11,016 Commits over 1,950 Days - 0.24cph!
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Properly set flags
Show skins
First pass on showing the players current held entity on the player preview displayed in the inventory
Still has some issues
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)
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Fixed map icons flickering at the wrong size for a frame when opening the map
Fixed missing player id on report screen
Can no longer report a specific player more than once every three minutes
Added a keybind to trigger the focus map button on the map screen (unset by default)
Don't show friends list in mute list (was only on for testing)
Better UI for deleting players from the mute list
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Fixed helmet overlays staying active after leaving first person spectate (either by switching to another player, going into third person or going into debug cam)
Add support for removing players from mute list
WIP UI for muting/unmuting players
Fixed duplicate takingScreenshot fields
Don't run regular dof update when taking screenshot (regardless of DofExposer state)
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively)
Move toggle duck to input class, now input.toggleduck
First pass on native support for an auto walk binding
Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys
Works in vehicles as well
Added a warning if the selected item is already researched at the research table
Refactored panel logic to use less nesting
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
Fix standard game dof controller interfering with dof values during a hi res screenshot while the dof exposer is active
Fix NRE's when taking hi res screenshots