userJarryd Campicancel
reporust_rebootcancel

13,515 Commits over 2,435 Days - 0.23cph!

3 Years Ago
IK hands to handles (still a bit broken during the deploy, will fix next)
3 Years Ago
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
3 Years Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
3 Years Ago
Kayak escape mission
3 Years Ago
Kayak + paddle crafting
3 Years Ago
Merge from parachute
3 Years Ago
Merge from main
3 Years Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
3 Years Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
3 Years Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
3 Years Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
3 Years Ago
More fixes
3 Years Ago
Fix broken conversation
3 Years Ago
Merge from parachute
3 Years Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
3 Years Ago
Resaved locker lootpanel to fix two missing panels
3 Years Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
3 Years Ago
Keep the backpack inventory slot always visible
3 Years Ago
Possible compile fix
3 Years Ago
Conversation WIP
3 Years Ago
Unsaved
3 Years Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
3 Years Ago
Workbench misison Add metal ore nodes to island
3 Years Ago
Furnace mission
3 Years Ago
Fixed bandages not triggering the heal mission objective
3 Years Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
3 Years Ago
Update parachute description
3 Years Ago
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
3 Years Ago
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
3 Years Ago
Add an extra slot to the clothing section of player corpse to account for backpacks
3 Years Ago
Fixed loadouts window not properly assigning loadouts when using the filter
3 Years Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
3 Years Ago
Compile fixes
3 Years Ago
Merge from main
3 Years Ago
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
3 Years Ago
Another compile fix
3 Years Ago
Client compile fix
3 Years Ago
Fixed parachute camera motion not getting applied to first person spectating
3 Years Ago
Merge from main
3 Years Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
3 Years Ago
Merge from main
3 Years Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
3 Years Ago
Parachute seat no longer pauses mounted animation
3 Years Ago
Update backpack slot icon in inventory and locker panels
3 Years Ago
Use Distance2d, it's cheaper
3 Years Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
3 Years Ago
Merge from main
3 Years Ago
Increase size of parachute renderer bounds
3 Years Ago
Fixed the parachute not appearing properly in demos after scrubbing
3 Years Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command