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11,005 Commits over 1,950 Days - 0.24cph!

3 Years Ago
Update death screen after merge
3 Years Ago
Merge from workcart_deathscreen
3 Years Ago
Fixed players with the same name as a prefab displaying as the prefab instead of the player
3 Years Ago
Merge from main
3 Years Ago
Merge from answering_ui_fixes
3 Years Ago
Update spraycan inventory
3 Years Ago
Merge from main
3 Years Ago
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
3 Years Ago
Unsaved spray item
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Fix rotation while in orbit mode
3 Years Ago
Potential solution for camlerp while parented, movement feels slightly different but it might be good enough
3 Years Ago
Fixed mag drop effect (also needed to be in local space)
3 Years Ago
Fixed rifle shell eject effects appearing in wrong place (several emitters were in world space, somewhat counterintuitively all of these emitters need to be in local space)
3 Years Ago
Fixed spray duration convars incorrectly using hours instead of seconds
3 Years Ago
Typo fix
3 Years Ago
Possible fix for missing text on pickup notices
3 Years Ago
Saved camera states now store the parent entity and bone name, will attempt to restore the parent and local space position/rotation if the entity can be found Fixes "Return to start position" option when recording a shot while parented not working
3 Years Ago
Added blockRectTransformChange bool to TMPro labels, when true the label will no longer react to RectTransform changes (itself or parent) Enable this on item pickup notices while processing the layout on the vitals UI, as adjusting the position of the parent UI root was triggering a full layout rebuild of all text inside the pickup notices
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Merge from main
3 Years Ago
Layout calculation fixes
3 Years Ago
Better attempt at fixing the layout fps drop when items are picked up/dropped: -Remove layout component, manually layout the components in Update -Remove RectMask2D on pickup widgets so they can all be batched -Remove tween usage, animate widgets via a central update in NoticeArea driven by curves (result looks slightly different) -Fixed pickup widgets not pooling Removes all GC and reduces frame time from 8-9ms to 0.7-0.5ms in worse case scenario
3 Years Ago
Unsaved
3 Years Ago
Rename freespray item
3 Years Ago
More setup
3 Years Ago
Decal skin setup
3 Years Ago
More work on shot compatibility, fixing stuttering and incorrect offsets when exiting shots
3 Years Ago
Fix demos UI public variables inside CLIENT blocks
3 Years Ago
Hook up world animator field so weapon animations play Copy eject shell effect over to ensure effects are playing correctly
3 Years Ago
Merge from spraycan_merge2 (NRE fix)
3 Years Ago
Spraycan flags NRE fix
3 Years Ago
Fixed not being able to set camBone by name
3 Years Ago
Potentially fixed camera rotation input while parented to a nested transform
3 Years Ago
Fixed camera position/rotation changing when cycling through bones
3 Years Ago
Show bone name on demo UI when parented to a bone (won't show if parented to the root of an entity)
3 Years Ago
Test demos, on right branch this time
3 Years Ago
Test demos
3 Years Ago
Merge from main
3 Years Ago
Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
3 Years Ago
Disable global broadcast on HAB, mini and scrap transport helicopters (this is now enabled as needed at runtime)
3 Years Ago
Merge from main
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Added new IAnimationEventReceiver that can intercept events from AnimationEvents component without needing to access the held entity. This works in regular gameplay as well as spectating. Reworked spray can to use new component for viewmodel spraying animations
3 Years Ago
Fix demo NRE when scrubbing while freehand sprays are created
3 Years Ago
Don't play world spray fx in first person
3 Years Ago
Item/Prefab setup and Id's
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Merge from main
3 Years Ago
Merge from spraycan_merge2/decal_refactor