userJarryd Campicancel
reporust_rebootcancel

12,386 Commits over 2,101 Days - 0.25cph!

2 Years Ago
Save team id's so they don't need to be set in every session
2 Years Ago
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are: GreenTeamId = 1000 RedTeamId = 2000 BlueTeamId = 3000 YellowTeamId = 4000 PurpleTeamId = 5000 OrangeTeamId = 6000 GrayTeamId = 7000 PinkTeamId = 8000
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Exposed espcanvas.maxnameplates convar
2 Years Ago
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
2 Years Ago
Reduce HLOD swap distance to 200m for silo HLOD
2 Years Ago
Unsaved flash blinded setting
2 Years Ago
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
2 Years Ago
Layout fixes, clicking on an entry now moves the map to that marker
2 Years Ago
First pass on showing a list of current map markers on the left of the map screen
2 Years Ago
Merge from main
2 Years Ago
Remove pooling from scientist nvg suit to resolve pooling errors (still needs more investigation for a better fix)
2 Years Ago
Apply BoneRetarget script to scientist nvg suit head lights
2 Years Ago
Fixed elevator button not opening the doors at a given floor if you press the corresponding button while the elevator is idling at that floor
2 Years Ago
Industrial crafter usage analytic
2 Years Ago
Fix wetsuit not appearing in conveyor filter options
2 Years Ago
Merge from main
2 Years Ago
Fix radial menu not working when pinging with binoculars
2 Years Ago
Unsaved
2 Years Ago
Pings now appear on map (local + team) Refactored some ping/map marker handling on map view to reduce duplication
2 Years Ago
Show pings on the compass
2 Years Ago
Can only ping while using binoculars, drones or cameras Reduce default ping duration to 10s (was 30s)
2 Years Ago
Merge from more_map_markers
2 Years Ago
Fixed incorrect makrer labels appearing on compass
2 Years Ago
Code review: Fixed pings not working for teams with > 2 people Removed an unused file Decreased the minimum time between adding pings
2 Years Ago
Generate
2 Years Ago
Protobuf fixes
2 Years Ago
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2 Years Ago
Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
2 Years Ago
Merge from more_map_markers
2 Years Ago
Merge from main
2 Years Ago
Companion compatibility
2 Years Ago
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
2 Years Ago
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
2 Years Ago
Industrial crafter now drops the contents of it's inventory when destroyed
2 Years Ago
Merge from main
2 Years Ago
Can now ping corpses and backpacks on the ground
2 Years Ago
Fixes
2 Years Ago
Merge from main
2 Years Ago
Cleanup
2 Years Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
2 Years Ago
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
2 Years Ago
Merge from main
2 Years Ago
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
2 Years Ago
Fixed broken map marker on MLRS UI
2 Years Ago
Don't allow pings in hardcore mode Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
2 Years Ago
Renamed demo.hud to demo.ui and made it true by default Demo shot editor will now be enabled by default for all players
2 Years Ago
Merge from more_map_markers
2 Years Ago
Client compile fix