11,010 Commits over 1,950 Days - 0.24cph!
Merge from firstpersonspectate
Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
Fixed incorrect skin ID being applied when switching from a redirect skin to a non-redirect skin that isn't the default skin
Fixed ground watch regression preventing sprays from being cleaned up when the entity they were attached to was destroyed
Enabled sprays on trees (tree destruction now triggers OnPhysicsNeighbourChanged callback to nearby entities, will need to monitor for unintended side effects/performance implications)
Fixed being able to spray on the MLRS
Fixed incorrect VM spray colour when spraying at something that's invalid
Don't allow sprays on colliders with ColliderInfo that aren't marked as opaque (fixes being able to spray on a variety of invisible colliders at monuments)
Close reskin dialog if player is wounded/dies
Add a plane depth check to prevent sprays on some problematic monument colliders
Close reskin dialog if the entity being reskinned is too far away or destroyed
Can no longer open the reskin menu if mounted
Fixed some cases where valid sprays would get incorrectly rejected on the server
Don't allow sprays on moving doors (water treatment)
Spray direction is no longer affected by alt looking
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Fixed free hand sprays getting incorrectly rejected on the server
More line verification
Improved VM responsiveness
Fixed sprays getting connected incorrectly if the player stopped and started too quickly in high latency
Fix spray can not working if the spray can is holstered mid-spray
Fix some visual issues when mid-spray with high latency
Possible fix for error when closing skin picker after using search
If two points in a line are too far away the line will now end, fixes some invalid sprays in monuments
Spray decal now uses wood for crafting
Change spray layer to prevent walking/projectile collision but still allow using water to clear sprays
Fixed locks not persisting correctly when reskinning a door
Fixed being able to open reskin menu for items that aren't skinnable
Fix redirect skins being set to the wrong skin id when reskinned (fixes factory door issue)
Temporarily disable material replacement assert, replace with warning
Fixed error when inserting an invalid item into the spraycan
CreateSpray error fix
Spraycan is no longer default craftable
Can no longer reskin items without TC auth
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Fixed being able to report the same player too often
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches
Fix incorrect cost calculation
Change default vehicle hold dismount time to 0.25 (was 0.5)
This is saved so any existing staging players will stay at 0.5
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Fix error when exiting tech tree while holding mouse to unlock tech
Better text sizing on repair cost indicator
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out)
Added the component to any ScrollRects that are active during gameplay
Remove allocations when adding to and running object work queues