userJarryd Campicancel
reporust_rebootcancel

11,002 Commits over 1,950 Days - 0.24cph!

2 Years Ago
Make default focal length 50, defaulting to 0 looks bad
2 Years Ago
Expose physical camera settings to convars (admin only): client.camphysical client.camPhysicalFocalLength client.camPhysicalSensor client.camPhysicalSensorTypes
2 Years Ago
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
2 Years Ago
Fix skin id's on item sprites not loading if the id was greater than int.MaxValue Skin images are now loaded correctly via async when using worklshop id's
2 Years Ago
Add a menu option for testing (Debug/CUI/Load Custom UI)
2 Years Ago
Merge from main
2 Years Ago
Fix fog overlay effect from smoke grenades not working correctly when spectating If debug camera is enabled the fog effect will now use the debug camera position Fix smoke effect not updating if timescale is 0
2 Years Ago
Allow ridable horses to bypass the clipping check when mounted to an elevator, fixes horses not parenting to elevators since 65146 Removed some unneeded transforms in the elevator_lift client hierarchy
2 Years Ago
Merge from main
2 Years Ago
Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
2 Years Ago
Merge from main
2 Years Ago
Fixed player info overlapping, can now deselect a player Fixed pooling issues
2 Years Ago
Don't load UGC in server admin tab until you scroll to the entry (so we don't spam the server and make it send a heap of images at once)
2 Years Ago
Fixed broken commands when getting content from server
2 Years Ago
Reapply monument_lighting_upgrade changes to LightGroupAtTIme
2 Years Ago
Merge from spraycan_tweaks
2 Years Ago
Better sfx logic
2 Years Ago
Tooltips
2 Years Ago
Styling
2 Years Ago
Show edit history on signs Add a search filter to easily look up all content by a particular user
2 Years Ago
Added copyable player id/name fields to cassette info
2 Years Ago
Clean up
2 Years Ago
Increased default max sprays per player (25 -> 40)
2 Years Ago
Fixed free spray sfx only playing for local player
2 Years Ago
Merge from main
2 Years Ago
Show a crosshair when in free spray mode
2 Years Ago
Track the 5 latest unique players to make modifications to each paintable entity
2 Years Ago
Better audio styling
2 Years Ago
Add support for inspecting all frames of neon signs
2 Years Ago
First pass support for showing audio clips from cassettes with play/pause/delete controls
2 Years Ago
First pass on a panel in the server admin UI to display all user generated content on a server Currently works with all painted entities (signs, pumpkins, neon, etc) Displays the painted content as well as a delete button to delete that content
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Typo fix, reorder report types
2 Years Ago
Compile fix
2 Years Ago
Added server.printReportsToConsole that prints all F7 reports to the console Added server.reportsServerEndpoint, allowing an external service to receive any F7 reports from a server
2 Years Ago
Report dialog now automatically takes a screenshot when opening for use when reporting offensive content
2 Years Ago
Add an offensive content category to the report dialog
2 Years Ago
Add a mute toggle and a report button to the player info on the contacts screen
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Toggling hide signs will now update the sprays that already exist to respect the setting (previously a player would need to leave and return to network range for the spray to properly hide)
3 Years Ago
Added global.ClearSpraysInRadius with an optional radius parameter (defaults to 16 if unset)
3 Years Ago
Fixed freehand sfx not working when the viewmodel camera was enabled
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Add some logs to try and diagnose missing sfx in build
3 Years Ago
Add open and close sound effect fields to ContainerIOEntity Hook up existing auto turret open/close sfx
3 Years Ago
Update death screen after merge
3 Years Ago
Merge from workcart_deathscreen
3 Years Ago
Fixed players with the same name as a prefab displaying as the prefab instead of the player