userJarryd Campicancel
reporust_rebootcancel

11,018 Commits over 1,950 Days - 0.24cph!

3 Years Ago
Merge from main
3 Years Ago
Fix standard game dof controller interfering with dof values during a hi res screenshot while the dof exposer is active Fix NRE's when taking hi res screenshots
3 Years Ago
Merge from main
3 Years Ago
Fixed screenshots appearing blurry if taken while the admin UI is open (triggering via a keybind would have bypassed this issue)
3 Years Ago
Disable submarine dof layer on screenshot camera, was conflicting with the DofExposer
3 Years Ago
Fix DofExposer losing settings during scene save/load
3 Years Ago
Fixed RustButtons staying hovered if they are disabled in their OnRelease event (will need testing)
3 Years Ago
Expand tool storage in tool cupboard to 4 slots, can now store wire tool and hose tool
3 Years Ago
Update text on contacts sorting UI
3 Years Ago
Hide the cancel button on the loading screen when respawning
3 Years Ago
Server compile fix
3 Years Ago
Merge from kill_looting
3 Years Ago
Fixed timer accidentally left to a debug value
3 Years Ago
Fixed hover loot not cancelling properly when the loot container changes over from the player to the corpse
3 Years Ago
Safety checks
3 Years Ago
When looting a player that is incapacitated, if the player dies (eg from a kill command) the player will automatically start looting the corpse
3 Years Ago
Pick the cheapest path to the target tech when displaying the required scrap to unlock a tech
3 Years Ago
Fix icon disappearing on tool cupboard loot panel, added some text to explain slots
3 Years Ago
▍▄▆▊▅▌ ▌█▄ ▇▊▉ ▊▄▍▌ ▆▄▄▆▊█▅ ▊▋▇▅▊▌ ▄█▍▄ ▉▉▌▇ ▋▌▄▄▊▄█▇▋ ▌▅▊▇▉ ▇▇█▄: -▉▌▉▍▋ ▋▆▉ ▄▌▋▉▄█▅▉ █▅▍▆▄█ ▋▇▍ ▉▍▍▉█ ▅▉▉▉▄▍▌▌▅▇ ▌▄▄▉▊▆▌▊▉ ▌▅▆▇ ▆▄▄▅▅ ▍▆▋ ▇▄▉▋▅ ▄█▇▅▊ ▉▍ ▊█▍ █▅▋▋▊▆▇▊▇ -▍▅▆'▉ ▄▋▊▌▍ ▉█▄ █▌█▆▇▆ █▅ ▉▆▋▌▄▊▄█ ▆▉ █▍▇ ▅▌▍ ▋▍▇ ▇▄▊▄ ▄▍ ▌▍'▆ ▆█▇▄▌▉▌▋ ███▇▋ ▅▊▇▅▉▊▇▍██ ▇▍ ▄▄▌▅▊▍
3 Years Ago
▍▇▅▋▋▋▉▌ ▅▌▊▊▋ (▄▌▉▉ ▋█▇▊▌▆ ▊█▉▇▇▉ █▍▌, ▋▍▉ ▌▇▅▍ ▍▇▆▌▌▅ ▉▄▋█ ▇▌▍▊▌█▅ ▄▉ ▆ ▅▇▅▇▊▌ ▌▌▌▉▍ ▅█▌█ ▍▇▍ ██▍ ▉▉▍▆ ▊▍▆ ▍▉█▌▌▌, ▌▉▆▌ ▅▍▇▊ ▆▆ █▅█▅ ▆ ▌▄▅▊▄▇ ▊▌▆ ▅▄▌ ▊▌▆▅ ▅▇▉▄▌)
3 Years Ago
Added two extra inventory slots to the tool cupboard that will only accept the hammer, planner and toolgun UI still needs a little work
3 Years Ago
Patrol helicopter icon
3 Years Ago
Fixed an issue where connected speakers would sometimes play audio while unpowered
3 Years Ago
Can now left click and hold a tech on the tech tree to unlock it (1s)
3 Years Ago
▍▍▆▉▅ ▅▆▋▄▊▇▇ ▍▆ ▌▇▋▍▍▉ ▊ ▋▄▆▊ ▋▍▉▊ ▄▋▅▉ ▋▅▍▋▋▉▌ ▇▆▇▊ ▋▆█ ▇▊██ - █▆█▇▅▌▄ ▌▇▅ ▊▄▄▍▆▋▅▅ ▍▉▍█▄ ▆▇ ▇▇█ ▇▆ ▉▍▆▉ ▇▍▅▇
3 Years Ago
Show much scrap is in the players inventory on the tech tree UI Show how much scrap is required to unlock the given item, including the cost of any locked items further up the tree
3 Years Ago
Add a map marker for the patrol helicopter
3 Years Ago
