userJarryd Campicancel
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11,011 Commits over 1,950 Days - 0.24cph!

3 Years Ago
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3 Years Ago
Revert ice rifle prefab to old folder to keep backwards compatibility with recorded demos
3 Years Ago
Added a volume that can block sprays from occurring inside of them for use in problematic assets/monument areas (TriggerNoSpray)
3 Years Ago
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3 Years Ago
Reset the sitting animation time to 0 when switching between seats on a vehicle if the animation speed values of the seats don't match Restricted to only occur when switching seats on the snowmobile for now
3 Years Ago
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3 Years Ago
Fix ice rifle weapon sounds (enabled Custom Local Folder on viewmodel events component)
3 Years Ago
Fixed missing 3rd person anim when reskinning an entity
3 Years Ago
Tweak mesh depth settings Added Playground_Sprays scene for testing
3 Years Ago
Fix IconSkinPicker throwing an NRE when the skin picker is closed (only affected the editor)
3 Years Ago
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3 Years Ago
More aggressive clamping
3 Years Ago
Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
3 Years Ago
Subtract 68192, 68466, 68524 to restore spraycan functionality
3 Years Ago
Fix hi res screenshots not properly adjusting dof
3 Years Ago
Unsaved animator
3 Years Ago
Fixed snowmobile reaction anim not playing properly on all bones Ended up adding a new state to the base animator, there weren't any animations on the full body layer that were suitable to override (but an animation when a vehicle hits something seems like something useful we can use in the future) Remove override controller, no longer needed
3 Years Ago
Remove container components from spraycan so it can be swapped when another item is dropped on it
3 Years Ago
Move snowmobile override to seat prefab Trigger wave when bumped
3 Years Ago
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3 Years Ago
Add debugcamera_lock Locks the debug camera in place while active (disables all controls and will stop shot playback from affecting camera position)
3 Years Ago
Tweak values, remove log
3 Years Ago
Experimenting with limiting alt look pitch when looking straight down
3 Years Ago
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3 Years Ago
Fixed lock issues when reskinning doors
3 Years Ago
Fully remove spray decal items and skins (will restore on the spraycan branch)
3 Years Ago
Merge from general_qol
3 Years Ago
Change vehicleDismountHoldTime default to 0 (dismount behaviour should be unchanged by default from last month) Exposed hold time as a slider in the options menu under the Controls section
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Add ItemModEntityReference to both snowmobiles
3 Years Ago
Disabled spray can free spray mode Disabled spray can decal mode Marked spray decal item as hidden Updated spray can description to only reference reskin functionality
3 Years Ago
Merge from spraycan
3 Years Ago
Merge from spraycan/freehand_depth
3 Years Ago
Better uv's Material fix
3 Years Ago
Experimenting with more depth on freehand spray
3 Years Ago
Fixed mips of spray icons Disabled sprays on trees (might revisit later)
3 Years Ago
Potential DeployedRecorder server NRE fix
3 Years Ago
Merge from spraycan
3 Years Ago
Align protobuf
3 Years Ago
Adjust surface spray offset based on collider layer (Construction layer colliders are quite close so sprays can be a tighter fit, other layers are less accurate so move the spray back slightly)
3 Years Ago
Editor NRE fix
3 Years Ago
Don't allow sprays on collectable entities
3 Years Ago
Merge from spraycan
3 Years Ago
Run line drawing updates in a queue
3 Years Ago
Logs
3 Years Ago
Mesh generation performance improvements
3 Years Ago
Add a LOD disable to all sprays
3 Years Ago
Added two new server convars: global.SprayNoAuthDuration and global.SprayInAuthDuration Spray timeout will be set based on whether the player has TC auth using the new convars
3 Years Ago
Apply auto panel closer component, it's a better fix than the one from earlier today