userJarryd Campicancel
reporust_rebootcancel

12,851 Commits over 2,192 Days - 0.24cph!

1 Year Ago
Refactor foot ik to have less huge blocks of copy and pasted code Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
1 Year Ago
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
1 Year Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
1 Year Ago
Added an AnimatorLOD to the mining quarry
1 Year Ago
Add animatorSpeedChange quarry variable to control animator ramp up/down Fixed missing animator and renderer connections
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed emoji's deleting themselves if the character limit of the input field was 0
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Cleanup Emoji gallery will now respect the maximum character limit of the input field it's attached to
2 Years Ago
Finally fixed caret position on input fields not being properly set to end of string when selecting an emoji via the gallery
2 Years Ago
Emoji compatible Input fields will now remove the greyed out text if the input field does not have focus Fixed a pooling issue with the emoji gallery on the vending admin panel
2 Years Ago
Decrease opacity of emoji autocomplete box in the chat window
2 Years Ago
Add a custom inspector for TmProEmojiInputField to avoid having to use debug mode Added a new RustInput.Normal.Emoji control, same as regular input field but with emoji support
2 Years Ago
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Allow emoji's in the pre colon portion of the string when using add2
2 Years Ago
Renamed :torch: to :light:
2 Years Ago
Fix autocomplete NRE when highlighting an option and updating the text input
2 Years Ago
:sunglasses: is now :cool: to prevent clash with existing sunglasses item Some asset renames
2 Years Ago
Update dance emoji, 37% more style Added :scientist: emoji
2 Years Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Speculative changes to prevent RustEmojiLibrary NRE's
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed the first builtin emoji getting overwritten with server emoji's
2 Years Ago
Improved the animation transition from jump to fall
2 Years Ago
Added a slight forwards/backwards tilt based on input
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Added global.ResetServerEmoji Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji
2 Years Ago
Fix internal emoji controllers not properly shutting down when disconnecting from a server Fixes several exceptions and prevents server provided emoji appearing multiple times in the gallery Fix server provided emoji not appearing in the gallery in some cases
2 Years Ago
Merge from main
2 Years Ago
Add some slight view shake while parachuting
2 Years Ago
Added backpack item flag, can only have one backpack flagged item in inventory at a time Marked open and closed parachute items as backpacks
2 Years Ago
Added new ItemDefinition flag: NotAllowedInBelt Applied to parachute
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed adding emoji to vending machine name resuting in an error when attempting to open the vending admin panel
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
2 Years Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
2 Years Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
2 Years Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete