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11,602 Commits over 2,042 Days - 0.24cph!

2 Years Ago
Merge from main
2 Years Ago
Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
2 Years Ago
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child Now supports undo/redo
2 Years Ago
Trainyard HLOD
2 Years Ago
Merge from main (stomp trainyard changes locally)
2 Years Ago
MeshCull now works with occlusion culling Ensure components are removed from the occlusion culling system when disabled by HLOD
2 Years Ago
Improved alpha cutoff of lighthouse hlod
2 Years Ago
Merge from main
2 Years Ago
Applied to other scarecrow variants
2 Years Ago
Fixed scarecrows not sending correct info with deathinfo, added a PrefabInformation but still missing an icon
2 Years Ago
Fixed NPC clothing getting transferred to corpse backpack
2 Years Ago
Subtract 75695 (again, thanks plastic)
2 Years Ago
Subtract 75695 with no merge tracking (npc clothing fix)
2 Years Ago
Various rotation fixes, still has issues
2 Years Ago
Fixed particle systems getting turned on incorrectly due to overload changes
2 Years Ago
Fixed event audio slider in options not properly applying convar
2 Years Ago
Fixed missing storage on snow machine
2 Years Ago
Merge from main
2 Years Ago
Removed some debug stuff
2 Years Ago
Fix RendererLOD switching to rendering shadows only if it's disabled by a HLOD component while still in rendering range
2 Years Ago
Use SupportsPoolingInParent on ReverbZoneTrigger
2 Years Ago
Fixed non-lodded pipe in supermarket Fixed non-lodded broken tiles in gas station
2 Years Ago
HLOD meshes now get culled as part of the occlusion culling system
2 Years Ago
Unsaved
2 Years Ago
Fixed some missing structures in water treatment plant
2 Years Ago
Merge from halloween2022/mine_tnl_pooling
2 Years Ago
Fix deployed boom boxes throwing errors during demo playback
2 Years Ago
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2 Years Ago
Renames for clarity Fixed arm meshes not being marked as update when offscreen
2 Years Ago
VM improvements
2 Years Ago
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2 Years Ago
Compile fix
2 Years Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
2 Years Ago
Remove editor only framerate cap debugging
2 Years Ago
Rework how we store the framerate cap to fix some issues with the menu cap
2 Years Ago
Fixed missing legs on small oil
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Unsaved
2 Years Ago
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2 Years Ago
Added Turn On and Turn Off inputs to the strobe light and fog machine (toggle inputs are unchanged)
2 Years Ago
Fix emission colour Add another LOD to the world model
2 Years Ago
MaterialParameterToggle can toggle emission as well Fixed shader keywords not getting updated
2 Years Ago
Pipes are constructed in local space, still has rotation issues
2 Years Ago
More pipe improvements
2 Years Ago
IO entities now have a handle direciton as well as position for better pipe positioning
2 Years Ago
Loot panels merge
2 Years Ago
Merge from main
2 Years Ago
Fixed incorrect viewmodel shadows
2 Years Ago
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server