userJarryd Campicancel
reporust_rebootcancel

11,006 Commits over 1,950 Days - 0.24cph!

3 Years Ago
Fixed zipline building blocks not properly calculating on multiple hops Fixed some inconsistencies between client and server building block generation
3 Years Ago
Potential improvement for layout fps drop when item pickup notice is on-screen (eg. after hitting a tree) Remove RustLayout and replace with a simple spacing component that doesn't implement the layout interfaces and runs in an update
3 Years Ago
Fixed placeholder New text on blueprint buttons
3 Years Ago
Add support for the player to transition directly to another parenting trigger instead of briefly unparenting entirely (allowTransitionToOtherParentingVolume on TriggerParent) Should provide more reliable behaviour when moving between parenting volumes at high speeds Only enabled on above ground train cars
3 Years Ago
Fixed some alignment issues on answering machine UI
3 Years Ago
Fixed input field not using an empty string by default
3 Years Ago
Possible compile fix
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Replace Color.Parse with a span based version Removes most of the garbage, still leaves a little bit that could be removed with a .net update
3 Years Ago
Consolidate type parsing into one method Cache fonts rather than loading them from the file system every time a text label is created Fixed button listeners not being properly cleared when pooling
3 Years Ago
Fix needskeyboard and FadeOut params not working with pooling
3 Years Ago
Add support for pooling Since UI components are assembled programmatically at runtime this generates a hash for each instance to reuse later Reduces allocations by 75%, increases speed by 95% and should work without any input required by plugin developers
3 Years Ago
Merge from main
3 Years Ago
Better fix, just remove the inside group checks
3 Years Ago
Fixed some edge cases where a spray could be stuck as busy
3 Years Ago
Run accurate mesh snapping on regular MeshRenderer components and on objects on the Default layer
3 Years Ago
Codegen
3 Years Ago
Merge from main
3 Years Ago
Radio update
3 Years Ago
Remove limbo group solution in last commit, caused issues when switching while a player was mounted UpdateNetworkGroup now recognizes if an entity is in the global broadcast group and updates it to use it's local group
3 Years Ago
Merge from main
3 Years Ago
Fix shot parenting applying incorrect offsets when parented to the root of a player
3 Years Ago
Fix convars getting triggered while a text input has focus in the demo shot UI
3 Years Ago
Fix coupling light in cabin auto playing when camera enters range
3 Years Ago
Fix global broadcast changes at runtime (hab/helicopters) not taking effect because the entity has not moved (UpdateGroups returns false so nothing happens)
3 Years Ago
Add support for demo shots to serialize parented shots Stores the current parent entity and optionally the bone that the camera is attached to Fixes out of sync camera movement in shot playback when a shot is recorded while parented to a moving entity
3 Years Ago
Fixed performance drop when looking at a deployed boom box in a crowded base
3 Years Ago
Rerun train car gib setup
3 Years Ago
Merge from abovegroundtrain_dismount_fix
3 Years Ago
Fix player tick interpolator being set to a world space position when dismounting a mountable while parented to another entity
3 Years Ago
Fixed coupling pfx happening when entering range
3 Years Ago
Tweak particle effects so they are visible form the cabin
3 Years Ago
Add a light in the cabin that blinks briefly when a workcart couples
3 Years Ago
Add some sparks when coupling/uncoupling
3 Years Ago
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
3 Years Ago
Add NavMeshObstacle to base train wagon prefab
3 Years Ago
Codegen (fixes endless night)
3 Years Ago
Cherry pick growable_optimsations
3 Years Ago
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
3 Years Ago
Merge from death_screen_improvements
3 Years Ago
Add prefab information to rocket_sam prefab (but use the associated item field instead of filling in info) Remove PrefabInformation component from SAM_site_turret_deployed (since it's an ItemDefinition this should get associated automatically) Fixed item definition lookup on death screen being case sensitive
3 Years Ago
Show gib warning/errors even if the overrides section is closed Don't show the update effect bounds button if the effect bounds are already correct
3 Years Ago
Manually improved gib sizes on TrainWagonA and TrainWagonB
3 Years Ago
Sync and shrink gib overrides for train wagons Fix spawn gibs in scene editor button not working while the game isn't running
3 Years Ago
Apply the same optimisation when looking at plants, preventing splashes causing excessive network updates
3 Years Ago
Planters will no longer send a network update when splashed with water more than once a minute Planters will now update their saturation on the client side via an RPC when looking at the planter (similar to IOEntities) This keeps the UI responsive when watching the water amount go up when looking at a planter, but should dramatically reduce network updates for large farms
3 Years Ago
Merge from death_screen_improvements
3 Years Ago
Merge from apr_22_optimisations
3 Years Ago
Merge from death_screen_improvements
3 Years Ago
Add phrase keys, hook up to death screen