Remove sockets on npc vending machines
2 Years Ago
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level Disabled 4 shadow casters on npc vending machines Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
2 Years Ago
Merge from main
2 Years Ago
Add graphics.ReportShadowCasters
2 Years Ago
Improved layout on report bug dialog to better fit the offensive content option
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Increased size of preview image for signs
2 Years Ago
Merge from main
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Fixed expanded sign preview getting smaller each time the admin panel is opened Fixed hanging sign image getting displayed backwards
2 Years Ago
Fixed pooling issues with pattern boomers in UGC panel
2 Years Ago
Make an invisble version of the door manipulator to use in monuments where it's not visible (removes a renderer/shadow caster on each floor of a train tunnel entrance)
2 Years Ago
Remove socket gameobjects from static deployed entities (xylophone, scientist sentry, bandit sentry, rf broadcaster, piano, drumkit, chippy machine, cctv camera and computer station) Strip IK transforms from server on mountable instruments
2 Years Ago
Disable shadows on LOD1 of all train tunnel signs
2 Years Ago
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a) Disable shadows on LOD1 of the train tunnels call elevator push button Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
2 Years Ago
Removed hardcoded Z/C/Y keys managing debug camera zoom Added debugcamera_zoomin and debugcamera_zoomout bindable buttons Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Fixed performance degradation when examing a pattern boomer within network range of the admin
2 Years Ago
Fixed sign images getting smaller every refresh Fixed photo frame content not getting deleted properly
2 Years Ago
Merge from content_reporting
2 Years Ago
Enforce a time limit on how often reports can be submitted (just offensive content, regular reports are unchanged)
2 Years Ago
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
2 Years Ago
Try dropping held world item at correct position/rotation Include current world position/rotation in model state so it's accessible on the server
2 Years Ago
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
2 Years Ago
Merge from cui_improvements
2 Years Ago
Add hudMenuInput support for InputFields (should be used instead of NeedsKeyboard if an input field is displayed while the inventory/crafting panel is open)
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Display entity id in UGC entries
2 Years Ago
Fix NRE when clicking on a star on a pattern UGC Use client side information for pattern boomer if available Can now search for entity id's in the UGC filter (requires an exact match)
2 Years Ago
Merge from content_reporting
2 Years Ago
Fixed reportsServerEndpoint convar not being used if printReportsToConsole was set to false (can now send exclusively to an endpoint without writing to console)
2 Years Ago
Merge from main
2 Years Ago
Add server.reportsServerEndpointKey for verification Try/catch report endpoint post
2 Years Ago
Encode screenshot and include with report
2 Years Ago
Merge from cui_improvements
2 Years Ago
Merge from spectate_crosshair
2 Years Ago
Fixed hit markers not working in spectate mode
2 Years Ago
Added support for camera movement during reloads while spectating Reworked reload process while spectating
2 Years Ago
Merge from main
2 Years Ago
Screenshot tweaks, encode to jpg and use a lower quality/size
2 Years Ago
Merge compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from inventory_idle
2 Years Ago
Remove unused animator states
2 Years Ago
Update default hold type and fix setting an invalid layer on the inventory preview animator
2 Years Ago
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)