Resized repair info popup to be a bit less intrusive
3 Years Ago
Show a down arrow next to a team mate that is downed as well as changing the colour
3 Years Ago
Merge from demo_lerp_fix (smooths out movement of entities in demos)
3 Years Ago
Server compile fix
3 Years Ago
▆▊▅▆▋▊ ▅▉▊▊▇▄ ▊▊▊▌▋▌
3 Years Ago
Dismounting mobile objects now requires a 0.5s hold (cars,helicopter, submarines, etc) Static mountables will still dismount immediately (chairs, sofas, etc) Added global.quickdismount to control the behaviour, setting this to false will go back to the old behaviour Added global.dismountHoldTime to control how long the hold takes (defaults to 0.5s)
3 Years Ago
Moved some public variables in MissionsHUD that were in CLIENT defines, fixes them getting lost every time we change Client/Server mode in the editor
3 Years Ago
Fixed some inconsistencies when picking up a sam site in the editor Added a Defender mode to SAM sites, while in this mode SAM sites will not fire at vehicles and will only fire at MLRS rockets (Hold E to switch mode, uses old behaviour by default)
3 Years Ago
Add No Ammo, Low Ammo and Has Target outputs to the SAM site Low ammo is triggered when less than 10 rockets remain (exposed on prefab as lowAmmoThreshold)
3 Years Ago
Added toggle to sort by last seen in the contacts menu
3 Years Ago
Show wounded teammates as orange in the Team UI
3 Years Ago
Rework repair pickup internals to keep the repair calculations server side (reverted most code changes from yesterday)
3 Years Ago
▅▆▊▍▉ ▌▍▄▉█ ▍██▊▅▆ ▆▇▆█▆ ▍▄▍▋▋▅▄▋▊ █▉▍▅▌▉▅ ▍▆▉▋▅ ▉▆ █▇▄▋▋ ▄▊▍▌▌▅
3 Years Ago
Potentially fixed XOR switches sending a brief burst of energy during server restarts
3 Years Ago
Resave map view prefab, seems to fix death icons sitting in front of sleeping bag markers (this was weird, will need to check in build)
3 Years Ago
First pass on a popup showing what resources are missing when repairing an entity with the hammer
3 Years Ago
Fix error when viewing a viewmodel in the workshop submit screen
3 Years Ago
Team mates in close range now update their position on the map in real time
3 Years Ago
UIScale is now a client only component Community UI is now scaled by the players UI scale setting
3 Years Ago
Fix interpolation not working correctly in demos by making the interpolator use the demo time rather than game time
3 Years Ago
Enable head look on minicopter pilot, car driver seat, kayak seat, submarine driver seat
3 Years Ago
Enable head movement on sofa seat
3 Years Ago
Converted and simplified process for allowing head movement on mountables to just use a toggle on the prefab: "allowHeadLook" Removed behaviour that enabled the head look based on pose, the IK system will now only use the new toggle Removed overrides on ModularCarSeat Converted all existing prefabs to get identical behaviour