userJarryd Campicancel
reporust_rebootcancel

11,010 Commits over 1,950 Days - 0.24cph!

3 Years Ago
Merge from firstpersonspectate
3 Years Ago
Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
3 Years Ago
Merge from spraycan
3 Years Ago
Fix client compile
3 Years Ago
Fixed incorrect skin ID being applied when switching from a redirect skin to a non-redirect skin that isn't the default skin
3 Years Ago
Fixed ground watch regression preventing sprays from being cleaned up when the entity they were attached to was destroyed Enabled sprays on trees (tree destruction now triggers OnPhysicsNeighbourChanged callback to nearby entities, will need to monitor for unintended side effects/performance implications)
3 Years Ago
Fixed being able to spray on the MLRS Fixed incorrect VM spray colour when spraying at something that's invalid
3 Years Ago
Don't allow sprays on colliders with ColliderInfo that aren't marked as opaque (fixes being able to spray on a variety of invisible colliders at monuments)
3 Years Ago
Close reskin dialog if player is wounded/dies
3 Years Ago
Add a plane depth check to prevent sprays on some problematic monument colliders
3 Years Ago
Close reskin dialog if the entity being reskinned is too far away or destroyed Can no longer open the reskin menu if mounted
3 Years Ago
Fixed some cases where valid sprays would get incorrectly rejected on the server
3 Years Ago
Don't allow sprays on moving doors (water treatment)
3 Years Ago
Spray direction is no longer affected by alt looking
3 Years Ago
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3 Years Ago
Merge from spraycan
3 Years Ago
Fixed free hand sprays getting incorrectly rejected on the server
3 Years Ago
Merge from spraycan
3 Years Ago
Cleanup
3 Years Ago
Compile fix
3 Years Ago
More line verification Improved VM responsiveness Fixed sprays getting connected incorrectly if the player stopped and started too quickly in high latency
3 Years Ago
Fix spray can not working if the spray can is holstered mid-spray Fix some visual issues when mid-spray with high latency
3 Years Ago
Possible fix for error when closing skin picker after using search
3 Years Ago
If two points in a line are too far away the line will now end, fixes some invalid sprays in monuments
3 Years Ago
Spray decal now uses wood for crafting
3 Years Ago
Change spray layer to prevent walking/projectile collision but still allow using water to clear sprays
3 Years Ago
Fixed locks not persisting correctly when reskinning a door
3 Years Ago
Merge from spraycan
3 Years Ago
Fixed being able to open reskin menu for items that aren't skinnable
3 Years Ago
Fix redirect skins being set to the wrong skin id when reskinned (fixes factory door issue)
3 Years Ago
Temporarily disable material replacement assert, replace with warning Fixed error when inserting an invalid item into the spraycan
3 Years Ago
Merge from spraycan
3 Years Ago
CreateSpray error fix Spraycan is no longer default craftable
3 Years Ago
Can no longer reskin items without TC auth
3 Years Ago
Merge from spraycan
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from general_qol
3 Years Ago
Fixed being able to report the same player too often
3 Years Ago
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches Fix incorrect cost calculation
3 Years Ago
Change default vehicle hold dismount time to 0.25 (was 0.5) This is saved so any existing staging players will stay at 0.5
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix error when exiting tech tree while holding mouse to unlock tech
3 Years Ago
Better text sizing on repair cost indicator
3 Years Ago
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
3 Years Ago
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out) Added the component to any ScrollRects that are active during gameplay
3 Years Ago
Remove allocations when adding to and running object work queues
3 Years Ago
Fix merge conflicts
3 Years Ago
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