userJarryd Campicancel
reporust_rebootcancel

12,846 Commits over 2,192 Days - 0.24cph!

2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed emoji's deleting themselves if the character limit of the input field was 0
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Cleanup Emoji gallery will now respect the maximum character limit of the input field it's attached to
2 Years Ago
Finally fixed caret position on input fields not being properly set to end of string when selecting an emoji via the gallery
2 Years Ago
Emoji compatible Input fields will now remove the greyed out text if the input field does not have focus Fixed a pooling issue with the emoji gallery on the vending admin panel
2 Years Ago
Decrease opacity of emoji autocomplete box in the chat window
2 Years Ago
Add a custom inspector for TmProEmojiInputField to avoid having to use debug mode Added a new RustInput.Normal.Emoji control, same as regular input field but with emoji support
2 Years Ago
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Allow emoji's in the pre colon portion of the string when using add2
2 Years Ago
Renamed :torch: to :light:
2 Years Ago
Fix autocomplete NRE when highlighting an option and updating the text input
2 Years Ago
:sunglasses: is now :cool: to prevent clash with existing sunglasses item Some asset renames
2 Years Ago
Update dance emoji, 37% more style Added :scientist: emoji
2 Years Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Speculative changes to prevent RustEmojiLibrary NRE's
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed the first builtin emoji getting overwritten with server emoji's
2 Years Ago
Improved the animation transition from jump to fall
2 Years Ago
Added a slight forwards/backwards tilt based on input
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Added global.ResetServerEmoji Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji
2 Years Ago
Fix internal emoji controllers not properly shutting down when disconnecting from a server Fixes several exceptions and prevents server provided emoji appearing multiple times in the gallery Fix server provided emoji not appearing in the gallery in some cases
2 Years Ago
Merge from main
2 Years Ago
Add some slight view shake while parachuting
2 Years Ago
Added backpack item flag, can only have one backpack flagged item in inventory at a time Marked open and closed parachute items as backpacks
2 Years Ago
Added new ItemDefinition flag: NotAllowedInBelt Applied to parachute
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed adding emoji to vending machine name resuting in an error when attempting to open the vending admin panel
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
2 Years Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
2 Years Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
2 Years Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete
2 Years Ago
Improved turning behaviour Add an item popup when a parachute is repacked Fixed durability not properly getting assigned on parachute spawn
2 Years Ago
Adjusting colliders so that the whole canopy now has colliders
2 Years Ago
Manifest, fixes demo issues
2 Years Ago
Cache notifies at runtime, no longer need to hook them up to the Wearable component
2 Years Ago
Added support for clothing to turn off specific meshes if something goes into the back slot Hooked up on abyss suit as an example, disables oxygen tanks while parachute is equipped