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11,002 Commits over 1,950 Days - 0.24cph!

3 Years Ago
Fix incorrect colour being applied to pie menu when first opening
3 Years Ago
Unlock check changes
3 Years Ago
Switch to/from decal/free paint mode
3 Years Ago
Spray can decal overhaul pt 1: Remove attachment slot on spray can, select spray via radial menu (R) Spray can decal item is now uncraftable and hidden (it needs to be kept around so it can be skinned) Add support for the radial menu to show raw icons without colouring
3 Years Ago
Potential fix for NRE when respawning after getting killed by a rhib
3 Years Ago
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created
3 Years Ago
Add support for workcarts to appear on the death screen (needs an icon) TriggerHurtNotChild now assigns the attached entity to the WeaponPrefab field of death info
3 Years Ago
Remove clamp on how far the dolly camera can move backwards
3 Years Ago
Set proper orbit distance when parenting to an entity
3 Years Ago
Move debug camera Update loop into LateUpdate, fixes jittering when parented to animators (might cause other issues, will need to monitor)
3 Years Ago
Fixed ent_find_radius not working from debug camera position
3 Years Ago
Fix debug cam orbit mode
3 Years Ago
Fixed camlerp position not working
3 Years Ago
Fixed camera position/rotation changing when changing parent (either via keybind or convar)
3 Years Ago
Reduce condition loss when spraying, add some condition loss when free spraying
3 Years Ago
Fixed offsets not recalculating when entering/exiting parented space (still not 100% right)
3 Years Ago
Fix Client.camlerp not working in parented camera mode (lerp is applied in local space) Added debugging.debugcamera_orbitwhileparented, true is legacy behaviour, false is new default and uses same controls as unparented mode
3 Years Ago
Parenting to an entity now properly converts the debug camera's position and rotation calculation to be in local space (previously rotation was in local space but position was world space) Removed debugcamera_bonerotation, this functionality is now active whenever the camera is parented to something Now emulates a physically attached camera
3 Years Ago
Add Tools/Scene/Add Parent GameObject editor shortcut
3 Years Ago
Add Tools/Scene/Focus Camera To Main Camera editor shortcut If the dev_cam root is found it uses that for the focus zoom calculation and enables that gameobject
3 Years Ago
Merge from shot_parenting
3 Years Ago
Merge from main
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Fixed NotifyLod components not respecting mesh.quality convar (will affect sprays as well as boom boxes)
3 Years Ago
Fixed spray sfx looping incorrectly when spray can breaks mid spray
3 Years Ago
Sprays that detect a sudden detection change will now break the line and start a new line This looks a lot better than attempting to make the turn with the limited geometry we're using This still only counts as one spray entity Remove point culling features, no longer needed
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Change name of freehand item
3 Years Ago
Disable default blueprint on spray inserts (for initial testing)
3 Years Ago
Disable point culling, still needs some work
3 Years Ago
Merge from main
3 Years Ago
Fixed icon rendering Added frog boot spray
3 Years Ago
Cull free spray vert points that overlap each other
3 Years Ago
Fix colliders not being properly reassigned on server load
3 Years Ago
Better freehand spray icon
3 Years Ago
Fix server compile
3 Years Ago
Fix MaxSpraysPerPlayer not properly applying to free hand sprays Better item descriptions
3 Years Ago
Add global.MaxSpraysPerPlayer convar
3 Years Ago
Track timestamp and player responsible for every spray Restructure spray save data, remove some unused fields Add global.ClearAllSprays convar
3 Years Ago
Add server convar global.deleteallsprays
3 Years Ago
Adjust free hand spray item icon
3 Years Ago
Fix premade decals getting incorrectly destroyed while spawning, fixes save/load issues
3 Years Ago
Sprays are now decay entities and last three hours Exposed via global.SprayDuration/global.SprayOutOfAuthMultiplier convars
3 Years Ago
Fix not being able to use stored water on a spray when sprayed on terrain
3 Years Ago
Increased spray duration to 6 hours (temp, will convert to decay soon) Re-enabled rain check invoke
3 Years Ago
Added a free hand spray attachment, must be inserted into the spray can to allow free painting
3 Years Ago
Fixed zipline building blocks not properly calculating on multiple hops Fixed some inconsistencies between client and server building block generation
3 Years Ago
Potential improvement for layout fps drop when item pickup notice is on-screen (eg. after hitting a tree) Remove RustLayout and replace with a simple spacing component that doesn't implement the layout interfaces and runs in an update
3 Years Ago
Fixed placeholder New text on blueprint buttons
3 Years Ago
Add support for the player to transition directly to another parenting trigger instead of briefly unparenting entirely (allowTransitionToOtherParentingVolume on TriggerParent) Should provide more reliable behaviour when moving between parenting volumes at high speeds Only enabled on above ground train cars